Game looks feature bare. (So far)

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Drogan

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With each dev diary, my hype dissipates. I mean I should be crazy hyped for a rome game with complex systems like victoria style pop system, characters, trade but the more I see the more the game looks bare with only a few basic simple features.

Paradox please don't release a bare unfinished game just to milk us on dlc for years before the games features fill in.
 

Denkt

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We have only had 6 DDs so far and it look better than what other paradox games looked when they was not released.

To be realistic I don't expect the game to be as developed as a game that have received 5+ years of support after release.
 
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Borgratz

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So your complaint is that the first dev diaries explained the basic mechanics of the game? Honestly asking, because that baffles me.
 

Darth.

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With each dev diary, my hype dissipates.
That's kind of normal. Your hype will return as the game gets closer to release.

but the more I see the more the game looks bare with only a few basic simple features.
Haha I can see what you mean. Although for some perspective, check out the UI of CK2 and EU4 from their DDs before release. EU4 in particular gives me cancer when I compare it to today's UI.

Imperator's will no doubt be prettied up for release. UI is almost always the last to be added.

Paradox please don't release a bare unfinished game just to milk us on dlc for years before the games features fill in.
They never release unfinished games, because you can always play the game from day 1. They do however have a problem with releasing games and patches with bugs and then fixing them on the fly. Granted the hotfixes come fast so it's not that big a problem. Is lack of betas the problem? Does anyone know?
 

Rhaegar1

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I really don't get this, if you compare this to EU4 after 5 years worth of dlc I see a system for managing the development and population in your cities that is superior to the dev and estate system of EU.

If you compare the building system I see something that is exactly the same as EU's but just had less buildings to choose from but a quality of life improvement with respect to stacking buildings. Buildings that for me in no PDS game ever gave me any kind of engaging gameplay anyway.

The powers seem well balanced and focused (still comparing to eu here) and is disconnected from research. The map seems like a hugely detailed map and absurdly pretty allowing for much more detailedl manouvering in small theaters of war like Greece.

So I'd say compered to EU4 it's at least as detailed from what we've seen so far in the dev diaries. On top of that where eu4 has basically no characters and inner faction politics that is precisely where Imp is supposed to be going to shine.

To be honest it baffles me that people expected every single aspect of this game to be the best ever and if not then expected pds to start with Dev diaries covering the highlights of the game immidiatally.
 

wielkiciensteam

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Paradox please don't release a bare unfinished game just to milk us on dlc for years before the games features fill in.

Thats the result of our (community) previous attitude towards PDX. There were some DLC's that crossed the line - were totally anti-consumer, and we didn't care. Now were gonna pay the price.
 

Denkt

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Here is a list of mentioned features:

Imperator: Rome’s features include:

  • Character Management: A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.

  • Diverse Populations: Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.

  • Battle Tactics: Choose your approach before battle to counter the stratagems of your foes.

  • Military Traditions: Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.

  • Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.

  • Barbarians and Rebellions: Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!

  • Trade: Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?

  • Provincial Improvement: Invest in buildings, roads and defences to make your kingdom stronger and richer.

This list don't mention all features such as the technology system.
 

wielkiciensteam

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This doesn't seem a game like EU4, CK2 or HOI4 where you can speed through it on speed 5 with the occasional pause to fiddle with the UI. I could be wrong ofc but I hope I'm not.

It actually looks exactly like this. First time you ever go speed 5 in CK2 or EU4 is when you master the game. HoI4 is different story, because 1936-1939 is usually speed 5. I:R seems to me (with mechanics that we know of) to be mainly concerned with clicking buttons, not planning, thinking or performing strategic moves. AKA you speed 5, pause, click button, upause, speed 5, repeat whole process.
Again - it looks like that for me for today: after 6DD, that gave us vision and main gameplay mechanics for the game.
 

Puking Panda

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I actually agree. So far it seems like there can only be a singular ruler for each nation instead of 2, as was the case with Rome's 2 consuls or Sparta's 2 kings. There is no distinction between land-holding Plebs and landless Proles, pops are also very limitted in their production with Freedmen being incapable of paying taxes and citizen pops being incapable of providing manpower(I'm presuming the Citizen pop includes the Equites who provided much of Rome's cavalry and later Officers), only manual pop-type promotion, because apparently a more realistic and dynamic policy system to automatically promote/demote pops doesn't give the player enough agency, buildings are both limited(only 4 buildings) and tedious(seperate for every "city", and there are a crapton of these "cities").

Armies seem to be all professional based line like in Europa Universalis despite the fact that the Roman Republic and most other nations at the time had a levy system until the Marian reforms. I'm also quite pessimistic on army units having their own seperate cultures/loyalties such that you can have auxilliaries-type units who could rebel like Arminius or the Illyrians though I'm not sure if there will be a dev-diary regarding this later.

The reason I play Paradox games is because they aren't so highly streamlined but instead offer a more immersive/realistic experience unlike say Total War games yet it seems I:R doesn't really want to have that polish to make it special.
 

OBRkenobi

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Here is a list of mentioned features:



This list don't mention all features such as the technology system.
Good, I don't care for a tech system in this period much.
 

icedt729

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:rolleyes:

We've only seen a fraction of the game's content so far, and everything that they have shown us is an improvement over EU Rome.

Some people seem to expect all the technical military details of a pure wargame like Total War or Field of Glory. Imperator is not a pure wargame and there has never been any reason to believe it would be.

Some people seem to want all the economic and demographic detail of a pure city-builder. Again, I'm not sure where the expectation that I:R would be that type of game is coming from.

Some also seem to expect a richly-detailed, highly-accurate political simulator that precisely models the number, term limits, seniority, and career paths of every Roman magistracy, and are angry that instead we seem to be getting more modular government forms suitable for many different tags instead of the Roman Republic simulator of their dreams. Again, I refer you back to EU:R.

The problem is that y'all are not basing your expectations off of I:R's predecessor or even off of PDS games in general. You each have a Rome-themed game of your dreams sealed deep in your heart of hearts, and you have an utterly unrealistic hope that a small Swedish developer will fulfill your most specific personal desires.

Paradox gamers are funny. They take games that need dozens of hours to learn, that they play for hundreds of hours, and they say "Oversimplified and dumbed down. No replayability value."
^This guy gets it. We'll have people put 400+ hours into a game and then come over to the forums to decry it as "unplayable" without a hint of irony. Apparently it was playable enough to warrant literally weeks of your time.
 
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Kayden_II

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The most important feature of the game, the map, is far from bare.
UUUHHH YEAAAH, a zillion more cities and provinces in which I have to do the same stuff (aka the bare-bone features / mechanics) again and again and again ...
I've doubts, that this will increase the fun-factor of the game since the impacts on the performance, micro-management and the empire-overview are quite obvious ...
For example, was it really necessary to split sicily into 2 provinces since even in the roman republic / empire, it wasn't just their first one, it was also just a single one ?! ...

I'm playing EU-IV right now and to send a single colonist, missionary or diplomat in just a single of the thousands of provinces or hundreds of nations is already enough.
 

Husein

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  • Crusader Kings II: Holy Fury
  • Surviving Mars: Digital Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Darkest Hour
  • Crusader Kings II: The Old Gods
Meh. It's EU4 with Rome reskin. Nothing special. 4 buildings to be built in a city over course of hundreds of years. Repeat for all the provinces. Repeat for all the nations. Might be a game you wait for all DLC's to stop being produced before buying.