By whom toward whom? (I did not know if whom was correct but the opportunity to use two of them in one sentence was just too awesome!)and potentially due to abuse, this is no minor issue.
By whom toward whom? (I did not know if whom was correct but the opportunity to use two of them in one sentence was just too awesome!)and potentially due to abuse, this is no minor issue.
If you want to say that you have no real interest in the topic, I would urge you not to project this on me. My concerns about this mechanic is not fed by boredom.So if I'm to understand this correctly.
In a single player game it would be you, the human, who would be creating the WT?
In a multiplayer game two things come to mind: 1. Um, write a rule? 2. For every good offense there is a good defense. Do ya'll think this action can't be countered? If taken to the next step, is this really a viable strategy?
But I get it. This type of conversation fills some time between now and D-Day so why not blue sky and try to release some of that pre game tension? I get it. I'm right there with ya on that!
Raising world tension to get the allies to declare war on Germany is what the Soviets did historically.
If you want to say that you have no real interest in the topic, I would urge you not to project this on me. My concerns about this mechanic is not fed by boredom.
For the SP part, that is right. The human is most likely the only one trying to abuse the System. I guess your Point being that then there is noone harmed but the player himself? While this is true, the game should still not allow it. I don't think we have to go through the discussion why, do we?
In MP, you of course can make rules. But the necessarity of them (I guess you agree they would be necessary, if I understood you correctly?) Shows that there is a broken set of rules in the game. This issue is not some weird house-rule stuff (e.g. no war before 1938 or what) but a core mechanic that should not require player restriction to work. That's like saying "no tanks in MP", in case they were not balanced. A crutch. Okay if needed but should not be needed,
Wait, I'm right but the game should not allow it? YOU the HUMAN are doing it! WOW you have got to be kidding me with this.
The necessity of rules in MP. That is new? Seriously?
What player restriction??????? If you are playing historically then what the hell are you raising the WT for as Russia anyway? Aren't you playing historically? If you are playing ahistorical then isn't it anything goes?
The necessity of rules in MP. That is new? Seriously?
What player restriction??????? If you are playing historically then what the hell are you raising the WT for as Russia anyway? Aren't you playing historically? If you are playing ahistorical then isn't it anything goes?
My God this is like oh so very many posts on this forum. High on drama low on reasoning/facts/understanding.
I disagree 100%the game should force the human Player to do some stuff and forbid to do other.
#1 again, only YOU the human can enact this core mechanic. If you don't want it in your game don't enact it. If you do or don't care then don't write the rule.But they should not be necessary to fix a core mechanic of the game.
The problem is it's super cheesy to just go hyper aggressive as Russia and Germany gets punished for it.We would like to play sandbox in MP but we don't want such obvious cheese tactics to be so clearly effective. If the Soviets are aggressive then the allies should only have the option to slow or stop the Soviets rather than a Germany who has only reoccupied the Rhineland.
OMG then write a rule!
Stop with the drama already! This thread (sorry not post. not singling you out) and so oh so many others are just filled to the max with DRAMA, DRAMA, DRAMA.
Right, and you could easily enforce that rule in MP. But why is this acceptable at all in the game? It shouldn't even happen in SP. That's the point. Why do you want to degrade what everyone says into "omg ur just drama." if you disagree with them?
You cant raise world tension to make the allies declare war on germany early, because they go after those that increase it. If germany is just sitting there minding its own business and you raise world tension like crazy they will actually declare war on you.
Democracies cant even declare war on countries that didnt raise world tension.
I disagree 100%
I hate that game companies ALWAYS tell me where to go, what is out of bounds, what is the limit and force me to play their game the way they want me to. The only way. I have to start here. Can't start anywhere else. I have to go this path. Can't take another.
No, I don't like that. I like that HOI4 will allow me to take nearly any path I choose.
You may be under the belief that 'rules sets' are the end all be all. Me I like to think that is old school thinking and way outdated.
#1 again, only YOU the human can enact this core mechanic. If you don't want it in your game don't enact it. If you do or don't care then don't write the rule.
This whole notion you have that this is a core mechanic issue and it needs to be fixed is so very flawed. It is not there if it is not used by the human. If the human wants to enact it why can't he? What do you care? You are not playing his game?
Why do I have to play MY game the way you want to play your game?
Why not in single player? I, me, the guy who purchased my game. Want to raise WT with Russia in 1937. Why can't I? Why do you think I should not be able to? Because you say it is not historically correct? Ok, but I'm playing ahistorical. So you are saying I can't do it then either? So why don't I just give you my game to play since you are writing all my rules for me?
Because it is DRAMA! Are you kidding me? You want to be the boss over my game. You want Paradox to change something that IMHO does not need to be changed at all. Why can't I raise WT whenever I want? Just because Stalin and Hitler didn't?
So in your version of the game that you want Paradox to make for you, America can't become Fascist or Communist? But wait, it's in the game! OH NO!!!!