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usagicassidy

Corporal
10 Badges
Mar 8, 2015
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  • Cities: Skylines
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I thought that perhaps after this new major update (which, how am I even to know if the updates are being applied? I use Steam and nowhere does the game say what "version" you're playing), the mac crashing issue would be resolved.

Sadly, I spent all of an hour playing my game before the game momentarily stalled, and then crashed. I know autosave was a new feature but I have no idea if it was even happening in the background.

I am on a 2013 27" iMac with a Quad-Core processor, 8 GB of ram, and an NVIDIA 660. My computer should be able to handle the game incredibly, and in fact it does, besides when it crashes.

I preordered this game and have had it since day one, but to be honest I've only played once every month, and only for an hour or two because of the stupid crashes that occur EVERY time I play. No other game I play has this issue.
 
Upvote 0

AndrewT

The Full Monty Python
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Jun 29, 2001
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I use Steam and nowhere does the game say what "version" you're playing)
Sure it does. Lower-right corner of the main game screen.

Please attach this log file:
~/Library/Logs/Unity/Player.log

To find that file, in Finder do cmd-shift-G to bring up the GOTO box. In there paste ~/Library/ . You will see a /Logs/ folder, and inside that /Unity/ folder.
 

usagicassidy

Corporal
10 Badges
Mar 8, 2015
32
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
It won't let me attach the file. The .log file is greyed out when I go to "upload a file" and try to select it.



Initialize engine version: 5.1.1p2 (82544090e14f)
GfxDevice: creating device client; threaded=1
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GL: Detected 512 MB VRAM
Begin MonoManager ReloadAssembly
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Loading /Users/cassidyknight/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICities.dll into Unity Child Domain
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Game mode

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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.227338 ms
Machine ID: 61559F93-7042-5834-A384-FDD8C8235D87
Model: iMac13,2
OS: Mac OS X 10.10.4
Language: English
CPU: Intel(R) Core(TM) i5-3470S CPU @ 2.90GHz (4 core(s))
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Gfx Version: OpenGL 2.1 [2.1 NVIDIA-10.4.2 310.41.35f01]
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Setting breakpad minidump AppID = 255710
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198184110165 [API loaded no]
Setting vsync to 1 [Core]

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Non platform assembly: data-0x102cf5a00 (this message is harmless)
Fallback handler could not load library /Users/cassidyknight/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Frameworks/MonoEmbedRuntime/osx/data-0x102cf5a00.dylib
Assembly CitiesSkylinesTestMod, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null loaded. [Mods - Internal]

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Simulation started [Core]

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Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1844.
Total: 7.168664 ms (FindLiveObjects: 0.066512 ms CreateObjectMapping: 0.064794 ms MarkObjects: 7.027790 ms DeleteObjects: 0.009219 ms)

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UnloadTime: 0.196213 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1882.
Total: 7.212983 ms (FindLiveObjects: 0.083607 ms CreateObjectMapping: 0.070133 ms MarkObjects: 7.038521 ms DeleteObjects: 0.020487 ms)

Paradox account successfully authenticated [HTTP]

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libpng warning: iCCP: known incorrect sRGB profile
Loading simulation data from: Getting Further_Data [Serialization]

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Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 981.776978 ms
Platform assembly: /Users/cassidyknight/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Boo.Lang.dll (this message is harmless)

Unloading 3433 unused Assets to reduce memory usage. Loaded Objects now: 3081.
Total: 13.590187 ms (FindLiveObjects: 0.201840 ms CreateObjectMapping: 0.256629 ms MarkObjects: 11.567698 ms DeleteObjects: 1.563739 ms)

libpng warning: iCCP: known incorrect sRGB profile
Loading custom asset Elevated Pedestrian Roundabout from 'Elevated Pedestrian Roundabout' [CustomAssetMetaData, 20e93e8979960c658e24c3f8262b3c2e, in package ''405777360' [/Users/cassidyknight/Library/Application Support/Steam/steamapps/workshop/content/255710/405777360/Elevated Pedestrian Roundabout.crp]' (462448, 2048)] [Modding]

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Loading custom asset Family Park from 'NewAsset' [CustomAssetMetaData, 795dd9384d1fca1000d5226a02b4aebf, in package ''405734043' [/Users/cassidyknight/Library/Application Support/Steam/steamapps/workshop/content/255710/405734043/NewAsset.crp]' (469607, 2048)] [Modding]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Loading custom asset Mini Roundabout from 'Mini Roundabout' [CustomAssetMetaData, 36dface531e5f6bbce4f8d4db9ba00b3, in package ''406180766' [/Users/cassidyknight/Library/Application Support/Steam/steamapps/workshop/content/255710/406180766/Mini Roundabout.crp]' (491515, 2048)] [Modding]

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Loading custom asset Baleur's Small Roundabout from 'Baleur Small Roundabout' [CustomAssetMetaData, 4d5021138c72c5b340f9b09ae4f42375, in package ''405877144' [/Users/cassidyknight/Library/Application Support/Steam/steamapps/workshop/content/255710/405877144/Baleur Small Roundabout.crp]' (511742, 2048)] [Modding]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unknown prefab: palmplant01 [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unknown prefab: palmplant01 [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unknown prefab: palmplant01 [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unknown prefab: palmplant01 [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unknown prefab: palmplant01 [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unknown prefab: palmplant01 [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unknown prefab: palmplant01 [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unknown prefab: palmplant01 [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Loading custom asset 6x3 beach front from '6x3 beach' [CustomAssetMetaData, 0db39418d1a1659b2062696025878de1, in package ''405915510' [/Users/cassidyknight/Library/Application Support/Steam/steamapps/workshop/content/255710/405915510/6x3 beach.crp]' (493258, 2048)] [Modding]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Loading custom asset Annunciation Cathedral from 'Annunciation Cathedral' [CustomAssetMetaData, 63204ea31a4fd40188ebe1aa0142a12a, in package ''405695945' [/Users/cassidyknight/Library/Application Support/Steam/steamapps/workshop/content/255710/405695945/Annunciation Cathedral.crp]' (4877519, 2048)] [Modding]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Loading custom asset Public soccer field from 'Public soccer field' [CustomAssetMetaData, 6e241aabd6165fe6c7734d4a8f5b6884, in package ''409641585' [/Users/cassidyknight/Library/Application Support/Steam/steamapps/workshop/content/255710/409641585/Public soccer field.crp]' (10608542, 2048)] [Modding]

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Loaded simulation data from: Getting Further_Data [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error with MAIN_CATEGORY[Default]:0: The id was not found in the localization files. [Localization - Internal]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error with MAIN_CATEGORY[Default]:0: The id was not found in the localization files. [Localization - Internal]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Saved simulation data to: /Users/cassidyknight/Library/Application Support/Colossal Order/Cities_Skylines/Saves/Temp/51a2cb91-821a-4c7a-8728-968b7d04c1dc.ccs [Serialization]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Adding package 'Getting Further' [Transient] [Packer - Internal]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Saving package to cloud 'Getting Further' [Transient] [Packer - Internal]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Refreshing package 'Getting Further' [steamcloud:Getting Further.crp] [Packer - Internal]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Error with NET_TITLE[Train Line]:0: The id was not found in the localization files. [Localization - Internal]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Waiting for simulation to quit... [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Simulation terminated [Core]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GameSettings Monitor Exiting... [Settings - Internal]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

GameSettings terminated [Settings - Internal]

(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

KQ: Error reading KQ:Interrupted system call
Loading Mono
Mono location: /Users/cassidyknight/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Frameworks/MonoEmbedRuntime/osx
Native OpenGL graphics device hijacked
Loading Steamworks
Steam ID: 255710 [Message]
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Achievement image idx 18 AHugeHadron now loading
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Achievement image idx 20 PowerToThePeople now loading
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Achievement image idx 9 TheSafestTown now loading
Achievement image idx 27 ToughCity now loading
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Achievement image idx 0 WellInformed now loading
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Unloading Steamworks
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AndrewT

The Full Monty Python
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Jun 29, 2001
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Not exactly a crash, but the game has exited there soon after processing your custom assets. I can't tell for sure that it's the assets causing it though.

Let's try a clean reinstall, and then as a test please play a new city with nothing custom - see if you still get this problem.

- Remove the game from Steam (delete local content)
- Manually delete all these files and folders, if still there:
~/Library/Application Support/Steam/SteamApps/common/Cities_Skylines (To find that file, in Finder do cmd-shift-G to bring up the GOTO box. In there paste ~/Library/ .)
~/Library/Application Support/Steam/userdata/<SteamID>/255710
~/.config/Colossal Order

~/Library/Application Support/Colossal Order/Cities_Skylines
(first move the /saves/ folder elsewhere to keep your save games)

- In the Steam Workshop, un-subscribe from ALL mods and assets
- Now run the game up and start a new city.

Thanks.