My take on Essos is that if we absoultely have to include that narrative bog in the mod we should wait until basically everything else is already working and Paradox has released DLC making Muslims and republics playable and interesting. If it was up to me, I wouldn't include Dany and her dragons either until all the basic mechanics and interactions for Westeros are working, and would implement her and their troops just like Mongol hordes, using events.
Apart from that particular instance, thing is, there are quite a bit more places which are named after their masters. That doesn't have to be so bad: there are even canon examples where a place was named after their former lords and then somebody else took it (Harrenhal, Lord Harroway's Town, Tarbeck Hall...). If we decide to axe them, we better come up with even more names to replace them all...
About canon names: they are in the minority, and most of the canon ones probably aren't even in the "right" place. There is precious little geographical information on Westeros... Basically, if a name is not in the map from the books, you can probably change it.
That brings up another good point. Should I, in fact, have grouped more things together? Thing is, we are still keeping the old mindset where more provinces = stronger, but now that there are baronies that's not necessarily the case. The Riverlands being weaker might be simulated by, for example, giving them more crappy towns (which give little to no troops) and less castles. And apart from that, we are going to have to come up with a lot of towns and baronies to fill the whole thing, unless we are lame and just give one town or castle to each county. Seeing as it wasn't possible to find canon names for even a third of the counties, that's going to be pretty hard.Amazing job. However, I'm in disagreement about the groupings. Condensing the Shield Islands is not a terrible idea, but I think that if we're grouping them together, we might as well group much more as well.
The lands beyond the wall should be poorer indeed, but they should also be quite a bit more populous. After all, there are a real bunch of Wildlings up there... But on second thought, it's probably true I should have split the Shield Islands. After all, I didn't group the Sisters together, and they should be even crappier.After all, I'm positive that the Shield Islands are more economically valuable than much of the lands beyond the Wall. They do, after all, compose much of the Reach's naval forces (ignoring the Arbor's), which likely double as its merchant marine.
Well, the Riverlands are supposed to be very densely populated (that's why the concentration of provinces is higher there, I'm loosely basing it on a rough estimate of population density), and keep in mind that the Iron Isles would have a lot of baronies in each province. Riverlands might be weakened, apart from the above mentioned towns-instead-of-castles thing, by making a number of their provinces independent from the Tullys or subject to different nobles... But if I were to give the Ironmen a few more provinces, how many and where would you guys suggest I make them?Speaking of the lands Beyond the Wall, they have twenty-two counties, which mean a minimum of twenty-two holdings. The Iron Islands have seven counties. While the Iron Islands should be weak, I think it's a bit much to make them that weak. They did, after all, manage to conquer and rule the Riverlands up until Aegon's landing. This said, I'd split the Shield Islands back into four counties, and maybe split up some of the larger Iron Islands to buff them a little. They should still be the weakest of the seven kingdoms, but they should be able to contend, at least, with a weakened kingdom. At the moment, I'm not sure they could even do that. Either that or some of the provinces should be grouped to bring those two places up in economic/military might.
Thanks, and thank you for the constructive criticism too.To emphasize: again, amazing job even so. Bravo, ser.
I'd like to change it, too; please, guys, think of something betterEdit: re Dragons: We could also make Dragons a battle tactic, boosting an army's offense by some absurd amount to deal bunches and bunches of casualties. And then add in a couple siege events too. The events about surrendering to someone with dragons is not amiss either.
Edit2: I'd avoid "Freylands" as a name, if only because it wouldn't make too much sense if the Freys ended up losing the Freylands. Could you add an asterisk to all of the non-canon names? It'd help![]()
About canon names: they are in the minority, and most of the canon ones probably aren't even in the "right" place. There is precious little geographical information on Westeros... Basically, if a name is not in the map from the books, you can probably change it.
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