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RainbowDashPony

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Sep 8, 2012
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The one bigger complaint I have about this game so far is the micromanaging of emptying garbage dumps and cemeteries. Though it seems you can just delete these and live off incinerators and crematoriums alone. I think to avoid the micromanaging if you do keep these first tier buildings and keep them from being obsolete they should be solely collection buildings and the tier 2 buildings stick to automatically collecting from the garbage dumps and cemeteries. This way they all have a role. Until then though it looks like I am going to be deleting my garbage dumps and cemeteries as both my incinerators and crematoriums are more than enough to meet demand.
 

TehJumpingJawa

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Either they should properly fulfill their gamey function of being buffers to meet demand during crisis periods, or they should be implemented more inline with their real world function*.

I don't mind which way they go, but the current implementation is neither & suffers as a result.

*garbage dumps should for instance be landfill that gradually raises the terrain height map until a certain level is reached, at which point it closes down & gradually grasses over. (unzoneable for construction, but can perhaps have parks built upon it.)