I'm going to step in here and alter course to talk about a point that I've been dwelling upon lately, what with the release of HOI3 and the subsequent storm of activity over there.
I've been enamored of Paradox games for the past six years because they are the developers of the great "what if", grand strategic computer games. When you play a Paradox game, you are not recreating history, you're reinventing it.
For years I played board games that "simulated" the great battles and wars of history. A few of those games would offer a couple of "variants" as they called them, that allowed you to more easily alter the outcome of a historical battle. Things like having units arrive on map earlier or later than they did historically
Paradox gives you the basic raw materials and the initial, historical setup and then pretty much says, "Do with it what you will". Your options are pretty much unlimited, except by real-life things like manpower, technology, money, and production.
Now, despite some talk to the contrary of late, I personally hope the this trend of creating wonderful "what if" games continues with Victoria 2. So, naturally, my question is..."Will Paradox continue their proud tradition of wonderful, historically-based, grand strategic games that give the player the opportunity to reinvent history, like Vicky 1, EU3, and HOI3?"
Yes, the question really is rhetorical.