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HowPow

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Hi, I am new to the forum games section but would love to join in. Consider me non-intrusive and eager to learn.

I'd like to play a game as various tribes going towards civilisation or the colonisation game.
 

Sleater

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If it's not annoying, the concept of tribe to civilization calls me a lot. I would love to play this. :happy:
 

Stuckenschmidt

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To be perfectly frak, then I favor the colonization idea. Now the big question is, whether it should be cooperative or competitive.

In a cooperative game, the players would, tadaaa, cooperate to establish and expand a colony. Since there would be only one colony, I could elaborate it more with buildings, population and so on.

In a competitive game each player would build its own colony. But with, say, five of them these would have more general stats like income and fortification level.

So, what would you prefer, my dear forumites?
 

unmerged(106213)

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Again agree with above poster. It might be difficult for the GM but it'd be great if there could be scope for cooperation and competition - like in the Cold War game players could cooperate or compete in events depending on the national interest.
 

Stuckenschmidt

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I hear you. As I said, this will not be coming up this year but probably early 2014. I have some basic ideas, but will have to think about it. Maybe as a first teaser a look on my idea for a game map:

Col_zpscaf04104.png


Those who played my Vietnam game will remember the "grid" at the edge, making issuing orders more easy. Well, this will be the location for a new continent, where five players will struggle to establish a colonial Empire. The blue ring is water, the green dots the possible starting locations. The white rest is Terra Incognita, that has to get explored.

Before game start I will generate a map you have to unveil piece by piece. Terrain types shall be either plain, jungle or mountain. The player shall encounter resources, small tribes and at least one civilization. He shall build and expand settlements, explore the surroundings, exploit resources, befriend or destroy natives as well as his european peers. For the latter there would be the option of open war or the more subtle approach of piracy.

As been said: Just a few first ideas.
 

Stuckenschmidt

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Very cool! Please include rivers though as a means of transportation; I will be the first one to try to get control of them ;-)

Sorry, but most probably no rivers. If you want to disturb transportation, you have to focus on the sea, where stuff gets shipped from the port to the mother country in order to get income (similar to Colonization). Control the sea and you control the riches of this world. :)
 

Deaghaidh

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Sorry, but most probably no rivers. If you want to disturb transportation, you have to focus on the sea, where stuff gets shipped from the port to the mother country in order to get income (similar to Colonization). Control the sea and you control the riches of this world. :)

Really? Rivers as a route into the interior should be a major strategic concern.

On the issue of competitive vs cooperative, I'd like to make a suggestion. Let's have a few teams, say two native tribes and two colonial powers. Players can be distributed among them. From there its up to the players to form mutually beneficial alliances, as groups or even as individuals, and players can organize their team however they like. If we did that I'd like to sign up as a Sachem (chief) of one tribe
 

HowPow

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Really? Rivers as a route into the interior should be a major strategic concern.

On the issue of competitive vs cooperative, I'd like to make a suggestion. Let's have a few teams, say two native tribes and two colonial powers. Players can be distributed among them. From there its up to the players to form mutually beneficial alliances, as groups or even as individuals, and players can organize their team however they like. If we did that I'd like to sign up as a Sachem (chief) of one tribe

On the topic of rivers: I believe the same. Both as blockades and as a means of transport they are very important.

Deaghaid, do you think of Game of Thrones here? ;P
 

Deaghaidh

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On the topic of rivers: I believe the same. Both as blockades and as a means of transport they are very important.

Deaghaid, do you think of Game of Thrones here? ;P

In this context I hadn't thought of it, but its always suitable for any situation that can lead to Machiavellian shenanigans.

But rivers were the mode of transit for most of the Americas
 

Plank of Wood

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On the note of "hey would this be a cool idea guys? guys? ... guys?", I'm interested in setting up an XCOM inspired game. Half of players are administrative/research and decide where the funds go, military characters have to make strategic choices in defending the planet from aliums. Funding comes from XCOM backers and failing to defends results in less resources, but there's not nearly enough to keep everything safe at once. Drama happens ect.

Any takers or does this sound too over-reaching?