I think in HOI IV an important emphasize should be made on Garrison issue, and MP issue.
About garrison:
I think it is time for developer to consider deleting Garrison as a type of unit. There should be Garrison DUTY, available for all ground units.
Unit on garrison duty will get suppression bonuses while stay for long time in that area, and get some movement penalty accordingly also and supply demand change.
For instance infantry division ( or any other type od division) that player decides it will garrison some port :- Over time, this division "adapts" itself in garrison duty, its suppression rises(similar to digging in), while its supply demand lowers because soldiers are in barracks and equipement not moved and used constantly so much as while in the status of frontline division.
If this division is set to move again it has again some time of adaptation penalties(let say orgnisation penalty ) to a role of mobile division.
So I think garrison should be deleted and "Garrisoning duty" established to reflect reality.
This can be even further perfected by exploiting fact of having division equipment that will be in HOI IV, so division on garrison duty could, if player wants, be left without part of its equipment (Tanks,AC-s,TD-s,trucks, artillery, etc.) and this equipment deployed elsewhere.
EDITED 25.3.2014. influenced by debate with dermeister post 22/23
"Here is a better proposal: Each division has a "Garrison" province assigned (sort of how fleets have bases). After you change it, you need 6 months to change it again (to avoid gamey-ness). If the unit is in it's garrison province, it gets a Logistics Wizard type bonus (-25% supply).
Introducing Stance:
Blitz,
Attack,
Defensive,
Prepare,
Garrison.
Class 1 and 2 of manpower-Manpower echelons:
However while abandoning garrisons as an unit, it will be nice to have 2 types of foot infantry devided by quality of manpower,
1st echelon and 2nd echelon
I thought mainly on mobilization waves. First echelon will be regular mobilization of man in its prime age for soldier duty (18-45 years) and second echelon or "class" will be, usually as a last option, infantry of men 17-60 years mobilized(with 18-45 excluded since not available anymore).
How about to implement manpower not as solid form, but a mixture of class 1(prime age privates 18-45) and class 2 (last option mobilization to young and to old). So standard best-fit division will have 100% class 1 manpower, while, lets say in last ditch survival of the country a it could have predominantly class 2 infantry (example 40% class1 manpower, 60% class 2 and sum of it makes division manpower statistics)?
There will be manpower pool of both class 1 manpower and class 2 manpower. Here I should say that for Airforce(pilots) and navy(sailors) only class 1 can be considered.
As for ground forces, player could choose, of course if country has enough class 1 manpower, to make all ground divisions of prime age man. However some countries (historically let say Germany in later war period,) there will be an option to make mixture of class 1 an 2 manpower, with result of lowering fighting statistics of division to maintain divisions number and combat status.Player could choose, and here we came back to garrison, to assign majority of available class 1 manpower for Frontline divisions and class 2 to garrison and occupying divisions.
or make mixture of manpower troughout its army.
This of course inflicts reinforcements! Reinforcvements should be devided also in class 1 and 2 of manpower. Players should have a lever to decide priority for manpower reinfircement of the troops- class 1, class 2 or what ratio between those 2 .
MP
I think once and for all developer should get rid of the MP burden and decide: Is MP (military police in name) a true militar police which has little to do with suppression of local population instead it rises organisation of the army by controling discipline of the troops. Or is such unit a state police designed for keeping order of local population but than it can not be Military police.It cant be both, and if it is not true military police why has been called such?
I would like for developer to either divide true military police and state police, or to delete one MP that existed so far .
About garrison:
I think it is time for developer to consider deleting Garrison as a type of unit. There should be Garrison DUTY, available for all ground units.
Unit on garrison duty will get suppression bonuses while stay for long time in that area, and get some movement penalty accordingly also and supply demand change.
For instance infantry division ( or any other type od division) that player decides it will garrison some port :- Over time, this division "adapts" itself in garrison duty, its suppression rises(similar to digging in), while its supply demand lowers because soldiers are in barracks and equipement not moved and used constantly so much as while in the status of frontline division.
If this division is set to move again it has again some time of adaptation penalties(let say orgnisation penalty ) to a role of mobile division.
So I think garrison should be deleted and "Garrisoning duty" established to reflect reality.
This can be even further perfected by exploiting fact of having division equipment that will be in HOI IV, so division on garrison duty could, if player wants, be left without part of its equipment (Tanks,AC-s,TD-s,trucks, artillery, etc.) and this equipment deployed elsewhere.
EDITED 25.3.2014. influenced by debate with dermeister post 22/23
"Here is a better proposal: Each division has a "Garrison" province assigned (sort of how fleets have bases). After you change it, you need 6 months to change it again (to avoid gamey-ness). If the unit is in it's garrison province, it gets a Logistics Wizard type bonus (-25% supply).
Introducing Stance:
Blitz,
Attack,
Defensive,
Prepare,
Garrison.
Class 1 and 2 of manpower-Manpower echelons:
However while abandoning garrisons as an unit, it will be nice to have 2 types of foot infantry devided by quality of manpower,
1st echelon and 2nd echelon
I thought mainly on mobilization waves. First echelon will be regular mobilization of man in its prime age for soldier duty (18-45 years) and second echelon or "class" will be, usually as a last option, infantry of men 17-60 years mobilized(with 18-45 excluded since not available anymore).
How about to implement manpower not as solid form, but a mixture of class 1(prime age privates 18-45) and class 2 (last option mobilization to young and to old). So standard best-fit division will have 100% class 1 manpower, while, lets say in last ditch survival of the country a it could have predominantly class 2 infantry (example 40% class1 manpower, 60% class 2 and sum of it makes division manpower statistics)?
There will be manpower pool of both class 1 manpower and class 2 manpower. Here I should say that for Airforce(pilots) and navy(sailors) only class 1 can be considered.
As for ground forces, player could choose, of course if country has enough class 1 manpower, to make all ground divisions of prime age man. However some countries (historically let say Germany in later war period,) there will be an option to make mixture of class 1 an 2 manpower, with result of lowering fighting statistics of division to maintain divisions number and combat status.Player could choose, and here we came back to garrison, to assign majority of available class 1 manpower for Frontline divisions and class 2 to garrison and occupying divisions.
or make mixture of manpower troughout its army.
This of course inflicts reinforcements! Reinforcvements should be devided also in class 1 and 2 of manpower. Players should have a lever to decide priority for manpower reinfircement of the troops- class 1, class 2 or what ratio between those 2 .
MP
I think once and for all developer should get rid of the MP burden and decide: Is MP (military police in name) a true militar police which has little to do with suppression of local population instead it rises organisation of the army by controling discipline of the troops. Or is such unit a state police designed for keeping order of local population but than it can not be Military police.It cant be both, and if it is not true military police why has been called such?
I would like for developer to either divide true military police and state police, or to delete one MP that existed so far .
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