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FrozenWall

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I see two big problems with this:

Since the game appears to have a lot of easily moddable triggers for everything I think it entirely probable for us to be able to add -recipient doesn't hold title- and -giver must be emperor (k of IT)- prerequisites
 

unmerged(75409)

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Kingsguard as a honorific for soldier characters at the king's court makes sense.

However you have to somehow make it be linked to (a) not marrying, (b) not holding any land, (c) not leaving the court through the "ordinary" events and ("There's nothing for me here").

Barring any of these it would be a feature better left out because it'd be fake and immersion killing.
 

Joel M Bridge

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Hey if being knight still trait in game, I happy. Not have Hedge knight least in south kind, taking is one interest aspect in series.

Side question have anybody here beside myself, read Dunk & Egg, give very good vieww point what mean mean to be knight special hedge knight.
 

Joel M Bridge

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Sorry... but what are you saying? I don't understand your question.

I haven't Dunk & Egg or the other short stories.

There system of knighthood is interesitn staples of Song of Ice Fire world.

Welll one beside being terrible good read, it show life of hedge knight, and what mean to be knight in seven kingdom. Seven kingdom Mod not having there brand of knighthood, is castle missing on maester, or old god, it part of culture I confident can be protrail in this mod.
 

vwclaymore

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Last night I downloaded Grell's mod and it was very, very well done. I'd say the best start is to copy over in his Usurper's War scenario that you can first. I'd say most will translate.
 

WelshDude

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None of it will translate (well, nearly none). CKII uses a new game engine.
 

Nick B II

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The Kingsguard are not by any measure "mooks", and should most definitely be in! :eek:

Also, there are only 7 of them, I believe.
Here's the thing:
A King's Guard member is a courtier. He's necessarily got very high martial skills.

I cannot think of any time when I was playing CK1 and I had 7 truly King's Guard worthy Courtiers and I did not have 60-70 people at my Court. Come to think of it I don't think I ever actually had seven King's Guard-worthy courtiers. And a couple times I had more courtiers then the game could display.

This whole conversation worries me quite a bit. It's pretty obvious that, in a CK2 Mod, most members of the King's Guard are simply not important enough to be included. The Commander yes. He could be even be Cabinet-level. Jaime Lannister of course. Loras Tyrell too.

But Preston Greenfield? Boros Blount? Osmund Kettleblack? Mooks.

Nick
 

Nick B II

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None of it will translate (well, nearly none). CKII uses a new game engine.
To an extent.

But it won't be that hard to convert Grell's stuff to newer file formats. For example the character database in CK2 will certainly be a text-file with very specific parameters. The database from his mod was a text-file with very specific parameters.

Since I've used grep to convert entire save-games into SQL databases it shouldn't be too hard for me to convert the characters section of his mod from CK1 to CK2, it'll just take a lot of trial and error. It'll take me 8 hours max. Two if I'm lucky.

Granted it's imperfect. With the entirely new map the characters won't be where they're supposed to go, the tags will be wrong, it won't include a lot of minor guys we're gonna make Baron-level, and it won't include anything GRRM has done recently.

But it's better then nothing.

Nick
 

unmerged(75409)

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Here's the thing:
A King's Guard member is a courtier. He's necessarily got very high martial skills.

I cannot think of any time when I was playing CK1 and I had 7 truly King's Guard worthy Courtiers and I did not have 60-70 people at my Court. Come to think of it I don't think I ever actually had seven King's Guard-worthy courtiers. And a couple times I had more courtiers then the game could display.

This whole conversation worries me quite a bit. It's pretty obvious that, in a CK2 Mod, most members of the King's Guard are simply not important enough to be included. The Commander yes. He could be even be Cabinet-level. Jaime Lannister of course. Loras Tyrell too.

But Preston Greenfield? Boros Blount? Osmund Kettleblack? Mooks.

Nick
It would still be nifty to have them, though. Whenever you raise an army, those guys could go out and lead them. I would have loved to always have 7 high-MIL characters at my court, to lead my demesne armies, instead of low-MIL fools like the court chaplain or the spymaster
:)

Other than that though they indeed are mooks. You can't marry them, they don't hold titles, and they don't leave your court. They'd be idle most of the time.
 

vwclaymore

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Here's the thing:
A King's Guard member is a courtier. He's necessarily got very high martial skills.

I cannot think of any time when I was playing CK1 and I had 7 truly King's Guard worthy Courtiers and I did not have 60-70 people at my Court. Come to think of it I don't think I ever actually had seven King's Guard-worthy courtiers. And a couple times I had more courtiers then the game could display.

This whole conversation worries me quite a bit. It's pretty obvious that, in a CK2 Mod, most members of the King's Guard are simply not important enough to be included. The Commander yes. He could be even be Cabinet-level. Jaime Lannister of course. Loras Tyrell too.

But Preston Greenfield? Boros Blount? Osmund Kettleblack? Mooks.

Nick

No doubt there are some worthless guys on the Kingsguard, but that doesn't mean they can't enhance the story. Just think of how many of these guys were manipulated in other people's plots, etc. With the right events, they become interesting for game purposes. Tick off someone in your kingsguard and maybe he ends up in an enemy plot or maybe in a succession crisis they influence which child in their custody succeeds, etc.
 

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Just on the top of my head I can think of some interesting things to do with Kingsguards. For instance, when their house finds itself at war against the Iron Throne: will they fight against their own flesh and blood in defense of the King or will they break their vows and betray all they are supposed to stand for? What will happen when he is in command of an army, sieging his own homelands? Or when he is on the losing side, after keeping himself stubbornly loyal?

Maybe not really something high-priority, but it certainly would be worth considering when trying to add flavour to the mod. After all, for me the best part of CK is its ability to create unique and interesting stories, and things like these really add to it.
 

Galaahd

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Just on the top of my head I can think of some interesting things to do with Kingsguards. For instance, when their house finds itself at war against the Iron Throne: will they fight against their own flesh and blood in defense of the King or will they break their vows and betray all they are supposed to stand for? What will happen when he is in command of an army, sieging his own homelands? Or when he is on the losing side, after keeping himself stubbornly loyal?

Maybe not really something high-priority, but it certainly would be worth considering when trying to add flavour to the mod. After all, for me the best part of CK is its ability to create unique and interesting stories, and things like these really add to it.

+1

What if you put a backstabbing bastard in the Kingsguard? What if this man is a bit too close to the Queen? Members of the Kingsguard could even act as proper hostages in terms of loyalty of vassals... Tywin never rebelled openly, as far as I know, as long as Jaime was in the Kingsguard. They can even be crucial in case of trials by combat / trials by the Seven.
Plenty of room for cool flavour events regarding the Kingsguard. We want each game to be unique, right? Then let's add it. Maybe not immediately but rather in an additional module...

As for the "HOW TO ADD IT" thing, we just have to wait for the game to come out. Then we'll decide which way to go to add it (there ought to be a way!).
 
Last edited:

Galle

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For god's sake don't include knighthood. There are multiple problems with including it.

1) If it has gameplay effects it overpowers the Faith of the Seven because people who worship the Drowned God and the Old Gods cannot (by definition) be knights. If it has no gameplay effect it's stupid to include in version 1, which is supposed to be about getting the major bits of the setting established, not minor flavor things.

2) It brings the focus of the game too far down on the food chain.

We're playing Tyrion Lannister, who can never be a Knight, not Mook #78 from the Kingsguard.

Nick

I'm sure this has been addressed by someone else at this point, but screw it:

1.) Actually, it's just the opposite. The Old Gods get Greenseers and Wargs. Worshipers of the Drowned God get a bunch of bonuses for easy naval raiding. Followers of R'hllor get all kinds of crazy fire magic. The Andals need something with a mechanical effect to keep them from being underpowered. (that said, I don't think these religion/magic/culture-differentiation things are important enough to warrant being in our first version)

2.) It might not be critical for the player's avatar, but it would be an important aspect of many "secondary" characters.
 

Galaahd

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Both knighthood and Kingsguard are important if we want to recreate the atmosphere.

Knighthood and its related things (tournaments, jousts, quests, oaths, courtly love) are necessary not only for flavour events and RP, but also for intrigue and plots. Heck, the whole Robert's Rebellion started because Rhaegar loved Lyanna and ran away with her. Or should we mention Jaime Lannister? The fact that he's a knight of the kingsguard prevents him from becoming the heir of the msot wealthy house of Westeros. Plus, as I said, it has enormous RP value.

As for the Kingsguard, being the fact that:

A) It's a great honour to be part of the Kingsguard, and it is an important factor in politics, both for the prestige of the position and the fact that a knight of the kingsguard is, by all means, hostage of the king;
B) They are close to the King (not some random obscure one-province lord, but the King himself!), which means that they can act as spies / advisors / assassins / betrayers other than mere protectors. They may even become Hand of the King.

We are not talking about nobodies standing idle and doing nothing. They come, most of the time, from important families, and can play, potentially, a huge role.

And anyway... RP, people! I don't know about you, but I want to be able to play 80 years in the game after the starting date and still have fun and a "realistic" Westeros-like environment. That's why we need flavour, and knighthood is one of the most characterizing features of the setting. It can't be left outside the mod.

I'm all for adding knighthood and kingsguard to the mod.