Game gets too easy after 1st 100 years.

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yerm

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Is another thing I thought about it so many times. When a big power snowballs, there is no way to stop it. So I thought a way to fix it. The "threaten" factor. For example, the classical example of France and all the minors around them. There should be new types of "alliances" not exactly as we are used to. If there are 10 minors around France that have a threaten attitude towards them, that minors should be able to form a "confederation", a defensive pact between them against the big bad guy, I mean the possibility to fight a major power on a single front without depending on aggresive expansion.

So if France want to take Liege, Bar, or Aachen they have to fight against all of the dutch minors, the burgundian ones and the emperor in the same time. Is a logical behaviour. If I am a threatened OPM, and my neighbours all also threatened by the same power we should be able to fight united against them. And, it happened a lot of times through our European history. Duchies and Italian minors fighting against France with the help of Castille & Aragon. The "Catholic League" to defend Rome against France. And they were no allies, just they had common interests again a major foe.

So, it should work like Religious League. If I am the emperor, or Castille and I don't want France to expand his power towards east I should be able to help the minors in their confederation to fight against them without wasting "diplomatic relation slots". It should replace the AE system. Minors which existence is seriously threatened by a major power should have mechanisms to fight it involving in it other major powers interested on not having one of them snowballing.

All of this could be handled perfectly by coalitions.

Currently, coalitions are based on attitude and opinion only. This is what needs to change.
 

Mztr44

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If you play as Songhai, Aztec, Cherokee, etc., you will still be at a big disadvantage in the mid 1600s. Maybe by 1800 you can dominate the world but not always depending how the European powers have progressed.

West Africa start is the easiest blob fest ever. Every nation is below the 100% warscore threshold. All you have to do is vassalize a couple of the big guys right at the start and then use them to dominate everyone else. Take the west coast from Mali or Jolof and with exploration you can meet up with colonizers in Caribbean in no time and westernize. World is your oyster at that point, the only thing you won't have is a strong navy until you conquer some coastline to boost your force limit.
 

AurochsAway

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True, and if you add some anti-snowball to the game to made it more interesting, someone start to whine becouse can't do its achievements. Damn achievements.

That's a circular argument. They could easily have made achievements that didn't include conquering the world. The choice to do so was a conscious design decision.
 

gall

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That's a circular argument. They could easily have made achievements that didn't include conquering the world. The choice to do so was a conscious design decision.
It is not as simple as that. Steam achievements are merely suggestions. I doubt removing 3M & WC achievements would have any positive effect. People would try to do them anyway. In every EU x game gamers tried, despite a fact, that it was always tedious and not particularity funny (even in early EU2 - with constant war & assault technique it was pretty fast once player reached 5 LT, but still boring and require a lot of IRL time) in any of games of the series.
 
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Gustav91

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Too easy well kind of it depends on how you play. You can limit yourself for fun. My Westgermany is the single most powerfull nation in the world since 1580s. (Yes I started as Hansa so it was easy) But I decided to only ally one great power, stay merchant republic (no HRE useage more than defence protection). Decided to not Expand outside the German Empires borders. This has keept the fun in I let the Great Powers become Great Powers so in order to stay on top i fight trade wars with Britain, Portugal and Spain constantly I rotate wars so I've been constantly in war for 150 years now. Trade wars with the big Europeans, small conquests in Germany, colonial wars with the colonial powers. Trade route wars in Africa and Asia. So AI still entertains me. :)
 

AurochsAway

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It is not as simple as that. Steam achievements are merely suggestions. I doubt removing 3M & WC achievements would have any positive effect. People would try to do them anyway. In every EU x game gamers tried, despite a fact, that it was always tedious and not particularity funny (even in early EU2 - with constant war & assault technique it was pretty fast once player reached 5 LT, but still boring and require a lot of IRL time) in any of games of the series.

It's as simple as that when the argument I'm responding to is actually directly blaming achievements. It's natural of course that in a conquest game players will try to conquer as much as possible, but Paradox could choose not to endorse this. They have instead said ~0.1% of players should achieve WC, which they've got damn close to judging by steam achievement statistics.