Game uses over 10 gigabytes of RAM when loading, crashed my computer.

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Nocchi575

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Title is pretty self explanatory. Obviously never used to have this problem before. The game would run with about 1.2 gigs of RAM considering all of the mods I use, but I launched it today and it tried to user over 10 gigs and my computer froze up before I could end the task.

No idea what's going on
 

AndrewT

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I just ran the game up to the main menu and it used almost exactly 1gb of memory. Starting a new galaxy as a random race ended up just under 1.6gb.

What if you disable all mods in the launcher then start a new galaxy?
 

Nocchi575

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Well. Annoyingly, that fixed it. I say annoyingly because now that means my only possible option is to start loading up the game with one mod enabled, then two, then three just to isolate the problem. If you have any knowledge of modding, would you be able to guess which of the mods might be the problem?

https://steamcommunity.com/sharedfiles/filedetails/?id=1762906596

In case you can help with that. If not, thanks anyway.
 

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I don't know anything about modding, I'm sorry. There is a User Mods forum here of course.

my only possible option is to start loading up the game with one mod enabled, then two, then three just to isolate the problem.
It is more efficient to use binary division. Enable half the mods, if the problem occurs it is one of those, otherwise it's one of the other half. And so on.
 

Nocchi575

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Well. You've saved me a lot of trouble by telling me something I should have known. Either way, thanks a ton.
 

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I have started running into a similar memory issue today, but not at start up. An hour or two into playtime it has started consuming up to 12gb of memory, causing Stellaris to stop responding (and making everything else sluggish) as that puts me in excess of 95% memory usage. I tried a reboot and hit the issue within minutes of starting up the game. I can try the mod disable/enable but of course that likely means the save game won't work, and since it's not an at start up issue.... Anyone else experiencing issues? Or know a way to restrict the amount of memory Stellaris grabs? I'm on Windows 10
 

Nocchi575

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Okay so for whatever reason it wasn't any one mod in particular but when I disabled *enough* mods it finally stopped. It appears to be an issue caused by running a lot of mods at once.
 

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Okay so for whatever reason it wasn't any one mod in particular but when I disabled *enough* mods it finally stopped. It appears to be an issue caused by running a lot of mods at once.
That's interesting, hard to see what nature or bug or problem could cause that. Are you sure of that result? It couldn't be 2 or more mods doing it for instance?
 

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Loredena

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I tried a new game again yesterday. I'm using the same mods I was before the update, fewer actually since not all have been updated to this version yet, and I'm abruptly going from a steady 4g memory used to 10-12gb after several hours of gameplay (it was probably 10 hours or more, including leaving it running but paused when not there). Once the issue is hit Stellaris stops responding (having spiked memory use to 96%) and I have to end task. After that if I restart from the most recent autosave it will happen repeatedly, even if I reboot the computer first. Is there a way to restrict the amount of memory Stellaris can use? Or a log that is generated? I'm not getting an option for a crash report.
 

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@Loredena Logs are in Documents\Paradox Interactive\Stellaris\logs\
Sounds like a memory leak, and they are a pain to debug: restricting process memory is not what you want here, but it's down to the mod author to determine whether it's their mod or the base game that's causing the leak.
I've been having problems with trying to load more mods in: past a certain point the game runs out of "Texture Slots", whatever they are, but that's on Paradox to fix
 

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I tried a new game again yesterday. I'm using the same mods I was before the update, fewer actually since not all have been updated to this version yet, and I'm abruptly going from a steady 4g memory used to 10-12gb after several hours of gameplay (it was probably 10 hours or more, including leaving it running but paused when not there). Once the issue is hit Stellaris stops responding (having spiked memory use to 96%) and I have to end task. After that if I restart from the most recent autosave it will happen repeatedly, even if I reboot the computer first. Is there a way to restrict the amount of memory Stellaris can use? Or a log that is generated? I'm not getting an option for a crash report.
Do you have any info on the particular mods that seemed to trigger this? I know they are going to ask ... basically a duplication procedure would be great in that Bug Reports thread. Thanks.
 

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Do you have any info on the particular mods that seemed to trigger this? I know they are going to ask ... basically a duplication procedure would be great in that Bug Reports thread. Thanks.
Unfortunately it doesn't happen right away, so the flip half the mods off method isn't very helpful. I've been looking at the logs but I'm not sure what I'm looking for - do any of them capture an identifier for the mod that triggers an error? Next time it happens I'll save off copies of the save file and logs.
 

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I experience the same issue. At the beginning the memory leaks were quite rare, only happening every 10 to 15 years, but once I hit 2240 on a large galaxy, everything went south and that savegame is more or less unplayable. After some testing it is looking like the leak was caused by the mod "Human Fallen Empires". It is hard to confirm, as I can't continue on the affected savegame, as the game crashes during the loading screen with the mod disabled.

In my new playthrough the memory leak has not appeared so far. Too bad that nothing can be done for my old savegame.
 

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Unfortunately it doesn't happen right away, so the flip half the mods off method isn't very helpful. I've been looking at the logs but I'm not sure what I'm looking for - do any of them capture an identifier for the mod that triggers an error? Next time it happens I'll save off copies of the save file and logs.
Probably startup.log is the closest but I don't believe it tracks mods as such.

Can you just update that Bug Reports thread with a list of the mods you use, which will presumably allow QA to duplicate the issue?