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Benandorf

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The problem with mixing Inf and Militia is that you lose 25% of your movement speed.

That said, I've found big divisions of Militia are extremely useful to fill the line for any countries that don't have the IC to just throw infantry in there. Garrison are good in small divisions so the AI will move useful divisions to the front, but that's about it. Military police are useless because nationalism creates a minimum revolt risk that is exactly the same as the nationalism modifier, so unless you have lots of dissent, suppression isn't useful.
 

dhazlett

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I am actually using MP regiments in the game. I actually supress revolt risk and partisans. I look at my OOB and the map and it does not look ridiculous at all. MP regiments and revolt risk are balanced. Someone who has not seriously tried it is not going to make me change my mind.

Question for you - a lot of the folks here talk about using MP as Germany. I almost always play Japan. So basically what you're saying is that the best bet (for suppression along long supply lines) is to string a line of MP brigades every 2-3 provinces along the key supply line to reduce the tax and that this even works in the nationalism case (talking about crossing china here...)?
 

unmerged(53922)

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I tested once MP brigades in my 1.4 Argentina game. Having ex. total occupation
I saw that they eat more supplies that very small IC and resources gain produced in province. With of course used by me collaboration goverment they use far more manpower vs againg very little gain. I don't saw garrisoning usable in terms of productivity, so I disbanded them quickly... Additionally using always limited leadership to not needed research is a big waste.

To have more supplies throughput it's better to build infrastructure to 10 and spent your manpower to something more valuable then MP or garrisons. In my opinion they are useless.

Playing minors I saw the most problem is not IC which could be build to enormous values (about 120 IC base produced by Greece until 1942), not even manpower in long term when conquering another nations. Supply throughput is part of problem, but mass infractructure build and about 1% partisan activity drop in every year with better supply techs could overcome it.

All about in Hoi3 is leadership. Researching and gaining new officers having ex. not more then 10 leadership in middle of the game is the biggest problem. Of course looking from Germany side, you can even place SH tank in every single province ;) But for what purpose ?

I have another strategy. I use standard one 2xInf+2xART or 3Inf+1ART for area like all Balcans (Albania, Yugo, Bulgaria, Romania) + 1TAC's squadron for all the world local help if needed. For example my garrison in China has 4 such single units and they can easily kill any partisans uprisings.

Additionally I can use this divisions to help in repelling enemy invasion.
 

Forgiven

These Violent Delights Have Violent Ends
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I'm still slightly undecided if building MP's is worth it, last I tried to do the math of build cost in IC+manpower vs. the gains from suppression I ended up with awful results that lead me to believe that only provinces with 10IC and lot of manpower (40?) (and resources) are worth placing suppression on, of course this does not count use of suppression to help supply, that got too confusing to count...

...then again, I don't remember how fast repay of the costs I wanted when I counted those values, I should do it again one day..

But as side note, I've found attaching my MP's to headquarters is quite valid strategy, I seem to keep my headquarters in cities when suitable anyways, to prevent (discourage) para drops and such.
 

Jonas

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Well the way minimum revolt risk works is new and it does change things in annexed countries. In the long term, since I control my own amount of industry, resources and manpower will always be the bottlenecks. With decent anti-attrition technologies, one can place MP regiments in occupied territory without troop losses. To me, that means I get manpower and resources for free.

PI has changed the amount of resources and manpower one can extract from occupied provinces since this thread was started though. I believe they have capped the amounts. I would much rather have seen they had increased the impact of revolt risk on the extraction, so that MPs could have been used to force extraction. As things are now, I do not use MPs either. I doubt I will get the resources used to build the MPs back from increased extraction very soon.