Game Reveal During Nintendo Conference E3

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Marijn

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It's coming to Switch, PC, PlayStation and Xbox One. Here's the site: https://www.empireofsingame.com/ and the trailer:

Organized Crime Runs Rampant in 1920s Chicago with this Character-Driven Strategy Game

The wise guys at Paradox Interactive and Romero Games have made a big commotion today announcing the much anticipated strategy joint, Empire of Sin.

Set in the golden years (1920s Chicago), the game has players build their own ruthless criminal empire as one of 14 distinct bosses vying to run the seedy underworld of organized crime in the city. With randomly generated starting conditions, players will have to adapt to survive and do whatever it takes to outsmart, out-gun and outlast their opponents.

Empire of Sin will be coming to PC, Mac Switch, Xbox and PlayStation consoles in 2020.

Get in on the action with a cinematic trailer here.

EMPIRE OF SIN, THE STRATEGY GAME FROM ROMERO GAMES AND PARADOX INTERACTIVE, PUTS YOU AT THE HEART OF THE RUTHLESS CRIMINAL UNDERWORLD OF 1920S PROHIBITION-ERA CHICAGO.
It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven, noir-inspired game puts players smack dab in the glitz and glamor of roaring 20s all while working behind the scenes in the gritty underbelly of organized crime.

  • BUILD A CRIME EMPIRE:
    Raise your criminal empire from the ground up by selecting your racket of choice (be it speakeasies, union protection, or casinos) and building a team of loyal mobsters to make your mark on the streets. Once you make a name for yourself, expand your influence by taking over rival territory and adding more ventures to your repertoire.

  • DEFEND AND EXPAND TERRITORY:
    If it comes to blows, hypothetically of course, and your posse needs to send a message, face off in brutal turn-based combat. Recruit your goons strategically to build a strong chemistry within your crew to maximize combat damage and help secure your hold on the city.

  • EXPLORE A LIVING, BREATHING CITY:
    Explore the streets of vibrant 1920s Chicago and interact with a full cast of living, breathing characters each with lives of their own that inform how they react to what you do (or don’t do). Schmooze, coerce, seduce, threaten, or kill them to get your way.

  • WIELD YOUR INFLUENCE:
    Make and break alliances, bribe cops, and trade on the black market to gain an edge and expand the influence of your crime family. But always keep your enemies close and ensure you have a mole on the inside and eyes everywhere.

  • PURSUE MULTIPLE VICTORY STRATEGIES:
    Whether you make it to the top with violence, business smarts, or city-wide notoriety, there are a number of ways to become King or Queen of Chicago. With various starting conditions and constantly changing crew dynamics, no two playthroughs will ever be the same.
 

Ezumiyr

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There's apparently a lot of things to do in that game, I wonder what will be the true focus: turn based combat? ressource management? roleplaying interactions?

Also, waiting for the crowd of the "it's turn based so it's like [game with a turn based combat but everything is different]". We've got Shadowrun already, waiting for XCOM.
 

Ezumiyr

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By all the gods, I just looked at the screenshots on steam... This looks like a dream game, honestly.
The turn based combats look a lot like XCOM.
We can choose different characters at the beginning, with different playstyles.
There's a hint at the complexity of the management aspect of the game.
Plus it seems we can make story choices (and there's storytelling involved).

Honestly, just an XCOM-like game with choices and narration sounds great... But this keeps on giving.

I've not been hyped by a game since CK2 I think. And that was because I was a big heraldry nerd who drew dynastic genealogy trees as a hobby.
 

Ezumiyr

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So far for me personally almost all Pdx third party releases were disappointments. Add standard Pdx DLC practice and we will have yet another a half baked eternal early access title.
I mean, we aren't going to force you to like them, however what's the point of your comment if you don't at least cite an argument?
City Skylines was universally acclaimed as the new SimCity for example. Even if it's not your thing, you should probably provide an argument why you were disappointed by it.

Plus obviously the games developped by Paradox are the only ones suffering from the "incomplete at release" syndrome. Most games published by paradox are released in a perfectly playable state.