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Be-Like-Water

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Hello all,

While everyone reads through DD's and views the WWW's titillating our strategic interests, I found myself wondering simply how the game speed settings reflected play-time. This may not be all that interesting, but I thought I would share.

Please understand that I am aware the settings may change before release and that pausing/unpausing the game is in large part necessary to fully develop grand battle plans. I simply was curious how time scales in game, especially if several friends are playing multiplayer and wished to decide are hard-set pause times agreed upon before the start of the game.

Through rough calculations watching the WWW's, Game Speeds 2, 3, and 5 are used and here are my findings of Game Speed, Game Time (GT), and Real Time (RT):

*I am glad to know that the real life calendars are used (proper leap years, etc.) however I average the year times using 28.5 days for February but do take into account 30/31 day months*

Game Speed 2:
GT - 1 Day ~ RT - 12.5 sec
GT - 1 Week ~ RT - 87.5 sec
GT - Year ~ RT - 1.27 hours

Game Speed 3:
GT - 1 Day ~ RT - 5 Sec
GT - 1 Week ~ RT - 35 sec
GT - 1 Year ~ RT - 30.46 min

Game Speed 5:
GT - 1 Day ~ RT - .5 sec
GT - 1 Week ~ RT - 3.5 sec
GT - 1 Year ~ RT - 3.05 min

If there was another thread concerning these I apologize for duel posting. Also if anyone has hard evidence or documented data please let me know and I will update!

Cheers
 
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griffor

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i think like most multiplayer paradox groups games are set to 3x speed during peace 2x during ai wars or if the players wish it and 1x speed normally for all wars. with pauses required before declaration of wars etc.
 

cacra

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Hello all,

While everyone reads through DD's and views the WWW's titillating our strategic interests, I found myself wondering simply how the game speed settings reflected play-time. This may not be all that interesting, but I thought I would share.

Please understand that I am aware the settings may change before release and that pausing/unpausing the game is in large part necessary to fully develop grand battle plans. I simply was curious how time scales in game, especially if several friends are playing multiplayer and wished to decide are hard-set pause times agreed upon before the start of the game.

Through rough calculations watching the WWW's, Game Speeds 2, 3, and 5 are used and here are my findings of Game Speed, Game Time (GT), and Real Time (RT):

*I am glad to know that the real life calendars are used (proper leap years, etc.) however I average the year times using 28.5 days for February but do take into account 30/31 day months*

Game Speed 2:
GT - 1 Day ~ RT - 12.5 sec
GT - 1 Week ~ RT - 87.5 sec
GT - Year ~ RT - 1.27 hours

Game Speed 3:
GT - 1 Day ~ RT - 5 Sec
GT - 1 Week ~ RT - 35 sec
GT - 1 Year ~ RT - 30.46 min

Game Speed 5:
GT - 1 Day ~ RT - .5 sec
GT - 1 Week ~ RT - 3.5 sec
GT - 1 Year ~ RT - 3.05 min

If there was another thread concerning these I apologize for duel posting. Also if anyone has hard evidence or documented data please let me know and I will update!

Cheers
If it is the same as HOI3, game speed 5 simply goes as fast as your computer is able to run it.
 
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