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RELee

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If'n I could speak the language, and was not tied down to family, I would be applying for a job with Paradox yesterday. Just another in a long line of "what ifs" in my life.;)
 

nailsworthnobby

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If'n I could speak the language, and was not tied down to family, I would be applying for a job with Paradox yesterday. Just another in a long line of "what ifs" in my life.;)

As long as you still have "what ifs" and not "whatevers", all will be well.
 

Moltke

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Has anybody given thought to the idea of ministers in Victoria 2? I was thinking of a sort of cross between the advisers of EU3 and the historical ministers of HoI3, in that they could be historical figures but tied to a specific province so that whomever controls the province at the historical date gets the minister.

Or they could just be random guys with random stats, which would save on research hours but diminish historical flavor.

Maybe a diplomatic, economic, and military minister would be sufficient to help guide your nation along- or maybe just one or the other depending on your priorities.
 

MannheimCouncil

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I would love to have ministers, but I wouldn't want them to be tied to a province. Most of them should be specific to a country or maybe a small group of countries with a preferred choice of employer.

In addition to ministers, generals and government-employed scientists, I would like to see some VIPs (pun intended) that influence your country whether you want it or not. These would be guys (and some girls) who really capture the minds of your pops like authors, journalists, agitators and artists. They would be able to have influence in more than one country at a time.

I think an example would be in order: In 1843 Marx crops up as a possible choice for your 3 (or maybe 5) VIP slots in France and the German states. By 1849 he becomes a possible choice for the UK and Benelux and a very likely candidate for the German minors. By the 1870s he is a possible choice for the whole western world, but European countries are much more likely to get him. His effects differ depending on a country's constitution. In an absolute monarchy he raises the consciousness of the lower and middle classes and greatly increases worker militancy (or maybe just communist rebel spawn rate), while adding a rather small bonus to cultural research. In a rather liberal constitutional monarchy he would only raise lower-class CON and MIL, gives a middling bonus to cultural research and make the middle-classes a bit more likely to be interventionist. In a democracy he mostly affects workers' and capitalists' MIL, makes lower-class vote for socialists/communists much more likely and gives a good bonus to cultural research. In a proletarian dictatorship he gives a hefty MIL and CON reduction for the lower-classes.

Okay, maybe that was much verbiage, but I think the general idea would be a cool way to implement folks like Kipling, Verne, Bukharin, Sarah Bernhardt, the Booths or even influential royalty (in this case mostly specific to one country).
 

King

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Has it been mentioned if there are going to be Monarchs or Heads of State in the game?

It was always a little strange that a game called Victoria didn't have... Victoria. :p

not been mentioned but unlikely due to the sheer potential of ahistorical possiblities. If the Anarcho-liberals rise up, overthrow Victoria, who is in charge now?
 

l3illyl3ob

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Well, whoever was historically leading anarcho-liberal movements in that particular time period for that country? It's doable, but the amount of research required to make it comprehensive would be staggering. You'd have to research the party leader of every party, of every country, in every year. Yikes.

I'd still LOVE to see it, but it doesn't seem likely.
 

unmerged(91061)

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not been mentioned but unlikely due to the sheer potential of ahistorical possiblities. If the Anarcho-liberals rise up, overthrow Victoria, who is in charge now?

I would suggest adding only a few famous heads of state and randomizing all the rest.
That leaves the door wide open to modders who're much more rabid in their research to begin adding actual historic leaders for everywhere else, as well as "plausible" ahistorical ones. Just look at the research that's been sunk into Magna Mundi for EU3.
 

Fintilgin

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not been mentioned but unlikely due to the sheer potential of ahistorical possiblities. If the Anarcho-liberals rise up, overthrow Victoria, who is in charge now?

I'd be very happy with something like the EUIII system. Just generate us a new monarch/ruler. The anarcho-liberals put Angus McRandom in charge, with random stats/traits, and we go from there.

I'd say put the historical monarchs in with their reign dates and BIRTH dates, but make the death date a little flexible. Victoria for example 1836-1901, but the 1901 is kinda 'soft'. She has a late death date, so she's very likely live a long time but you won't know when exactly she'll die. She might die in 1882 or 1891 or 1903 or whatever.

If she dies early and her historical successor has been born then he comes to the throne early. If she dies early and her historical successor has NOT been born then that royal line is 'off the rails'. From that point forward we get random generated historical rulers for that country.

I really hope we don't lose monarchs/rulers. They'd be so cool. A little randomness is fine with me (heck, a lot is fine with ME) ;).
 

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You know, I've been wondering one thing that's only barely been touched upon. Will there be a World War?

World War 1 can easily be considered the most important event to happen in the game's time period. Yet, in Vicky, if you started from the Grand Campaign, it didn't happen. In the late-game, things just stagnated and nothing interesting ever happened, and it was all very boring. Yet we kept getting all these techs pertaining to the war, including lots of "post-war" techs in Revolutions, and stuff like the Great Depression, despite there being no war. It was awfully silly, truth be told.

Now, I know what you're thinking, why should WWI be forced to happen if the circumstances aren't met? Well, I don't think World War 1 as it happened should actually happen, persay. What I really want is a cataclysmic Great War that lasts for several years and rages on across Europe and the rest of the world, and changes the face of the world as we know it. Maybe, instead of absolutely nothing happening in the end of the game, a trigger should go off after a certain date or whatever that causes nations to align themselves in a manner that creates more permanent power blocs as opposed to the normal simple temporary alliances from Vicky. The power blocs should be created dynamically based on the political climate in europe, and what ideologies each nation subscribes too. And eventually, the game should do something to spark a war between these nations sometime in the late '10s, early '20s.

I can't tell you exactly how it should be done, but I think a system like this should be in place. The second half of the game should be one big lead-up to a mighty, almost inevitable war. I would be really thrilled to hear that a system like this, or SOMETHING that causes the late game to be interesting is in the works.

Just my two cents. Was bored tonight and figured I'd throw in this idea.
 

King

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You know, I've been wondering one thing that's only barely been touched upon. Will there be a World War?

World War 1 can easily be considered the most important event to happen in the game's time period. Yet, in Vicky, if you started from the Grand Campaign, it didn't happen. In the late-game, things just stagnated and nothing interesting ever happened, and it was all very boring. Yet we kept getting all these techs pertaining to the war, including lots of "post-war" techs in Revolutions, and stuff like the Great Depression, despite there being no war. It was awfully silly, truth be told.

Now, I know what you're thinking, why should WWI be forced to happen if the circumstances aren't met? Well, I don't think World War 1 as it happened should actually happen, persay. What I really want is a cataclysmic Great War that lasts for several years and rages on across Europe and the rest of the world, and changes the face of the world as we know it. Maybe, instead of absolutely nothing happening in the end of the game, a trigger should go off after a certain date or whatever that causes nations to align themselves in a manner that creates more permanent power blocs as opposed to the normal simple temporary alliances from Vicky. The power blocs should be created dynamically based on the political climate in europe, and what ideologies each nation subscribes too. And eventually, the game should do something to spark a war between these nations sometime in the late '10s, early '20s.

I can't tell you exactly how it should be done, but I think a system like this should be in place. The second half of the game should be one big lead-up to a mighty, almost inevitable war. I would be really thrilled to hear that a system like this, or SOMETHING that causes the late game to be interesting is in the works.

Just my two cents. Was bored tonight and figured I'd throw in this idea.

To be quite frank, on an 1836 start I feel it would be impossible to script a WWI. Either you will end up with one of those what the hell monents where you as Germany end up fighting your best buddy France because the event says so, or an event chain so convoluted with triggers so rigid that it never fires anyway. That is not to say that we don't want the late game to have that sort of rising tension that could lead to a World War. However or goal is to a have it avoidable (I personally feel that WWI was avoidable, but no one wanted to) and the particpants in the war to feel right inside the happenings of the current game.
 

unmerged(55206)

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I hope that in Vicky2, we would be able to see who leads each various political parties, ie who would be voted into office if that party won the election. Ie, the republican party at its begining would mention people like Lincoln.
 

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To be quite frank, on an 1836 start I feel it would be impossible to script a WWI. Either you will end up with one of those what the hell monents where you as Germany end up fighting your best buddy France because the event says so, or an event chain so convoluted with triggers so rigid that it never fires anyway. That is not to say that we don't want the late game to have that sort of rising tension that could lead to a World War. However or goal is to a have it avoidable (I personally feel that WWI was avoidable, but no one wanted to) and the particpants in the war to feel right inside the happenings of the current game.

could this be handled by having a cultural tech inflame nationalism, and the building of Dreadnought lead to a decay in relation between great powers, leading them to seek alliances with eachother?
 

RELee

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In the current Vicky you can easily see the problems of attempting to script WWI in the 1914 period when starting out with the '36 campaign. It's hard to get a historic WWI if you as France never allowed Germany to form. I regularly stop Germany from uniting when I play as France. A human playing one of the great powers can easily warp history into something unrecognizable with the current game. Heck, a human playing one of the uncivs can warp history.
 

l3illyl3ob

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That's why I wasn't asking for a historic Great War, but a system that tries to create one. The thing is, in Vicky, there's no real "war to end all wars", even the ones the engine labels as "great wars" end within a year and have only minor exchanges of territory. Whether the war ends up historical or not, I think there should be something that drives all the great nations into power blocs that leads to a world war, dynamically. That would make the late game a lot better, in my opinoin.
 

King

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That's why I wasn't asking for a historic Great War, but a system that tries to create one. The thing is, in Vicky, there's no real "war to end all wars", even the ones the engine labels as "great wars" end within a year and have only minor exchanges of territory. Whether the war ends up historical or not, I think there should be something that drives all the great nations into power blocs that leads to a world war, dynamically. That would make the late game a lot better, in my opinoin.

It is something we are looking into.