Hey there,
I watched quite a few of the stellaris videos but I still have some open questions and maybe some of you can answer them. Also I have never played any of the paradox grand strategy games (lots of 4X games though) so maybe you can answer from your knowledge from other games.
Trading AI
Did they say anything about the AI in trade? I think in the stream the AI programmer mentioned once that the AI might demand some things more than others. But I fear that the game has the same problem as many others. Will the AI accept any trade deals as long as it's within the mechanical threshold even if it is of no use for them? Other games made this pretty problematic. Like in Civ you could just trade 10 gold for 10 turns for 100 gold, getting a nice credit. Or you could sell the AI any material they don't need and get money for it. Also how easy is it to make them do what you want? In Civ 5 a tiny amount of gold was enough to let an AI attack an opponent. When I played with AI AND other players we had the house-rule to not use gold in asking AI to attack someone.
Focusing on Research Type
I know that there are 3 research types and 3 resources for it. But how can you focus on one of them? Right now I don't quite see the point of having 3 different ones if they have more or less the same value anyways (speaking about the resources in the bar on the top, not the scientists).
Gaining a Pop
In a stream it was mentioned that Food is generation population and that it's not realistic (more people->more offspring) but the opposite like in Civilization (less peple->more offspring). And if that's necessary to keep it's balanced and not have to micromanage pop transfers all the time (as in the new MOO), that's a neccessary evil though I don't think it's necessary to have it, if you actually have migration settings anyways.
But that aside: If you have two races on your planet and have a food surplus it apparently is split between both races, so basically 2 pops are "growing".
1. Is there a way to deny growth to other aliens via policies?
2. How is the growth split up? Proportionally? 50-50?
Stack of Doom
In the Stream the AI programmer mentioned that he mostly only uses one fleet to do everything.
This seems to be very problematic in my eyes and much similar to the "stack of doom" of Civ4 and other games.
Once you have one huge army of a certain power, it is basically unstoppable and just rolls over everything else.
The issue here: If you have like 100 Strength and the enemy has 50 Strength they don't reduce your strength by 50 but more like 10 or 20.
This is why lots of games have a mechanic to limit it with command points (One fleet can only consist of units worth 50 command points or so). That's not the total unit cap, but a "stack" or "fleet" cap.
And from what I heared even Europa Universalis had one mechanic called attrition, which damages big stacks.
So...can anyone tell me if there is some kind of counter mechanic to the stack of doom problematic?
Difficulty
It seems like there is no difficulty setting within the game or did I miss it?
In the stream the game seems to be pretty easy and they are basically rushing through it. If I'd pause a lot and maximize every situation it doesn't seem to be very challenging (haven't watched all episodes yet though). Did I miss something here?
I watched quite a few of the stellaris videos but I still have some open questions and maybe some of you can answer them. Also I have never played any of the paradox grand strategy games (lots of 4X games though) so maybe you can answer from your knowledge from other games.
Trading AI
Did they say anything about the AI in trade? I think in the stream the AI programmer mentioned once that the AI might demand some things more than others. But I fear that the game has the same problem as many others. Will the AI accept any trade deals as long as it's within the mechanical threshold even if it is of no use for them? Other games made this pretty problematic. Like in Civ you could just trade 10 gold for 10 turns for 100 gold, getting a nice credit. Or you could sell the AI any material they don't need and get money for it. Also how easy is it to make them do what you want? In Civ 5 a tiny amount of gold was enough to let an AI attack an opponent. When I played with AI AND other players we had the house-rule to not use gold in asking AI to attack someone.
Focusing on Research Type
I know that there are 3 research types and 3 resources for it. But how can you focus on one of them? Right now I don't quite see the point of having 3 different ones if they have more or less the same value anyways (speaking about the resources in the bar on the top, not the scientists).
Gaining a Pop
In a stream it was mentioned that Food is generation population and that it's not realistic (more people->more offspring) but the opposite like in Civilization (less peple->more offspring). And if that's necessary to keep it's balanced and not have to micromanage pop transfers all the time (as in the new MOO), that's a neccessary evil though I don't think it's necessary to have it, if you actually have migration settings anyways.
But that aside: If you have two races on your planet and have a food surplus it apparently is split between both races, so basically 2 pops are "growing".
1. Is there a way to deny growth to other aliens via policies?
2. How is the growth split up? Proportionally? 50-50?
Stack of Doom
In the Stream the AI programmer mentioned that he mostly only uses one fleet to do everything.
This seems to be very problematic in my eyes and much similar to the "stack of doom" of Civ4 and other games.
Once you have one huge army of a certain power, it is basically unstoppable and just rolls over everything else.
The issue here: If you have like 100 Strength and the enemy has 50 Strength they don't reduce your strength by 50 but more like 10 or 20.
This is why lots of games have a mechanic to limit it with command points (One fleet can only consist of units worth 50 command points or so). That's not the total unit cap, but a "stack" or "fleet" cap.
And from what I heared even Europa Universalis had one mechanic called attrition, which damages big stacks.
So...can anyone tell me if there is some kind of counter mechanic to the stack of doom problematic?
Difficulty
It seems like there is no difficulty setting within the game or did I miss it?
In the stream the game seems to be pretty easy and they are basically rushing through it. If I'd pause a lot and maximize every situation it doesn't seem to be very challenging (haven't watched all episodes yet though). Did I miss something here?
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