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Kaspa000

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Since the last patch my game has been running really slow. Prior to the last patch the first hundred years would go by super fast, maybe 2hrs give or take. Now it taks 4hrs to go through 20 years. I bought Conquest of Paradise, Wealth of Nations, And Res Republica as well as a whole bunch of sprite packages. Is there anyway to speed my game up? Is it one of the dlcs? Or is it something else? I am using a laptop with 8 gigs of RAM and my AMD quadcore runs at 2.0 ghz. Like i said the game use to run super fast on this very machine. Anyone have any helpful tips or info? One more question now that i think of it, is there anyway to stop Ironman from saving every month like in Crusader Kings 2? I believe Ironman in that game saves every 6 months. That could save me some time not having to wait for the autosave constantly. Thank you in advance.
 

AndrewT

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Please opt into the 1.8.1 beta now in the Steam EU4 beta tab, and let us know how much that helps.
 

Kaspa000

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1.8.1 beta installed. Deleted the gfx folder like you said and not noticable difference. System still has the same readout

[systemsettings.cpp:198]: System memory: 3536MB
[systemsettings.cpp:203]: CPU speed: 4294967295MHz
[systemsettings.cpp:210]: Number of processors: 4
[systemsettings.cpp:222]: CPU type: x86
[systemsettings.cpp:267]: OS: Windows 8 Build: 9200
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: AMD Radeon HD 8400
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: AMD Radeon HD 8400
[gfx_settings.cpp:145]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:146]: Driver version: 1267
[gfx_settings.cpp:161]:
 

clif9710

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1.8.1 beta installed, a very slight improvement. The game is still unplayable because of the unpredictable response time. The routine now is: click on an icon and the appropriate window opens, click on desired item, nothing happens, wait, click on desired item again, game responds. The days pass irregularly - 5 will go by at the normal speed (I play at speed 3), then there is a pause of a second or so, a few more days pass at normal speed, another pause. Knocking down resolution and graphics changes make no difference. Using Task Manager, one core is heavily used, some are hardly showing activity at all.

Win7 - 64 bit
i7 3.4gHZ, 8GB RAM
Radeon HD7570, 1GB
 

Kaspa000

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Installed 1.8.1 beta on my windows 7 machine and here is the readout on that

[systemsettings.cpp:198]: System memory: 0MB
[systemsettings.cpp:203]: CPU speed: 4294967295MHz
[systemsettings.cpp:210]: Number of processors: 4
[systemsettings.cpp:222]: CPU type: x86
[systemsettings.cpp:267]: OS: Windows 7 Service Pack 1 Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: AMD Radeon(TM) HD 6520G
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: AMD Radeon(TM) HD 6520G
[gfx_settings.cpp:145]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:146]: Driver version: 1099
[gfx_settings.cpp:161]:
 

AndrewT

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Please post a dxdiag.txt (you can delete everything after the end of the "Sound devices" section for brevity) and your Documents/CK2/settings.txt. From your Documents/Paradox/CK2/logs/ directory, post system.log . Open setup.log in notepad and search for 'checksum', post that line only here too please.
 

Kaspa000

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Please post a dxdiag.txt (you can delete everything after the end of the "Sound devices" section for brevity) and your Documents/CK2/settings.txt. From your Documents/Paradox/CK2/logs/ directory, post system.log . Open setup.log in notepad and search for 'checksum', post that line only here too please.

Here is the Dxdiag.txt of my Windows 8 machine. Did you need the settings for my CK2 or did you mean EU4?

------------------
System Information
------------------
Time of this report: 11/6/2014, 05:43:30
Machine name: KASPA-DESKTOP
Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r3.140827-1500)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: 23-h050
BIOS: 80.01
Processor: AMD A6-5200 APU with Radeon(TM) HD Graphics (4 CPUs), ~2.0GHz
Memory: 4096MB RAM
Available OS Memory: 3526MB RAM
Page File: 2433MB used, 2222MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9600.16384 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: AMD Radeon HD 8400
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon HD 8400 (0x9830)
DAC type: Internal DAC(400MHz)
Device Type: Full Device
Device Key: Enum\PCI\VEN_1002&DEV_9830&SUBSYS_2B0B103C&REV_00
Display Memory: 2037 MB
Dedicated Memory: 501 MB
Shared Memory: 1536 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: HP All-In-One
Monitor Id: HWP4249
Native Mode: 1920 x 1080(p) (59.994Hz)
Output Type: Internal
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1267 (English)
Driver Version: 13.352.1004.1010
DDI Version: 11.1
Feature Levels: 11.1,11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.3
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 8/28/2014 09:07:59, 1329864 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-DB70-11CF-7F77-010BBEC2C535}
Vendor ID: 0x1002
Device ID: 0x9830
SubSys ID: 0x2B0B103C
Revision ID: 0x0000
Driver Strong Name: oem10.inf:cb0ae4148c0daace:ati2mtag_Kabini_Mobile:13.352.1004.1010:pci\ven_1002&dev_9830&subsys_2b0b103c
Rank Of Driver: 00DA0001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0280&SUBSYS_103C2B0B&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.7272 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 8/28/2014 09:19:54, 4001752 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
 

Kaspa000

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Here is the Dxdiag for my Windows 7

------------------
System Information
------------------
Time of this report: 11/6/2014, 05:58:33
Machine name: Win7-Notebook
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
System Model: HP Pavilion g7 Notebook PC
BIOS: InsydeH2O Version CCB.03.61.31F.6A
Processor: AMD A6-3420M APU with Radeon(tm) HD Graphics (4 CPUs), ~1.5GHz
Memory: 8192MB RAM
Available OS Memory: 7658MB RAM
Page File: 1894MB used, 13418MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: AMD Radeon(TM) HD 6520G
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x9647)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9647&SUBSYS_3568103C&REV_00
Display Memory: 4065 MB
Dedicated Memory: 493 MB
Shared Memory: 3572 MB
Current Mode: 1600 x 900 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: CMO1719
Native Mode: 1600 x 900(p) (60.008Hz)
Output Type: Internal
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1099 (English)
Driver Version: 8.900.7.1000
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 9/28/2011 21:15:26, 867328 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-D507-11CF-C777-6215BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9647
SubSys ID: 0x3568103C
Revision ID: 0x0000
Driver Strong Name: oem2.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Sumo_Mobile:8.900.7.1000:pci\ven_1002&dev_9647&subsys_3568103c
Rank Of Driver: 00E60001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers and Headphones (IDT High Definition Audio CODEC)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_7605&SUBSYS_103C3568&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: stwrt64.sys
Driver Version: 6.10.6341.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/27/2011 14:06:16, 528384 bytes
Other Files:
Driver Provider: IDT
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

Description: Communications Headphones (IDT High Definition Audio CODEC)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_7605&SUBSYS_103C3568&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: stwrt64.sys
Driver Version: 6.10.6341.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/27/2011 14:06:16, 528384 bytes
Other Files:
Driver Provider: IDT
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
 

AndrewT

The Full Monty Python
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Sorry yes, EU4 obviously.

But you're pretty short of memory here:

Memory: 4096MB RAM
Available OS Memory: 3526MB RAM

Display Memory: 2037 MB
Dedicated Memory: 501 MB
Shared Memory: 1536 MB

3,526 MB - 1,536 MB = 1,990 MB - just shy of the requirement of 2GB.

What is odd is this part
Memory: 4096MB RAM
Available OS Memory: 3526MB RAM
Under 64bit Windows, as you have, those numbers ought to be very nearly equal. It looks like the machine is stealing 0.5gb of main address space for the video card, which under 64bit it absolutely does not need to do. Probably there's a setting in the BIOS (firmware) to fix that - see if HP can help you with that, because there's 0.5gb of system memory wasted.

That aside, Paradox are working on more performance fixes right now. You can either roll back to 1.7.3, or just wait.
 

Kaspa000

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Sorry yes, EU4 obviously.

But you're pretty short of memory here:



3,526 MB - 1,536 MB = 1,990 MB - just shy of the requirement of 2GB.

What is odd is this part

Under 64bit Windows, as you have, those numbers ought to be very nearly equal. It looks like the machine is stealing 0.5gb of main address space for the video card, which under 64bit it absolutely does not need to do. Probably there's a setting in the BIOS (firmware) to fix that - see if HP can help you with that, because there's 0.5gb of system memory wasted.

That aside, Paradox are working on more performance fixes right now. You can either roll back to 1.7.3, or just wait.

Thanks for pointing that out. I just got this Windows 8 machine. I normally do all my gaming on the windows 7 machine. Okay let me jump on the other and send those settings.
 

Kaspa000

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Settings:
force_pow2_textures=no
language="l_english"
graphics=
{
size=
{
x=1600
y=900
}

min_gui=
{
x=1280
y=720
}

refreshRate=60
fullScreen=yes
borderless=no
shadows=no
shadowSize=2048
multi_sampling=4
anisotropic_filtering=0
gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=67.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=48.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes
draw_trees=yes
draw_rivers=yes
draw_postfx=yes
draw_sky=yes
draw_bloom=yes
draw_tooltips=yes
draw_hires_terrain=no
draw_citysprawl=yes
draw_shadows=yes
draw_reflections=yes
draw_ambient_objects=yes
draw_particles=yes
moving_units=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="Player"
lasthost=""
debug_saves=0
autosave="YEARLY"
autosave_tocloud=no
compress_autosaves=yes
compress_saves=yes
difficulty="LUCK_NONE"
outliner=
{
2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20
}
outliner_open=yes
messagelist_open=yes
windowmovetime=0.200000
floating_chat_text=yes
hints=no
autosave_on_events=yes
custom_mapmodes=
{
0 1 4 3 2 5
}
System.log
[systemsettings.cpp:198]: System memory: 0MB
[systemsettings.cpp:203]: CPU speed: 4294967295MHz
[systemsettings.cpp:210]: Number of processors: 4
[systemsettings.cpp:222]: CPU type: x86
[systemsettings.cpp:267]: OS: Windows 7 Service Pack 1 Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: AMD Radeon(TM) HD 6520G
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: AMD Radeon(TM) HD 6520G
[gfx_settings.cpp:145]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:146]: Driver version: 1099
[gfx_settings.cpp:161]:


Dumping all gfx info:
DeviceIdentifier: {D7B71EE2-D507-11CF-C777-6215BEC2C535}
VendorId: 4098
DeviceId: 38471
SubSysId: 896012348
Revision: 0
DriverVersion.HighPart: 524305
DriverVersion.LowPart: 656459


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4066MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:775]: Text database created
[systemsettings.cpp:198]: System memory: 0MB
[systemsettings.cpp:203]: CPU speed: 4294967295MHz
[systemsettings.cpp:210]: Number of processors: 4
[systemsettings.cpp:222]: CPU type: x86
[systemsettings.cpp:267]: OS: Windows 7 Service Pack 1 Build: 7601
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: AMD Radeon(TM) HD 6520G
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: AMD Radeon(TM) HD 6520G
[gfx_settings.cpp:145]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:146]: Driver version: 1099
[gfx_settings.cpp:161]:


Dumping all gfx info:
DeviceIdentifier: {D7B71EE2-D507-11CF-C777-6215BEC2C535}
VendorId: 4098
DeviceId: 38471
SubSysId: 896012348
Revision: 0
DriverVersion.HighPart: 524305
DriverVersion.LowPart: 656459


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4066MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: AMD Radeon(TM) HD 6520G
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:89]: 16 samples NOT supported, yet set as option. Changing to 2 samples.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: AMD Radeon(TM) HD 6520G
[gfx_settings.cpp:145]: Graphics driver: aticfx32.dll
[gfx_settings.cpp:146]: Driver version: 1099
[gfx_settings.cpp:161]:


Dumping all gfx info:
DeviceIdentifier: {D7B71EE2-D507-11CF-C777-6215BEC2C535}
VendorId: 4098
DeviceId: 38471
SubSysId: 896012348
Revision: 0
DriverVersion.HighPart: 524305
DriverVersion.LowPart: 656459


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 4066MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 16384
[gfx_settings.cpp:236]: MaxTextureHeight: 16384
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[graphicssettings.cpp:449]: Using multisampling: 4
[graphics.cpp:349]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1000x600
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 1024 600 60
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1600 900 60
[graphics.cpp:390]: Done creating device.
[main.cpp:951]: EU4 Version Oct 30 2014 : 13:32:20
[main.cpp:960]: Creating application...
[main.cpp:1006]: Initializing application...
[eu4application.cpp:388]: Initializing application...
[eu4application.cpp:397]: Done initializing application
[eu4application.cpp:402]: Loading cursor...
[eu4application.cpp:473]: Done loading cursor
[eu4application.cpp:475]: Initializing sound...
[eu4application.cpp:505]: Done initializing sound
[eu4application.cpp:507]: Initializing graphics...
[graphicssettings.cpp:449]: Using multisampling: 4
[graphics.cpp:349]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=1600x900
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 1024 600 60
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1600 900 60
[graphics.cpp:390]: Done creating device.
[eu4application.cpp:542]: Done initializing graphics
[main.cpp:1009]: Running application...
setup.log
[eu4application.cpp:744]: Checksum is EU4 v1.8.0.0 (7d1c)
 

Kaspa000

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try to install hotfix 1.8.1 ?!

I forgot i uninstalled the hotfix 1..8.1 already after i realized it didn't make anything better. Maybe i will try it again on my windows 7. I ordered 4 more gigs of RAM for the windows 8 machine as there were no BIOS options for memory with this edition.
 

Kaspa000

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[eu4application.cpp:735]: Checksum is EU4 v1.8.1.0 (a144)Double checked and still sluggish. After unpause takes about 30secs for days to start advancing then lags heavily every 10 days.
 

AndrewT

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There's a new hotfix out now that's fixed the remaining performance problems, Steam should have updated you automatically.
 

Kaspa000

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There's a new hotfix out now that's fixed the remaining performance problems, Steam should have updated you automatically.

Sweet i'll check it out. Ordered more Ram for my windows 8 machine as well