Hey,
I love most of Paradox games, but one thing that's bothering me in HOI series is that I wish that the game takes a direction in which it allows you to do almost anything, even the worst decisions and simply punishes you for them.
One example would be that if you're playing a democracy and want to invade another country, you should be able to do it and not just by forcing you to turn fascist (this is just an example, I understand the logic that democracies are the good guys, fascist bad and commintern somewhere in the middle, the point is in the overall allow and punish vs grey out the button and make it unclickable).
Simply put,you should be able to do whatever you want with your country, but If it is something really a historical or going against logic and politics of that country or its people, there should be consequences and not a red X mark, saying you can't do that until Germany does this or Japan does that or some arbitrary number or year you have to wait on, so afterwards you will magically be allowed a certain decision.
Game shouldn't be restrictive in how it allows you to play it, but rewarding or punishing based on decisions you take.
For example if you're playing a democratic USA you should be able to invade Canada, but that kinda decision that goes against democratic, political and economic interest should get you in big trouble (no one wants to ally with you, having internal problems etc).
I just think It would make the game so much more fun and engaging longterm.
tldr: you should be able to do almost anything in the game, from starting silly wars to making opressive laws and game should just act accordingly and punish you for straying really far away from preferred choices of the country you are role playing as.
I love most of Paradox games, but one thing that's bothering me in HOI series is that I wish that the game takes a direction in which it allows you to do almost anything, even the worst decisions and simply punishes you for them.
One example would be that if you're playing a democracy and want to invade another country, you should be able to do it and not just by forcing you to turn fascist (this is just an example, I understand the logic that democracies are the good guys, fascist bad and commintern somewhere in the middle, the point is in the overall allow and punish vs grey out the button and make it unclickable).
Simply put,you should be able to do whatever you want with your country, but If it is something really a historical or going against logic and politics of that country or its people, there should be consequences and not a red X mark, saying you can't do that until Germany does this or Japan does that or some arbitrary number or year you have to wait on, so afterwards you will magically be allowed a certain decision.
Game shouldn't be restrictive in how it allows you to play it, but rewarding or punishing based on decisions you take.
For example if you're playing a democratic USA you should be able to invade Canada, but that kinda decision that goes against democratic, political and economic interest should get you in big trouble (no one wants to ally with you, having internal problems etc).
I just think It would make the game so much more fun and engaging longterm.
tldr: you should be able to do almost anything in the game, from starting silly wars to making opressive laws and game should just act accordingly and punish you for straying really far away from preferred choices of the country you are role playing as.
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