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Tomnoddy

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Can someone with a head for economics (or some formal education in the field!) help to clear things up here!

We've got threads like "Japan should have 100IC and USA 1000", discussions about how vast China's IC is in game compared to what it should be etc.

The problem is i think if people start comparing historic national GNP figures from that ERA, even I, a total layman, can think of reasons why it might differ from actual military production capability.

1) Inflation/Cost of living 3rd world vs 1st world

The Nationalist China paradox is a case in point. Its GDP was tiny in the 1930s, but you have to account for the "black economy" - much economic activity took place off the books, not least all the subsistence farming which is how most the population fed themselves. More pertinent is the issue of military salaries. Most of the cost of an infantry division will be salaries of the personnel. For a third world nation like that, these will be proportionately less than for France, UK or Germany, which helps explain why they can keep so many men at arms with such a small economy. In terms of the rifles etc, state of the art guns have always been expensive, especially if you're buying them in on the world market. However, weapons that are a few generations out of date can be bought for very little - witness the very low cost of something like an AK-47 today.

Mechanised forces and Aircraft are considerably more capital intensive of course, the cost of the salaries of the personnel is a much smaller portion of the life cycle cost. Much is going to depend on how much the poorer nation has to import to produce the plane, truck or tank compared to how much is indigenous. Obviously, if the steel has to be bought on the world market, the cost of one tank's worth of steel is much more crippling for Nat China than for USA. Ditto the machine tools to make it. However, 1000 Chinamen working in a Tank factory should not produce 100 times less than 1000 Yanks just because their GDP/Capita is 100 times less.. American workers do not have bionic hands, they work at about the same speed as other basic humans. What matters is the level of China's industrial tech vs USA's, how well automated the assembly process is, and ultimately how modern the finished product turns out to be.

Finally there's the other hot topic, France v Germany.

A lot of players are using HOI 3 as the basis for their discussion, which IMO is a mistake as the build/upgrade/economic model of that game feels so much worse than HOI 2 / Arsenal of Democracy.

You can blatantly cheat by churning out cavalry divisions as reserves, then upgrading to heavy armour at far less cost than building them directly. In fact you can mechanise virtually the entire army that way. Two can play that game of course, but if Germany does the same, the number of divisions becomes a supply logistics/micromanagement nightmare.

So, I'd rather go back to Arsenal of Democracy as a reference point. It is true that France had less than half of Nazi Germany's manpower and GDP, yet somehow they came close to fielding as many divisions in 1940 (with UK, Netherlands, Belgium forces taken in, actually having a slight numerical advantage). How did they do that? Well, in terms of manpower, they simply had a much larger proportion of reservists vs full time soldiers. France was calling up virtually anyone under the age of 40. Had they weathered the initial assault, they'd have found it hard to make good losses.

In terms of materiel, they had the advantage of a huge stockpile of STUFF, wheras Germany had virtually no army to speak of before 1934. Whenever the French came up with a new tank design, they just put the old one into mothballs. Scrapping a tank does not save much money compared to simply parking it in a warehouse, unused. They still had many Renault FT17 tanks from World War 1. After Fall Gelb encircled and destroyed the cream of their mechanised army, these FT17s were pressed into service. Of course, in practice the mothballed, 1920s era heavy tanks and reservist, part time crews did not perform as well as the recently built, full time german army, despite the heavy tanks having greater gun calibre and armour thickness than those early panzers. Essentially, they'd managed to compete on quantity with a much smaller economy, by sacrificing quality.

The nazis were able to fund a huge military spending splurge in their pre-war years by borrowing heavily from their own wealthier citizens (http://en.wikipedia.org/wiki/Mefo_bills)

Had they not annexed Austria when they did, they would have defaulted on the repayments and risked alienating the demographic most staunchly in support of Hitler.

- back to the game - i'm concerned about the issue of upgrade cost vs new build cost.

Perhaps this should depend what type of brigade is being upgraded?

Eg. Infantry, where most of the cost is in Salaries, training and consumables, the cost of upgrading to new small arms should be fairly low compared to the cost of raising a division from scratch.

However, with tanks, the cost of upgrading the fighting vehicles themselves would surely be a much larger fraction of the cost of raising a whole new brigade?

So really, when a new model tank/aircraft is researched... you have these options

1) replace existing equipment to upgrade your forces, and send the old stuff to scrap
2) raise new divisions to use the new equipement and have them fight alongside the divisions using old stuff
3) raise new divisions, park the old tanks and demob the crew to reservist status
4) replace existing equipment and mothball the old vehicles, to be used as reinforcements at times of dire need

None of the existing HOI games model this reality too well however.

In HOI2 or 3, you could try to reflect the France situation by giving them large numbers of under strength and obsolete infantry divisions in the starting OOB, generously brigaded with Arty (they had lots of stockpiled field guns!). You could also give them many early model light, medium and heavy tank divisions. However, in reality some of these tank "divisions" would just have been parked vehicles with no crew, support equipment or mechanics. All those FT17s museum pieces that were dragged out in an emergency. The problem then is that all of these divisions could too easily be upgraded to state of the art (in reality requiring France to manufacture far more Somua S35 than it could with the industrial capabilty available) with the game mechanics in place.

Reservist armour divisions were also a bit of a joke in HOI 3. Armour divisions are very IC heavy, and none of that would be saved by making them "reservist" in reality - the same amount of tanks, trucks and support vehicles must still be produced. The only thing you save on is wages for the crews, who are only part timers, and manpower. Yes, you'll save a bit of fuel and ammo and spares too, because they're practising less - but there's a very heavy price to be paid there, in terms of reduced proficiency when the need arises to defend the nation.
 

scroggin

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I agree with most of what you have said about IC, the ability to field and equip armies isn't just a matter of GDP.

The HOI4 equipment mechanism will do a lot of what you are suggesting. Basically any new tanks produced will go into an equipment pool. The best equipment will go forward into your divisions. The older equipment will return to the pool for use as replacements, for equipping new divisions or you can sell old equipment.

The problem with the difference between upgrade cost and new build cost for a division in HOI3 has been fixed in the later versions, you should try playing TFH upgrade it is so much better than the vanilla Version you were obviously playing.
 

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I'm not sure the Devs have ever said that IC is a representation of GDP. It wouldn't make sense to do so, since IC is quite literally "industrial capacity."

In fact, it looks like money is not even in the game for HOI4 and we have individual equipment, so we're moving closer to a "what you manufacture is what matters" model. That's even further away from GNP.

The GDP of any country is only relevant when it measures goods that have relevance to the war effort for the purposes of HOI4. I don't care if your country produces the highest quality and most numerous items of jewelry; I do care if that industry can be retooled to produce weapons. Thus, what matters is what you can manufacture.

It's the same thing with food. I doubt food will be included in HOI4 for obvious reasons, but if it were included, I don't care what the dollar value of the food produced is. Who cares if 200 million dollars of your GDP comes from agriculture? But I do care if I can feed and supply both the civilian economy and the army.

What I'm saying is that I hope the developers and players only see GDP figures as a kind of ballpark figure for looking at IC. There is a significant amount of economic activity that might be part of GDP, but wouldn't be that useful for the war effort. Conversely, there might be some things I can't think of not included in GDP that would actually be useful for the war effort. What really matters is what I can actually manufacture. (And whether I can supply it with spare parts, ammo, and fuel.)
 

Tomnoddy

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I agree with most of what you have said about IC, the ability to field and equip armies isn't just a matter of GDP.

The HOI4 equipment mechanism will do a lot of what you are suggesting. Basically any new tanks produced will go into an equipment pool. The best equipment will go forward into your divisions. The older equipment will return to the pool for use as replacements, for equipping new divisions or you can sell old equipment.

The problem with the difference between upgrade cost and new build cost for a division in HOI3 has been fixed in the later versions, you should try playing TFH upgrade it is so much better than the vanilla Version you were obviously playing.

I ran some numbers and it appears TFH isn't as bad as i thought with regard to upgrades

Cavalry - Armour = 2235 ICD
Armour from scratch = 3532 ICD

Inf to Moto - 196 ICD
Cav to Moto - 260 ICD
Moto from scratch = 873 ICD

Still, it is half the cost in IC to make a reserve armour brigade compared with a standing one. I can see the manpower requirement halving as it does, but why is the IC cost of the AFV cheaper? Maybe the government only pays half the cost, because in times of peace the Somua S35 works as a milk float for the local dairy.
 

Bluestreak2k5

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As I've stated in other threads, and is the basis of all industrial revolutions everywhere in the world, labor must be freed up to be put into factories or army.

Germany failed in the process compared to USA and USSR.

During the 1930's and 1940's the amount of population living in rural areas and working on farms was 50% in the USA, by the end of the war is was closer to 40%. Today it is less then 5%, one of the lowest in the world, and one of the highest amount of food production per person. By mechanizing agriculture, manpower is freed up, by mechanizing and improving logistics (infrastructure) manpower is freed up. If these improvements and mechanization hadn't happened in the USA it would have never been able to achieve the things it did.

But HOI1, HOI2 and HOI3 do not model this at all, it uses a base of 1945 army size as the base for the manpower numbers, which were only available because the USA mechanized, and USSR seized and created larger farms, thus providing increased inefficiency and less manpower demand.
 

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But HOI1, HOI2 and HOI3 do not model this at all...

If by "do not model this at all" you mean "the agriculture tech in HOI3 increases manpower on the assumption that your farming is more efficient, and the Soviet Union starts with low agriculture techs, plus there's the Black Soil strategic effect which also increases manpower because of increased agriculture efficiency" then you would be correct.

China in HOI3 is the same way. Low techs, but if you want to make your agriculture more efficient, you can do that. And it pays manpower dividends that are substantial. I can't think of any player of any major power that wouldn't at least keep agriculture tech up to date, if not trying to get ahead. Hell, most players value manpower so much they run collaboration government so they can farm manpower from occupied enemies (now there's a pun!).

You could argue that the game does not model it well (the tech is either too cheap, too expensive, or has the wrong effect). You could argue that countries start with the wrong tech levels. You could even argue that the US should be allowed to implement the historical Braceros program so that it can get extra manpower. But to say that HOI3 doesn't model it is just plain false.

And before anyone says, "But tech isn't the same thing as how farms are organized or run," I'll point out that the effect of the agriculture tech simulates the efficiency of farms as well, not just their level of mechanization.
 

Bluestreak2k5

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If by "do not model this at all" you mean "the agriculture tech in HOI3 increases manpower on the assumption that your farming is more efficient, and the Soviet Union starts with low agriculture techs, plus there's the Black Soil strategic effect which also increases manpower because of increased agriculture efficiency" then you would be correct.

China in HOI3 is the same way. Low techs, but if you want to make your agriculture more efficient, you can do that. And it pays manpower dividends that are substantial. I can't think of any player of any major power that wouldn't at least keep agriculture tech up to date, if not trying to get ahead. Hell, most players value manpower so much they run collaboration government so they can farm manpower from occupied enemies (now there's a pun!).

You could argue that the game does not model it well (the tech is either too cheap, too expensive, or has the wrong effect). You could argue that countries start with the wrong tech levels. You could even argue that the US should be allowed to implement the historical Braceros program so that it can get extra manpower. But to say that HOI3 doesn't model it is just plain false.

And before anyone says, "But tech isn't the same thing as how farms are organized or run," I'll point out that the effect of the agriculture tech simulates the efficiency of farms as well, not just their level of mechanization.

Yes it does, but that is part of the problem, it models it in a (very) poor way, and we can model it much better with HOI4 I'm hoping. Tech was a very simple solution, that doesn't really reflect real problems/solutions in anyway.

For example China was about 90% rural at the time, and through mechanization/ improved logistics, this number could have dropped significantly allowing for the now industrial revolution going on, and could easily field a 40 million man army if they had to. This would have been impossible in HOI terms because you simply get 5% improvements (and events that increase manpower which I'd like to get away from).

And I would argue that the tech doesn't simulate machanization at all, because by war's end Germany and USSR, and USA have the same manpower tech's, however this would mean that Germany would have been able to field another 2 million+ men if they would have pushed any of the farm collective ideas that USA or USSR did...(which is what the tech is trying to simulate) but this isn't possible.
 

No idea

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I'm not sure the Devs have ever said that IC is a representation of GDP. It wouldn't make sense to do so, since IC is quite literally "industrial capacity."

)

Afaik, pds has never confirmed the ic was based on gdp, but I think they took the 1936 gdp figures and transformed them into IC divided by 2. Sorry, I dont have the figures here. Somebody post that data one or two years ago (the data was for major countries, and, in a separate row, also their colonies). I did some calculus. And you know what? The base ic available for every major in the game is equal to its 1936 gdp divided by two. Exactly (for the gdp of colonies you add just 10% of its gdp divided by two). So, they took the gdp data figures or this is the mother of all conincidences (the only major that didnt fit this rule was the USA, who had far less base ic that its gdp should have given him. Obviously for balance issues they didnt follow thta rule for the USA)

Ps. Anyway, the current system is going out of the window. I dont know what data they will use to calculate how many industrial lines every country has.
 

1alexey

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If anything, it would be great if the economy would have at least something along the lines of:
-More advanced agriculture frees up manpower but requires more fuel and other resources, and requires some of factories committed to making equipment for it.
-Industry having manpower cost, that largely depends on how advanced factories are, but more advanced factories should, again require some resources like more energy and such.

US was producing 75% of world oil production. Germany was having at most 5%. Obviously USA should be able to afford far higher level of mechanization than Germany.
 

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If anything, it would be great if the economy would have at least something along the lines of:
-More advanced agriculture frees up manpower but requires more fuel and other resources, and requires some of factories committed to making equipment for it.
-Industry having manpower cost, that largely depends on how advanced factories are, but more advanced factories should, again require some resources like more energy and such.

US was producing 75% of world oil production. Germany was having at most 5%. Obviously USA should be able to afford far higher level of mechanization than Germany.

Germany was supplying 70% of it's total oil consumption with synthetic oil factories, and with the war they were easily consuming an equal amount of oil as USSR or USA. Obviously yes it would be harder for Germany to reach the level of mechanization, but not impossible.
 

1alexey

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Germany was supplying 70% of it's total oil consumption with synthetic oil factories, and with the war they were easily consuming an equal amount of oil as USSR or USA. Obviously yes it would be harder for Germany to reach the level of mechanization, but not impossible.
You misunderstood, the 5% figure does include both Romanian oil and synthetic oil.
 

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If anything, it would be great if the economy would have at least something along the lines of:
-More advanced agriculture frees up manpower but requires more fuel and other resources, and requires some of factories committed to making equipment for it.

I'd be okay with something like this. This would mean that stealing agriculture 1940 as Nat. China (which I try to accomplish in HOI3) isn't an instant upgrade.

-Industry having manpower cost, that largely depends on how advanced factories are, but more advanced factories should, again require some resources like more energy and such.

I'm not sure if we will get a population in factories mechanic in an HOI game. But keep in mind that one of the IC techs in HOI3 did increase resource usage (in proportion to increased IC). You could easily retool those techs to increase the need for special resources or other stuff.
 

Mr_B0narpte

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How about basing IC, or whatever the feature will be in HoI4, on the military production of nations? Perhaps in comparison to each other - I.e. Say the USA outproduced Germany in WWII in all fields by an average of 3-to-1. So then HoI4 gives the USA 600 IC to Germany's 200IC. Obviously this is complicated by countries being able to industrialise further from 1933/36, but you get my drift. Perhaps even using the military production of nations in just 1936 (or whenever the start year will be) would suffice.
 

Axe99

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How about basing IC, or whatever the feature will be in HoI4, on the military production of nations? Perhaps in comparison to each other - I.e. Say the USA outproduced Germany in WWII in all fields by an average of 3-to-1. So then HoI4 gives the USA 600 IC to Germany's 200IC. Obviously this is complicated by countries being able to industrialise further from 1933/36, but you get my drift. Perhaps even using the military production of nations in just 1936 (or whenever the start year will be) would suffice.

I think this would be a bit simplistic (not having a go, just talking it out :)) - different countries were at different levels of industrial mobilisation for military use in 1936 (or 1939) and every major changed their level of mobilisation radically over the course of the next decade, and the changes were far from uniform. Rather than trying to leverage GDP (which is a pretty rough and ready form of economic accounting in any event, particularly in the 1930s when most women weren't in the workforce in most countries) to calculate potential military production, it'd probably be safer to roll with what actually happened during the war, with sensible 'what-ifs' (ie, the US could go up another notch of mobilisation of there was a real threat of invasion to the mainland). The trickier thing is balancing when different countries can mobilise, and the impact this can have on dissent/national unity (or however this kind of concept is covered in HoI4).