Well, true that they probably did some improvements, but every new large feature (think Garrison or fuel) or refactoring has the potential of making software slower if the implementation is suboptimal. So it is not necessaryly getting faster, I'd say it is getting slower.
True that little constructive discussion is possible, but maybe Paradox will notice the complaints and assign resources to it, which is a gain for gamers isn't it?
Someone volunteered to check if less divisions helps, this can be used to mod the game as a workaround, but even if the test shows division count is partly to blame, it is still just a symptom, the real reason is N (unknown number) suboptimal data structures or lack of cache somewhere related to a feature involving divisions. I think that a properly optimized solution should be able to handle millons of divisions.
Also sometimes Devs answer to threads like this with interesting comments