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eliphas8

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I just finished reading book five....a little conflicted on that last Jon chapter, but looking forward to the sequel.

Also looking forward to this mod, I love what I'm reading here.
He put in all those cliffhangers in case he died and left it unfinished as a final trolling of the fans.
 

Cabezaestufa

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Perhaps it would be worth having global modifiers for Autumn and Spring, too (that would obviously be briefer). I can think of events that would be interesting, especially in the autumn, as you have to prepare for the coming winter. Maybe a building that can be built to represent stores, that reduces winter events' damage. Alternatively, that could be buildable during the summer, if having 4 seasons is deemed unnecessary.

A more minor point; I think it shouldn't be possible to know the length of the current summer. That'll introduce a fun element of uncertainty.
Autumn and spring could be the time between the event that announces the coming of the next season and the actual coming. For example, autumn could be the random amount of years between the events "Winter is Coming" and "White Raven". We could make milder versions of the provincial modifiers for both autumn and spring.

I agree the player shouldn't know the length of the season, that's what I meant with making the season changing events all look the same (and use the same text), so that you couldn't tell which one had fired.
 

Nick B II

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Perhaps it would be worth having global modifiers for Autumn and Spring, too (that would obviously be briefer). I can think of events that would be interesting, especially in the autumn, as you have to prepare for the coming winter. Maybe a building that can be built to represent stores, that reduces winter events' damage. Alternatively, that could be buildable during the summer, if having 4 seasons is deemed unnecessary.

A more minor point; I think it shouldn't be possible to know the length of the current summer. That'll introduce a fun element of uncertainty.
Autumn and Spring don't seem to have much meaning in the ASoIaF universe Under Cabezastufa's system they're pretty well simulated by having every province get Winter and summer traits which gradually flip over. Preparing for winter events can easily be written so that they fire in the few months where your province has the summer trait but the word is in winter, which means that if you're in the North you don't get any but a southern lord could have them for months.

As for what a player knows Cabezastufa's idea is that the only way to know whether you've got a long summer is to open the save-game in a text editor. All event-text is identical, and that's all a player actually sees.

Having the length of the season stored in the save-file is necessary if you want long winters to follow long summers, because otherwise the game doesn't know when to ten the seasons. I, personally, was thinking we'd just make them all about 10 years long, which would wort for version one but would mean we'd lose the cool dynamic of really great summers leading to long-ass bitter winters. I like this better.

Nick
 

Hroppa

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Yeah, same text sounds like it'll keep the seasonal uncertainty. I still think my idea that a building can represent winter stores works well; you can build it in the summer, and some responses to winter events are only available if you've built up enough stores.
 

GenghisCan

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I think it being set during the latter years of Aerys Targaryen is best with the Emperor->King/Lord Paramount->Duke/Lord->Baron/Lord/Ser format...
Areys could get a realm distress trait that would foster rebellions.
 

Galle

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Autumn and Spring don't seem to have much meaning in the ASoIaF universe Under Cabezastufa's system they're pretty well simulated by having every province get Winter and summer traits which gradually flip over. Preparing for winter events can easily be written so that they fire in the few months where your province has the summer trait but the word is in winter, which means that if you're in the North you don't get any but a southern lord could have them for months.

Nick

I figure that, for balance purposes, while the North shouldn't be able to attack in winter, it should be much, much better at surviving Northern winters than the South. Possibly they should get winter-preparation events even in summer? Winter is coming, after all.
 

Cabezaestufa

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There should be a prerequisite for building up high levels of winter stores. Maybe technology? The North should start with a higher level of this.
But would the AI know it has to build them and when it should do so? I wonder if that kind of thing can be modded.
 

yourworstnightm

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I think it being set during the latter years of Aerys Targaryen is best with the Emperor->King/Lord Paramount->Duke/Lord->Baron/Lord/Ser format...
Areys could get a realm distress trait that would foster rebellions.
I don't think there is a Realm Duress trait. However Aerys start mad, and having killed several important nobles, also Rhaegar has "abducted" Lyanna. So we could start with a Barotheon- Stark- Arryn- Tully plot ready to fire.
 

Galaahd

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I wonder how will the AI fare with marriage policies. It would be somewhat ridiculous to have the Targaryen heir married to some Umber girl after a month or two :D
 

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I doubt the game would even let you do "proper" Targaryen marriage strategy if you controlled them yourself.

I remember seeing somebody trying to marry off a bastard daughter in the LP, and the tool tip said a king would never marry a lowborn bastard. In the same way you can make someone not marry people with a certain trait perhaps we would be able to make the Targs never marry anybody who doesn't have a Targaryen trait.

If 'never marry a sister' is also a txt file command, then we might be able to reverse it to 'never marry anybody but your sister'.

But this is speculative, and we'll have to see how much is decided by the txt files and how much is unmodable.
 

CarbrBard

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Not only that, but the original idea was to marry Rhaegar and Cersei. There should be a way to control things like: Can only marry into a Great House, or cannot marry into a minor one. Like Littlefinger having to become Lord of Harrenhal to marry to Lysa Tully.
 

FrozenWall

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But the Targaryens did occasionally marry outside the family. For example Rhaegar's marriage with Elia of Dorne. It of course didn't happen that often.

He was already 25 when his sister was born, waiting for her to grow up would have taken far too long, and there was always the risk she wouldn't survive into adulthood. So certainly the AI should be made to marry outside the family if there is noone available like in Rhaegars case.

Not only that, but the original idea was to marry Rhaegar and Cersei. There should be a way to control things like: Can only marry into a Great House, or cannot marry into a minor one. Like Littlefinger having to become Lord of Harrenhal to marry to Lysa Tully.

Not wanting to marry lesserlings is already in. Next to the tooltip for AI choices are a bunch of + or - , so presumably we can determine how heavily stuff like that is weighted.
 

unmerged(75409)

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Not only that, but the original idea was to marry Rhaegar and Cersei. There should be a way to control things like: Can only marry into a Great House, or cannot marry into a minor one. Like Littlefinger having to become Lord of Harrenhal to marry to Lysa Tully.
Relations play a role - the other house has to accept your proposal first of all.

I hope the AI will be smart enough to see the strategic benefits of high-level marriages. They do serve as alliances and (more or less?) unbreakable truces, after all. If Lannister and Targaryen aren't on bad relations (Aerys being crazymad and all that), AI-Aerys should look at Cersei Lannister as a favorable match since the Lannisters are most powerful or second most powerful lord-paramount-level rulers of the realm.

The game won't have a character like Littlefinger though, since CK2 is about the plots and actions of high ruling houses and doesn't really have "actors" outside of that.

At the start of the war of five kings, Baelish would be an unlanded courtier with tons of gold but little prestige, sitting in King's Landing, acting as steward for King Joffrey of the Iron Throne. I don't think an unlanded character can start plots, or be invited to them, so the only intrigues he'd be involved would be event-driven stuff that happens within Joffrey's court. Harrenhall could be a holding of King Joffrey, but Baelish would have to be lucky to be awarded exactly that title by AI-Joffrey. Once he gets it, though, he would be a good candidate (among many) for AI-Robert-Arryn to marry his mother :)

I do wonder how the whole regent thing works. There's been very little information about that mechanism. Lysa Tully would be AI-Robert's regent, but could she be succeeded to that position by a character who's not even residing at the court? (The game would consider Baelish as a resident of Harrenhall, since there's no way to have a ruling character be somewhere other than his capital, unless he's appointed to his lord's office or leading a regiment.)
 

unmerged(75409)

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I remember seeing somebody trying to marry off a bastard daughter in the LP, and the tool tip said a king would never marry a lowborn bastard. In the same way you can make someone not marry people with a certain trait perhaps we would be able to make the Targs never marry anybody who doesn't have a Targaryen trait.

If 'never marry a sister' is also a txt file command, then we might be able to reverse it to 'never marry anybody but your sister'.

But this is speculative, and we'll have to see how much is decided by the txt files and how much is unmodable.
Very speculative :)
A "Targaryen" trait would be useful indeed. I doubt you could code title tags or dynasty ids into the LUA code.