As always I want to acknowledge all posts about improving the game of diplomacy inside the game in I:R 1.5
Thus my suggestion is the following:
- @The Goldfinch immersive diplomacy post
- @Limbojack sphere of influence
- @starchitect Control- An Integrated Mechanic for Distance, War, and Peace
- @Axis89 Cultural Defensive Alliance against foreign Empire threat(Ex: Rome threatens Germania)
- @Bovrick Warfare: a different gameplay loop
- @ashandresash Strategy without conflict? Introduce a little of (trade) geopolitics in Imperator Rome
- @Senatus1980 Alliances, Calls to War, Favors, Etc.
- @pch91 Strategic points in wars, food and diplomatic strategy
Thus my suggestion is the following:
- Unsolicited War claim: (This idea is from @The Goldfinch post) because the player is the nation it should manage war claims originated from:
- Trade. Owned by Nobles and Citizens of the country, they have interests in goods produced in other countries or want to expand the market to sell their goods. They will ask the nation to establish trade with some countries. If we can establish trade routes with those countries all is well. If we cannot for whatever reason, then a trade war claim could emerge as a consequence. If our country produces surplus goods that are not traded away, our nobles and citizens will be unhappy and demand to export their goods. If we do not have enough trade routes, again, we will get a claim to invade neighboring countries provinces to get trade routes for our surplus goods.
- Culture. Our country has integrated cultures that desire the same level of citizenship for their people all around the known world. Thus we will get an event to ask for neighboring countries (diplomacy distance) to integrate our integrated cultures. If we cannot convince these other countries to do so, we will get a liberate our culture war claim.
- Land. Provinces and regions that are already part of our country, are seen as of interest for our people. We will have an automatic war claim to complete provinces and regions for our country.
- Religion. Now we have an event to decide whether a destruction of a holy site has a negative opinion from our country. This should be an automatic religion war claim if our country has an majority of that religion (>80%). Likewise, countries with strong religion unity (>80%) shall have the religion war claim to attack neighboring countries where their POPS with the same religion are a minority.
- Soft Power:As explained on the first point, our relationship with other countries is under continuous threat by internal war claims. If we want to have a nice relationship, we have to work inside our country as well as on other countries. Maybe we cannot avoid the other country to have trade, culture and/or land claims on us, but the negative opinion that comes from every claim can be offset by the opinion bonus of our actions (for some time...). New diplomacy actions could be:
- promotion of trade between countries: sending our own citizens, construction of roads and other trade infrastructures in other countries to create new trade routes
- promotion of our integrated cultures in other countries, giving money to influence senate or kings to pass decisions on their favor or try to establish the senate mission that integrates our culture. Establish cultural centers in their cities that are beneficial to the country but slows the assimilation of our integrated culture in their country.
- trade land to ease tension between countries clearing the land war claim.
- Promote or pay for religious festivities in other countries to spread our religion on those countries. This can clear our religion war claim for a while on that country, improving the opinion from both sides.
- Active Rivalry & Alliances. Why would we spend money or political influence to have friends? Because in this world of easy war claims, countries shall seek to help each other and work for long lasting relationships to stand stronger against a single but powerful player. Countries that are not Major or Great Powers and that do not have more than two war claims, shall be natural allies, helping each other in defensive wars. On the other hand, the powerful player could find a way to break those alliances through diplomacy, dividing their enemies before starting a war. New diplomacy actions to break these alliances could be:
- Establish trade routes with the target country to negate this trade with their allies. First you shall break any existing trade route by some kind of bribery.
- Pay to establish the senate mission to depose target integrated culture of one country. In tribes or Kingdoms, something equivalent.
- Sell land of the same province/region to two different allied countries to sow the land war claim.
- The action to create a religion divide between natural allies escapes me... if someone has any idea is welcome.
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