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CyberSpyder

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Hi there, i think i found a typo:

In the "guardian_events" in the event "# Ward hides away to read books" you wrote "35%" instead of "35".

Greetings,

SiGns
That's odd, I'm pretty sure I didn't change that.

Maybe it's something that was like that originally, but corrected in the 1.04 patch? Anyway, fixed for the next version.
Have you ever thought that maybe this guy was right and the pope knew about electricity some hundred years before anyone else did?^^
You never know what the catholic church may be hiding in their dark dark catacombs ;)

No, just kidding. Always glad to help, CyberSpyder. On thing though: I didn't change Alahu Akbar to Alahu Aqbar. The k sounded a bit weird to me but I wasn't sure. So I looked it up now and I actually was right (Wuhu! :happy:) Maybe you can change this. It's just one line or two in the PMM-file.
Eh, there's multiple ways to transliterate the term; 'Allahu Akbar' is definitely one of them.

edit: Unless you mean that Alahu Aqbar is preferred for German transliterations?
Hey CyberSpyder, I just wanted to let you know that your mod is really awesome and that I can't imagine playing CK2 without it anymore. You seemed kind of down about it on the SA forums, so please don't get demotivated and do keep working on this. It's a great mod.
Thanks. That's kind of embarrassingly reassuring.

e: To contribute: Is it possible to mod the unlanded son(s) penalty? I am currently running Absolute Cognatic Primogeniture, with three daughters and one son, and it's just kind of weird how I'm getting that penalty only for my youngest son when he's fourth in the line of succession. I mean, if anyone should be getting antsy, it's my daughters. Would it make sense to turn it into a unlanded children penalty when you're running Absolute Cognatic whatever, or would that be too harsh?
Hm. Can't be done in a particularly elegant way, since all we have to hook into that is the (TIER)_LANDLESS_SON_PRESTIGE entries in defines.lua.

Theoretically, I could have a few triggered modifiers for running absolute cognatic with an unlanded daughter. It wouldn't scale properly to multiple daughters, at least without some ungainly code, but it would more or less function.
 
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unmerged(276028)

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Hi again,

somehow, in the game i'm currently playing - as german minor - all title of the catholic rulers suddenly became muslim / arabic.

So, all Counts of the HRE suddenly where Sheiks, all Dukes Emirs and so on.

I have no idea, if your mod is responsible for this, or if my own changes did that, even though i dont think i changed something that drastic.

/edit: to clarify: this was not the case at the start of the game, but with time all "title-names" changed, so after 1 year or something similar, all characters suddenly had arabic titles.
 

CyberSpyder

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Hi again,

somehow, in the game i'm currently playing - as german minor - all title of the catholic rulers suddenly became muslim / arabic.

So, all Counts of the HRE suddenly where Sheiks, all Dukes Emirs and so on.

I have no idea, if your mod is responsible for this, or if my own changes did that, even though i dont think i changed something that drastic.

/edit: to clarify: this was not the case at the start of the game, but with time all "title-names" changed, so after 1 year or something similar, all characters suddenly had arabic titles.
Almost certainly, the Holy Roman Emperor is of some Arabic culture. Titles are based on the religion/culture of the head of the realm.
 

unmerged(276028)

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Well, but it was certainly still in the lifespan of the first emperor that rules at the start of the game, i cant see him being arabic. Will check.

/edit: Ok, you were right, somehow the first emperor of the HRE was of the maghreb culture, since his parents were german / norman, i guess he had a arabic tutor?

Otherwise this just doesnt make sense.
I will start a new game and look if it happens again.
 
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He must have been assimilated Maghreb while out on campaign. Which is, for a reigning Emperor, exceptionally unlikely...we're looking at a 2000 month (166 year) mean time to happen while actually standing around in a Maghreb province.

Still, the astoundingly improbable does happen every once in a while, I suppose.
 

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Eh, there's multiple ways to transliterate the term; 'Allahu Akbar' is definitely one of them.

edit: Unless you mean that Alahu Aqbar is preferred for German transliterations?

Never heard of any special translation. I just thought, q is better than k. I certainly know the term with q but let's be honest, who cares? If both ways are possible, everyone should write as he likes it
 

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I'm looking into events and things to make the AI voluntarily and not-so-voluntarily change its succession laws. What do people think about the possibility of absolute crown authority forcing all vassals in the realm to try to switch their succession law to match that of the ruling monarch?
 

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1.06 - or, the religion update.

Includes:
Fix for Sunni Popes - if the Pope or the Ecumenical Patriarch is the wrong religion, they have to choose between converting back or giving up their title to a religious leader of the faith.
More dynamic religious authority - religious heads will get events to push their religious authority back towards 50% over time, scaled to how far away from 50% they are. A fairly minor influence, but should help to keep it from being pegged at 100% indefinitely.
Excommunications and religious wars affect authority. Excommunicating a character 'costs' authority to a degree commensurate with the character's position, up to 3% for an emperor. A successful subsequent excommunication war against the character will restore that authority (plus a little more). Holy wars against heathens and heretics will also increase religious authority, or decrease it if you are forced to surrender. Religious defense, similarly.

Unrelated to the above, I also added new localization for some of the previously-changed traits.

Next on the agenda - getting the AI to change succession laws for reasons other than being forced to via plot. I'm strongly leaning towards it being event-based, rather than just setting conditions under which they will immediately switch. Basically, a vassal or relative of a ruler may request that they change the succession law to favor them, and the ruler will either agree or refuse. Not too complicated, but it should make things a little more dynamic.
 
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I don't know if this has been pointed out by anyone else, but I'm having issues with assassination plots. Not that they happen, but that after my spymaster tells me about one, it never shows up under plots (next to threats, and prisoners). This isn't due to spymaster level, as I've experienced this with spymasters up through 17. I'm patched to 1.4, and using Heraldry and Culture Specific Titles, which shouldn't affect anything. Any ideas?
 

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I don't know if this has been pointed out by anyone else, but I'm having issues with assassination plots. Not that they happen, but that after my spymaster tells me about one, it never shows up under plots (next to threats, and prisoners). This isn't due to spymaster level, as I've experienced this with spymasters up through 17. I'm patched to 1.4, and using Heraldry and Culture Specific Titles, which shouldn't affect anything. Any ideas?
Hm. No, that doesn't sound like it would be related to any of my changes...
 

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Do we know if the children genetics is working?

I've been pairing up genius parents, popping out 8-10 kids and not seeing a single kid turn genius or quick?
That's unusual.

The genetics system has been working in my games, at least. You could check your newevents.txt, event id 100002, and see if anything's obviously amiss.

edit: Or if you're running multiple mods, it might be that it's not using my on_actions.txt? That would certainly stop the genetics system from working.

edit2: Or! Perhaps you're only checking at birth? Because the genetics system only passes the traits on somewhere in the first year; there was no general on-birth event pulse I could hook into, unfortunately.
 
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Quick question; are vassals who like me supposed to join in on the mass rebellions?
You mean, if they like you as a liege? No, they should join in on the mass rebellions only if they have some revoltrisk.

I check for that based on relations, with modifiers for shared religion, shared culture, and de-jure status.
If their relations are less than -40, they're eligible to rebel no matter what.
If they're less than -25, they'll rebel if their liege is the wrong culture, the wrong religion, or not de-jure.
If they're less than -10, they'll rebel if any two of the above are true.
If they're less than 5, they'll rebel if all three are true.

Strictly speaking, this is 5 more than is required to get normal revoltrisk. I did this for two reasons - as an alternative to giving reduced vassal loyalty during a civil war, and because adding in an additional check for high and absolute crown authority (which can further increase revoltrisk independent of its relations hit) would have required yet uglier coding.

If you mean joining in with you, when you're a rebelling vassal and they like you, then no. It's only based on their relationship with their liege, and the above factors.
 

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No, i'm playing HRE, and Vassals with positive opinion are rebelling against me. I'm a german catholic, and so are most of them, and the vast majority are my de jure vassals. Also, some of them had +7 relations AFTER the -20 from being at war.
 

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No, i'm playing HRE, and Vassals with positive opinion are rebelling against me. I'm a german catholic, and so are most of them, and the vast majority are my de jure vassals. Also, some of them had +7 relations AFTER the -20 from being at war.
Are they independence wars, or is it some other kind of war that they may have had a CB for, and initiated on their own?
 

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It's definitely independence wars, and definitely triggered by event. They don't make declarations, they are just suddenly at war with me.
Okay. Do you happen to have a save that you could upload for me to take a look? Shortly after the first independence war starts would be ideal.

edit: Actually, I suspect I know what's going on. You say they have +7 relations after the war starts, but at that point, many negative modifiers would be gone - modifiers for high crown authority, liege traits, possibly for desiring titles that you possess...I imagine they likely had sufficiently low relations to prompt the wars, especially as my own testing as the HRE seems to find it all working properly.

If you do have the save, though, go ahead and put it up for me to take a look.

Perhaps, in any case, I'll put in a response event for the ruler, allowing them to choose between war, some kind of a bribe, or allowing the vassal their independence.

Chris_92 said:
Thanks again! :)
 
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