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unmerged(201662)

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Its not imo... just imagine that you cant defend a planet without having a fleet there...

It is very playable, so opinions differ.

I've had two games since "hotfix", one I got to nearly turn 400 and own roughly 1/3 of the map so far, I have several treaties, taken out a few AI worlds, met many many npcs (VN's, specters, and proto's), researched deep into the research tree, built many stations, designed ships and built them, scrapped them and so on, even worked on trade a bit (though was never really into trade in SotS Prime except occationally, don't imagine I will do much more then dabble in SotS 2 as well). My only real "Complaint" is AI isn't very aggressive (but then I didn't expect it would be really, since AI won't get some polish/lov'n till final pass really), but it's entertaining in a "Training" kind of way for me since I can practice fleet manipulation and weapons "testing" etc. (AI makes for great live fire weapons testing, as do the npc's hehe).

Second game I started a bit ago, only to turn 52 as Hiver (since some complain about them and it's been a while since I played them). I have 12 colonies (from the starting 3) in 8 systems (out of 9 explored and gated). I spend roughly 700k of my nearly 1mil income in "Expenses" lol. 401k (LOL so funny that number) on colonies alone. I've researched many items including 2-3 feasibility studies (and resulting tech chances). Research mostly in Bio, missiles and production, starting in on "gate" tech now. I've faced a few npc's (mostly proto's and spectre's (stupid Zuul scaring them up I guess). I'm playing on the Jax map with 3 players atm. I own 52 ships, 16 of which are biome cruisers equipped with missiles (and these are more then capable vs the encountered proto's and spectre's so far. I have two survey fleets, two gate fleets, two colony fleets and two survey/defense fleets, as well as a few ships in reserve for emergency fleets if needed.

So far not having any issues with Hivers other then I have to move a fleet to "Closest" system as a jump off for exploration (which is a two process method for me, send a gate fleet first, establish gate then send in survey fleet (which uses gate). Typically I'm able to send in survey, and gate fleet returns by the gate it lays down so they cross each other. Not having any real issues expanding with them and such. So dunno what problems people are having with them other then the pathing issue which is a minor annoyance. Haven't researched casters/farcasters yet, but I imagine once I do...the Zuul better watch out! :)

Anyway, having fun, to bad some aren't and are so focused on what game isn't / does't do that they miss out.
 
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unmerged(201662)

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Its not imo... just imagine that you cant defend a planet without having a fleet there...
what makes you think its intended to defend planets without having ships there?

Exactly, back in SotS Prime even with light, medium and heavy satellite's, and stations present, if I got caught without a fleet present it always made me sweat till I could get one there soonest! Plus in this game, with all that can be present in a system, and how long it will take out a fully "Fleshed out" system, a fleet is still gonna be your best defense imho.
 

Dyderich

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Game still busted beyond belief! Lets get this out straight....if you can play 1 extra round and then it crashes its still busted PERIOD! I couldnt give a rats butt if you can get to xyz turn if you constantly get kicked either way.

Biggest problems are constantly now unidentified codes.....you design and see multiple camels, etc....might as well start over game because as soon as you click one, the game crashes....combat? Might as well go auto since you going to crash sometime in the middle of it....station building.....crap might as well get ready for the crash.....There is NO aspect of this game that you can do anything with for any length of time and not get a crash.

Personally....everyone would be better served if they stayed off this forum for about 3 months while waiting for the x amount of updates/patches as they figure out to get the game out of ALPHA still. This game is hardly anywhere close to BETA yet, considering the massive amounts of content missing and massive amounts of errors still in it. BETA would be nice and I would be able to say early early BETA perhaps....but IMO its still late model ALPHA testing here with a few BETA modules working.
 
Nov 11, 2009
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what makes you think its intended to defend planets without having ships there?


A system should be able to field at least SOMETHING against a threat without having ships there... right now it has NOTHING, no sattelites (like in sots1) and even the mighty space stations with big fat combat modules which you paid trillions of dollars for doesnt fire a SINGLE shot because they are BUGGED...

ANd i agree to Dyderich. Referring to the content that is INCLUDED but not WORKING the game is far from beeing beta...
 

unmerged(201662)

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Game still busted beyond belief! Lets get this out straight....if you can play 1 extra round and then it crashes its still busted PERIOD! I couldnt give a rats butt if you can get to xyz turn if you constantly get kicked either way.

Biggest problems are constantly now unidentified codes.....you design and see multiple camels, etc....might as well start over game because as soon as you click one, the game crashes....combat? Might as well go auto since you going to crash sometime in the middle of it....station building.....crap might as well get ready for the crash.....There is NO aspect of this game that you can do anything with for any length of time and not get a crash.

Personally....everyone would be better served if they stayed off this forum for about 3 months while waiting for the x amount of updates/patches as they figure out to get the game out of ALPHA still. This game is hardly anywhere close to BETA yet, considering the massive amounts of content missing and massive amounts of errors still in it. BETA would be nice and I would be able to say early early BETA perhaps....but IMO its still late model ALPHA testing here with a few BETA modules working.

LOL....obviously opinions differ and some more then others. LOL My advice....heed your own advice, see ya in 3ish months! LOL
 

Elouda

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Personally....everyone would be better served if they stayed off this forum for about 3 months while waiting for the x amount of updates/patches as they figure out to get the game out of ALPHA still.

Some people should take their own advice.

If the game is so unplayable in your opinion, then do as you suggest and come back in 3 months to see if your crazy expectations have been met.

Personally, apart from some balance, interface and graphics bugs, I find the game is very solid, a definate improvement over the state 2 weeks ago, to say nothing of launch. There are still issues, and Im sure in 3 months there will be issues, but the majority can be worked around without any trouble, and I know the folks at Kerberos will keep polishing the game until its (near) perfect.
 
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I am impressed by how easy people can be satisfied with an early beta version of a game if they bought the Alpha version. Now, just imagine, how "crazy" your "expactations" would be if you have the normal (and non-existant any more) case of a FINISHED product you bought... If i was the developer/publisher i would do the same... release an alpha version because there are always fools satisfied with the progress and willing throw their bucks out of the window for a car beeing sold with only 2 wheels...
 

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Its not that we are impressed of the state of the game. Actually it is playable. We are only confident of the progress made. And finally some of us do not have crazy expactations. I still would not recommend the game to a casual gamer, but i can see the light on the horizon. And its coming closer. (Does this mean i die? Hopefully not :p )
 

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Its not that we are impressed of the state of the game. Actually it is playable. We are only confident of the progress made. And finally some of us do not have crazy expactations. I still would not recommend the game to a casual gamer, but i can see the light on the horizon. And its coming closer. (Does this mean i die? Hopefully not :p )

I fully agree. The game has progressed quite allot since release but I would not recommend the game to anyone who is not prepared to deal with bugs. I have mentioned the game to my younger brother (before release) but he was put of with the state of the game, though he is intrigued with the concept and I promised to tell him when he could try it again.
 

unmerged(403171)

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Im staying away till later when more is fixed. As it is now I can get a game to around turn 100 (personal time constraints, not game crash) and then a new patch comes out that breaks old saves. Not a complaint btw. Plus, I just dont want to play until they fix combat and more importantly, fleet formations. Combat is a bit of a chore for me atm.
 

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I decided to listen to the devolper when they said 1-2 months to fix; that the game would not be fun to play until its at 1.0, because they aren't fixing balance or doing an polish until all the game features are back in.
So my expectations past the launch date have only been exceeded by Kerberos. I'm pretty happy with that.
 

unmerged(401439)

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Game still busted beyond belief! Lets get this out straight....if you can play 1 extra round and then it crashes its still busted PERIOD! I couldnt give a rats butt if you can get to xyz turn if you constantly get kicked either way.

Biggest problems are constantly now unidentified codes.....you design and see multiple camels, etc....might as well start over game because as soon as you click one, the game crashes....combat? Might as well go auto since you going to crash sometime in the middle of it....station building.....crap might as well get ready for the crash.....There is NO aspect of this game that you can do anything with for any length of time and not get a crash.

Personally....everyone would be better served if they stayed off this forum for about 3 months while waiting for the x amount of updates/patches as they figure out to get the game out of ALPHA still. This game is hardly anywhere close to BETA yet, considering the massive amounts of content missing and massive amounts of errors still in it. BETA would be nice and I would be able to say early early BETA perhaps....but IMO its still late model ALPHA testing here with a few BETA modules working.

Dyderich Your right! But you have to understand that it is NOT going to take 3 more months. The things that are missing are ALREADY created. They are just removing the bugs before re adding it to the game. They are Not designing things that are missing, it has already been done. Its all about working on the bugs and applying the patches. so don't worry cause they will have a 1.0 Soon. 2 to 3 weeks. That has been clear by everyone involved that The CEO decided to remove all the BUGGED sections before releasing them.
 

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You pirate it or something? Steam should auto update it.
He has it registered... no need to pirate it when you have an actual key. In relation to this, my game updated tonight, but seeing no news here it must have been an older version (newest obviously, but apparently mine didn't get it at the same time).
 

unmerged(158658)

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Where do I find these patches? My SOTS 2 game won't play at all.

In Steam, goto the game in your library, and make sure you have "always keep this game up to date" selected under the "updates" tab. You can deselect if you are worried about auto-patching to a bad version at some point, but at least do that and see if it updates.

Also, I am not trying to be snide but if you have Steam running all the time, it very well could have updated without you noticing it. Again though, I would just double check that updates tab to be sure you do not somehow have it turned off.