Nice to see a thread like this! I know that you guys have been posting a lot in Discord, which is fine, except that we cannot trawl though 900 discord messages to see what's happening and collect feedback. Anything you transfer into the forum has a much higher chance of being read by one of us.
Anyways, I think I can address some of these:
2) It's a special diplomacy victory! Still work in progress, hence its erratic behavior.
5) It's a paragon unit, you can get one by buddying up to the paragons
6) Pollution was an experimental system that has since been removed, the tooltip is out of date
8) This is true, the name is definitely not an awful pun about anything else
11) It's the number of newly unlocked mods that are available for the unit. It's supposed to remind you that you can make new variants.
13) The AI sometimes thinks it can use melee attacks on fliers, but when it actually tries the system forces the target to the ground, so it hits the wrong unit. We'll fix it!
17) Accuracy is reduced based on the distance from the shooter, like you guessed. Also, if you specifically target a unit on a hex, then it's defensive stats (or being in cover) might also reduce the accuracy. You can see this at one point where the accuracy on the unit is 40%, while next to him is 80%. This is because the weapon is a direct fire missile, indirect fire weapons (grenades, etc) ignore unit defenses because they're targeting the ground, not the unit.
Anyways, I think I can address some of these:
2) It's a special diplomacy victory! Still work in progress, hence its erratic behavior.
5) It's a paragon unit, you can get one by buddying up to the paragons
6) Pollution was an experimental system that has since been removed, the tooltip is out of date
8) This is true, the name is definitely not an awful pun about anything else
11) It's the number of newly unlocked mods that are available for the unit. It's supposed to remind you that you can make new variants.
13) The AI sometimes thinks it can use melee attacks on fliers, but when it actually tries the system forces the target to the ground, so it hits the wrong unit. We'll fix it!
17) Accuracy is reduced based on the distance from the shooter, like you guessed. Also, if you specifically target a unit on a hex, then it's defensive stats (or being in cover) might also reduce the accuracy. You can see this at one point where the accuracy on the unit is 40%, while next to him is 80%. This is because the weapon is a direct fire missile, indirect fire weapons (grenades, etc) ignore unit defenses because they're targeting the ground, not the unit.