The new garrison orders are wonderful and work perfectly for the most part.
Let's discuss how to best use them in this topic.
First I want to start with one major nuisance that should be fixed:
When using garrison orders, the a.i. sometimes recklessly ships units through hostile waters from A to B despite having a land connection available. Once I lost a dozen units before I noticed that crap!
@podcat Please introduce a "no ship transfer" option to the garrison commands!
Now to the main part of this discussion: how to best utilize the garrison command options.
1. The Atlantic Wall strategy: disable all options but "defend ports" and select all coastal regions.
--> you will need very few units to defend a long coastal line against invasions. In addition, construct coastal and land forts (3 levels should suffice and are dirt cheap) in each port. Why land forts? The a.i. (humans) will often invade next to a port and then attack that port. By building both forts, you are safe and can starve huge invasions with minimal effort!
--> suggested template: 6 infantry with engineer and artillery support (AA optional).
2. The anti-partisan force: disable all options but "partisan" and select all provinces with partisan activity
--> Zero micromanagement for an easy partisan control.
--> suggested template: 6 cavalry with MP support
3. The Maginots: disable all options but "fort" and select the fortified border region
--> impenetrable, immovable, cheap and stout defenders.
--> suggested template: see Atlantic Wall + AT support.
4. General home defence: disable partisan and coastline (the latter is never ever useful), use any army
--> Quick and easy way to create a defence in-depth. I found it to be quite efficient as Soviet Union to defend against Barbarossa. Use it on one field marshal army of some 50 divisions and select all regions from the border to somewhere relatively deep into your territory. You should still have the usual frontier defence, but the additional garrison order will prevent a sudden collapse of a blitzkrieg attacker. You will have each airport, each victory point, each fort etc. defended to slow down the invader.
--> suggested template: any
---------------------------------
Please comment and add your suggestions!
Let's discuss how to best use them in this topic.
First I want to start with one major nuisance that should be fixed:
When using garrison orders, the a.i. sometimes recklessly ships units through hostile waters from A to B despite having a land connection available. Once I lost a dozen units before I noticed that crap!
@podcat Please introduce a "no ship transfer" option to the garrison commands!
Now to the main part of this discussion: how to best utilize the garrison command options.
1. The Atlantic Wall strategy: disable all options but "defend ports" and select all coastal regions.
--> you will need very few units to defend a long coastal line against invasions. In addition, construct coastal and land forts (3 levels should suffice and are dirt cheap) in each port. Why land forts? The a.i. (humans) will often invade next to a port and then attack that port. By building both forts, you are safe and can starve huge invasions with minimal effort!
--> suggested template: 6 infantry with engineer and artillery support (AA optional).
2. The anti-partisan force: disable all options but "partisan" and select all provinces with partisan activity
--> Zero micromanagement for an easy partisan control.
--> suggested template: 6 cavalry with MP support
3. The Maginots: disable all options but "fort" and select the fortified border region
--> impenetrable, immovable, cheap and stout defenders.
--> suggested template: see Atlantic Wall + AT support.
4. General home defence: disable partisan and coastline (the latter is never ever useful), use any army
--> Quick and easy way to create a defence in-depth. I found it to be quite efficient as Soviet Union to defend against Barbarossa. Use it on one field marshal army of some 50 divisions and select all regions from the border to somewhere relatively deep into your territory. You should still have the usual frontier defence, but the additional garrison order will prevent a sudden collapse of a blitzkrieg attacker. You will have each airport, each victory point, each fort etc. defended to slow down the invader.
--> suggested template: any
---------------------------------
Please comment and add your suggestions!