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vanin

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I'd worry more about the Dragons. Like Galle said, the game will automatically fill in undefined characters.

But nearly invincible super-weapons will be harder to get right. We can probably make some sort of super-unit to represent them, but will the AI ever realize that it has no chance and surrender, or will they all go down fighting like Black Harren?
It could be a simple boost to Martial skill. A big boost, but a simple thing truly. A better solution than super-units (that get depleted after battle) or overpowered events imo.
 

Jaol

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It could be a simple boost to Martial skill. A big boost, but a simple thing truly. A better solution than super-units (that get depleted after battle) or overpowered events imo.
I don't think the main problem is how you represent the dragons, so much as how the AI reacts to them. The dragons are pretty much a plot-device. They are so ridiculously overpowered that almost everyone just surrenders to Aegon and then nobody dares rebel against the Iron Throne, letting GRRM have the Targaryens take over Westeros without changing the underlying political layout. But how do we get the AI to behave like that? And how do we represent Dorne's guerrilla war, which is apparently the only strategy for defeating the dragons? Basically, everything about the dragons doesn't fit the normal rules of pseudo-medieval Westerosi warfare, so they're going to be very hard to fit into the game.

id rather not have dragons in the game at first we should worry about them when we have a full set-up
Agreed. I think we should first work on the Robert's Rebellion to the Books era, and do Aegon's landing afterwards.
 

vanin

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On that subject before it trickles out into the sand; Would we want a situation were the AI just gives up unconditionally, or forces a player to do the same, and stay completely silent for as long as there are dragons around? Doesn't sound like much fun to me, correct according to lore or not.

And yeah therefore I agree with the_hdk, while also accentuating that sometimes gameplay must be favoured over lore accuracy.
 

Nick B II

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I don't think the main problem is how you represent the dragons, so much as how the AI reacts to them. The dragons are pretty much a plot-device. They are so ridiculously overpowered that almost everyone just surrenders to Aegon and then nobody dares rebel against the Iron Throne, letting GRRM have the Targaryens take over Westeros without changing the underlying political layout. But how do we get the AI to behave like that? And how do we represent Dorne's guerrilla war, which is apparently the only strategy for defeating the dragons? Basically, everything about the dragons doesn't fit the normal rules of pseudo-medieval Westerosi warfare, so they're going to be very hard to fit into the game.
Events, my dear boy, events.

When besieging a castle a dragon-owner gets an event. If he uses the dragons the entire court of his enemy dies, and he gets a trait "King-frier." When a King-frier who still owns dragons fights somebody he can vassalize he gets events to offer peace. The event fires another event for the target. If the target says yes he becomes a vassal and the war ends, if no the target gets fried.

The AI has a massive (95%) chance to go along with vassalage from a King-frier.

Nick
 

the_hdk

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Events, my dear boy, events.

When besieging a castle a dragon-owner gets an event. If he uses the dragons the entire court of his enemy dies, and he gets a trait "King-frier." When a King-frier who still owns dragons fights somebody he can vassalize he gets events to offer peace. The event fires another event for the target. If the target says yes he becomes a vassal and the war ends, if no the target gets fried.

The AI has a massive (95%) chance to go along with vassalage from a King-frier.

Nick

whats the fun of that? giving one nation a nuke and wait for them to conquer it all.

let's just scrap it at the start and see how it goes.
 

Andrzej I

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Agreed with the sentiment about dragons sorta ruining the gameplay. While pre-Aegon's landing would make for a more divided Westeros, and thus plausibly more fun, I don't see how we can balance the addition of the dragons. The fact that we only know a handful of characters in that era doesn't help much either.
 

Galle

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Agreed with the sentiment about dragons sorta ruining the gameplay. While pre-Aegon's landing would make for a more divided Westeros, and thus plausibly more fun, I don't see how we can balance the addition of the dragons. The fact that we only know a handful of characters in that era doesn't help much either.

Aegon failed in his invasion of Dorne, and could have been conceivably defeated if more than two kingdoms had tried to fight back together. Argilac would have been fine if he'd just stayed in his bloody castle like every other defeated lord of Storm's End didn't. And in theory, Aegon also had the option of going east and forming a new Valyrian Freehold, and the Conquest might never have happened at all. There's wiggle-room.

And not knowing characters is no obstacle.

Also, while dragons are nasty win-buttons in Westerosi warfare, they're not invincible. The Targaryens eventually ran out, and it's unlikely the Dornish killed all of them. Aegon also had to break out all three on the Field of Fire, so there are potential military situations bad enough where one dragon just wouldn't be enough. Really, the dragons should be powerful enough that they can be just a plausible equalizer between the tiny Targaryen army and the large armies of the Westerosi kingdoms, with an equivalent cost so that you can't just make thousands of them. Extremely powerful, with some nasty associated events for killing characters, but difficult to get and hold on to and nowhere near so powerful as to be undefeatable.
 
Last edited:

yourworstnightm

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The Dornish survived because they fought very un-Westerosi, i.e. used guerrilla tactics. And the dragons died because their line was weakened by inbreeding and poor health (due to the dragon pits).
 

Wezqu

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The Dornish survived because they fought very un-Westerosi, i.e. used guerrilla tactics. And the dragons died because their line was weakened by inbreeding and poor health (due to the dragon pits).

I don't think that was the real reason why the dragons died out. There is hints of it in the books.
 

Dorevai

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I'd rather see the mod as pre-conquest, with Aegon representing the mongol horde. By the latest novel the Iron Throne has regained nearly everything lost in the civil war with the new Lords of the North and Riverrun. The pagan kraken invaders from the west and the mercenary Targaryen host in the east are the only pressing threat. Winter isn't here yet, Dany's dragons need time to mature, and the others can't pass the wall. A talented player could hold onto the Iron Throne pretty easily against such little threats.

February is a lot closer than the release of the next novel or the one after that so a more divisive situation in the current era likely won't be presented until CK2 gets an expansion pack.
 

Orinsul

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My bad. Proceed.

you can have more than the one start date.
the targarians wouldnae be mongols those, cos youd want them to be playable. and they didnt really have numbers like the horse. but dragons and a tiny army.

Anyway mongols would be for the wasnames, d-thing. with the horses and lake city made of stolen temples who are basically mongols so if anyones mongols theyd have the claim
 

Nick B II

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Agreed with the sentiment about dragons sorta ruining the gameplay. While pre-Aegon's landing would make for a more divided Westeros, and thus plausibly more fun, I don't see how we can balance the addition of the dragons. The fact that we only know a handful of characters in that era doesn't help much either.
Let me put it to you this way:
All those characters will be in the game's history files. All other characters can be randomly generated at no work for modders. Dragons may be no fun, but they can be accurately simulated with simple events, which will be trivial to write.

How do you justify not including an Aegon's Landing bookmark?

If you insist on including guerrilla warfare, that too is trivial to simulate via event. Add an option to the surrender event called guerrilla warfare. The person who chooses it gets a trait guerrilla warrior, and his enemy's armies frequently get nerfed via event.

Nick
 

Galle

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The Dornish survived because they fought very un-Westerosi, i.e. used guerrilla tactics. And the dragons died because their line was weakened by inbreeding and poor health (due to the dragon pits).

No, that's why they stopped getting new dragons. The existing dragons were slain.