T
tywinzo
Guest
How about the possibility to define the goal of your game when you start it? CKII is obviously a sandbox game and while you can formulate such a goal for yourself (other than ending the game in 1453 with as much score as possible) it would be convenient to have the game help you enforce them.
As of now, there are just two game over conditions: dying without an heir and losing your last title.
Imagine you could express your house rules:
- Make Norway Paulician before 1243 (or lose)
- Hold HRE through five generations (or lose)
- Each ruler gains zealous before his death (or lose)
- Dynasty size never falls below 30 (or lose)
- Your children are always bastards (or lose)
- Law changes in kingdom are controlled by you, as duke (or lose)
- Your dynasty controls 3 kingdoms (or lose)
- Keep all your marriages within your realm (or lose)
- Hold kingdom of France (or lose)
Those examples are quite silly and I'm sure people have better real-life examples of their actual house rules.
These rules should be possible to add to a list and whenever they evaluate false, you get the game over screen with some explanation of which house rule that you broke. The two existing rules could potentially be default pre-added rules. While it is hard to fully express complex relationships, even simple expressiveness like "Hold kingdom of France" would, in my mind, be a great addition.
As of now, there are just two game over conditions: dying without an heir and losing your last title.
Imagine you could express your house rules:
- Make Norway Paulician before 1243 (or lose)
- Hold HRE through five generations (or lose)
- Each ruler gains zealous before his death (or lose)
- Dynasty size never falls below 30 (or lose)
- Your children are always bastards (or lose)
- Law changes in kingdom are controlled by you, as duke (or lose)
- Your dynasty controls 3 kingdoms (or lose)
- Keep all your marriages within your realm (or lose)
- Hold kingdom of France (or lose)
Those examples are quite silly and I'm sure people have better real-life examples of their actual house rules.
These rules should be possible to add to a list and whenever they evaluate false, you get the game over screen with some explanation of which house rule that you broke. The two existing rules could potentially be default pre-added rules. While it is hard to fully express complex relationships, even simple expressiveness like "Hold kingdom of France" would, in my mind, be a great addition.
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