Its not imo... just imagine that you cant defend a planet without having a fleet there...
It is very playable, so opinions differ.
I've had two games since "hotfix", one I got to nearly turn 400 and own roughly 1/3 of the map so far, I have several treaties, taken out a few AI worlds, met many many npcs (VN's, specters, and proto's), researched deep into the research tree, built many stations, designed ships and built them, scrapped them and so on, even worked on trade a bit (though was never really into trade in SotS Prime except occationally, don't imagine I will do much more then dabble in SotS 2 as well). My only real "Complaint" is AI isn't very aggressive (but then I didn't expect it would be really, since AI won't get some polish/lov'n till final pass really), but it's entertaining in a "Training" kind of way for me since I can practice fleet manipulation and weapons "testing" etc. (AI makes for great live fire weapons testing, as do the npc's hehe).
Second game I started a bit ago, only to turn 52 as Hiver (since some complain about them and it's been a while since I played them). I have 12 colonies (from the starting 3) in 8 systems (out of 9 explored and gated). I spend roughly 700k of my nearly 1mil income in "Expenses" lol. 401k (LOL so funny that number) on colonies alone. I've researched many items including 2-3 feasibility studies (and resulting tech chances). Research mostly in Bio, missiles and production, starting in on "gate" tech now. I've faced a few npc's (mostly proto's and spectre's (stupid Zuul scaring them up I guess). I'm playing on the Jax map with 3 players atm. I own 52 ships, 16 of which are biome cruisers equipped with missiles (and these are more then capable vs the encountered proto's and spectre's so far. I have two survey fleets, two gate fleets, two colony fleets and two survey/defense fleets, as well as a few ships in reserve for emergency fleets if needed.
So far not having any issues with Hivers other then I have to move a fleet to "Closest" system as a jump off for exploration (which is a two process method for me, send a gate fleet first, establish gate then send in survey fleet (which uses gate). Typically I'm able to send in survey, and gate fleet returns by the gate it lays down so they cross each other. Not having any real issues expanding with them and such. So dunno what problems people are having with them other then the pathing issue which is a minor annoyance. Haven't researched casters/farcasters yet, but I imagine once I do...the Zuul better watch out!
Anyway, having fun, to bad some aren't and are so focused on what game isn't / does't do that they miss out.
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