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Be-Like-Water

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Jan 26, 2016
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Hello,

I have a couple of questions about the AI's implementation of the "garrison" order.

1) How does the AI separate the garrison ordered units, i.e. are a larger portion sent to provinces which hold more value (such as major cities, ports, airfields etc.)?

2) As the player, if I select a collective group of regions to garrison that are separated by water (islands, etc), will the AI successfully transport the units across the water itself or do I need to manually assign different garrisons to those regions not connected by land?

3) What, if anything (difficulty setting, agressive/defensive stances) will determine how the AI controlled nations use the garrison order, i.e. will they always have their units garrisoned unless pushing/defending a particular front?

I know garrison was mentioned but I couldn't find any specifics regarding these questions.

Cheers
 

AmpsterMan

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Maybe try to get Brazil, Argentina and Venezuela(for oil) into your faction, or have a large force ready to invade and puppet them. It'll at least keep America busy for a while. Chile and Venezuela would be easy first targets, giving you invasion ports for attacks on the rest of South America. Drive up and defend at the Panama canal, and build some coastal defensive forts.

Clearly, none of this will defeat America, but depending on the world situation, it may give you time to link up with Germany, and take out USSR and India. Controlling 90% of Eurasia while the US is busy may give you time to build up a decent war economy.

If nothing else, it'd be a fun playthrough :)

I think you meant to type this in the Japan thread