I have less of an issue with diplomatic plots (rulers have plenipotentiaries, envoys etc.), but hostile plots like murder should really have hard limits on where the character is.
Another thing I'd like is for AI-only Murder Plots to be limited to where there is a concrete benefit to offing the other guy. Around 80-90 per cent of all AI/AI murder Plots arise simply because Character A doesn't like Character B's face.
It's different if one of the characters is Player-driven. But if both sides of the Plot are AI-driven, I'd like the AI to be limited to plots where the plotter stands to gain a concrete benefit, like a piece of land, or even the other character's spouse. Especially if it's women, and one woman decides to murder her way to the throne by killing the King's current wife. That's a benefit to the murderer, if she doesn't get caught, that is...
But most of the plots I've seen in CK2 seem to revolve around landless characters scheming to kill other landless characters to no observable benefit...
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