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JMathias

Corporal
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Oct 10, 2014
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I just ran the game once, but didn't play. But, when I ran the game for the second time on Steam, when I choose my nation and click "Play", the game froze before start, and then close the window. I tried to reinstall, but didn't work. My computer is inside the recommended settings for the game, so I don't know what is. I have the complete version of the game, but I turned off a few DLCs. If someone know what is, please help.
 

AndrewT

The Full Monty Python
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Uninstall the game again, but this time manually delete the whole of the documents/paradox/eu4 folder as well, then reinstall from Steam. After the install, run a Steam Verify to confirm it's all in place before running.
 

AndrewT

The Full Monty Python
Moderator
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  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Stellaris: Necroids
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
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  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
Please post a dxdiag.txt (you can delete everything after the end of the "Sound devices" section for brevity) and your Documents/EU4/settings.txt. From your Documents/Paradox/EU4/logs/ directory, post system.log . Open setup.log in notepad and search for 'checksum', post that line only here too please.
 

JMathias

Corporal
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  • Victoria: Revolutions
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  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
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  • Hearts of Iron IV: Together for Victory
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  • Cities: Skylines - Mass Transit
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  • Cities: Skylines - Green Cities
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  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
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  • Europa Universalis IV: Common Sense
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dxdiag:
------------------
System Information
------------------
Time of this report: 10/11/2014, 10:22:43
Machine name: JOÃOMATHIAS
Operating System: Windows 8 Single Language 64-bit (6.2, Build 9200) (9200.win8_gdr.140502-1507)
Language: Portuguese (Regional Setting: Portuguese)
System Manufacturer: SAMSUNG ELECTRONICS CO., LTD.
System Model: 3570R/370R/470R/450R/510R
BIOS: P07RAN.106.130314.ZW
Processor: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz (4 CPUs), ~2.6GHz
Memory: 4096MB RAM
Available OS Memory: 3982MB RAM
Page File: 4550MB used, 3271MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.02.9200.16384 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: Intel(R) HD Graphics 4000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Type: Full Device
Device Key: Enum\PCI\VEN_8086&DEV_0166&SUBSYS_C706144D&REV_09
Display Memory: 1766 MB
Dedicated Memory: 32 MB
Shared Memory: 1734 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: AUO313C
Native Mode: 1366 x 768(p) (60.063Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.2963 (English)
Driver Version: 9.17.10.2963
DDI Version: 11
Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: Thread group
Driver Attributes: Final Retail
Driver Date/Size: 1/16/2013 01:30:42, 12615680 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4226-11CF-6E7C-0CE7B7C2C435}
Vendor ID: 0x8086
Device ID: 0x0166
SubSys ID: 0xC706144D
Revision ID: 0x0009
Driver Strong Name: oem5.inf:5f63e5341859ec8c:iIVBM0:9.17.10.2963:pci\ven_8086&dev_0166&subsys_c706144d
Rank Of Driver: 00E00001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeVC1_IDCT DXVA2_ModeH264_VLD_NoFGT
Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
{BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled


settings:

force_pow2_textures=no
language="l_english"
graphics=
{
size=
{
x=640
y=480
}

min_gui=
{
x=1280
y=720
}

refreshRate=0
fullScreen=no
borderless=no
shadows=no
shadowSize=2048
multi_sampling=4
anisotropic_filtering=0
gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=100.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=100.000000
ambient_volume=50.000000
combat_sound_random=6
mapRenderingOptions=
{
draw_terrain=yes
draw_water=yes
draw_borders=yes

system:

[systemsettings.cpp:198]: System memory: 3984MB
[systemsettings.cpp:200]: CPU speed: 2594MHz
[systemsettings.cpp:207]: Number of processors: 4
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 8 Build: 9200
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: Intel(R) HD Graphics 4000
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: Intel(R) HD Graphics 4000
[gfx_settings.cpp:145]: Graphics driver: igdumd32.dll
[gfx_settings.cpp:146]: Driver version: 2963
[gfx_settings.cpp:161]:


Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4226-11CF-6E7C-0CE7B7C2C435}
VendorId: 32902
DeviceId: 358
SubSysId: -955902899
Revision: 9
DriverVersion.HighPart: 589841
DriverVersion.LowPart: 658323


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 1766MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 8192
[gfx_settings.cpp:236]: MaxTextureHeight: 8192
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[main.cpp:680]: Text database created
[systemsettings.cpp:198]: System memory: 3984MB
[systemsettings.cpp:200]: CPU speed: 2594MHz
[systemsettings.cpp:207]: Number of processors: 4
[systemsettings.cpp:219]: CPU type: x86
[systemsettings.cpp:264]: OS: Windows 8 Build: 9200
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: Intel(R) HD Graphics 4000
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: Intel(R) HD Graphics 4000
[gfx_settings.cpp:145]: Graphics driver: igdumd32.dll
[gfx_settings.cpp:146]: Driver version: 2963
[gfx_settings.cpp:161]:


Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4226-11CF-6E7C-0CE7B7C2C435}
VendorId: 32902
DeviceId: 358
SubSysId: -955902899
Revision: 9
DriverVersion.HighPart: 589841
DriverVersion.LowPart: 658323


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 1766MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 8192
[gfx_settings.cpp:236]: MaxTextureHeight: 8192
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[gfx_settings.cpp:25]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:53]: Graphic Adapters:
[gfx_settings.cpp:58]: 0: Intel(R) HD Graphics 4000
[gfx_settings.cpp:72]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:83]: 2 samples supported.
[gfx_settings.cpp:83]: 4 samples supported.
[gfx_settings.cpp:83]: 8 samples supported.
[gfx_settings.cpp:89]: 16 samples NOT supported, yet set as option. Changing to 2 samples.
[gfx_settings.cpp:98]: Using Adapter [0]:
[gfx_settings.cpp:104]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:144]: Graphics device: Intel(R) HD Graphics 4000
[gfx_settings.cpp:145]: Graphics driver: igdumd32.dll
[gfx_settings.cpp:146]: Driver version: 2963
[gfx_settings.cpp:161]:


Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4226-11CF-6E7C-0CE7B7C2C435}
VendorId: 32902
DeviceId: 358
SubSysId: -955902899
Revision: 9
DriverVersion.HighPart: 589841
DriverVersion.LowPart: 658323


[gfx_settings.cpp:181]: Instancing supported.
[gfx_settings.cpp:229]: Video memory amount: 1766MB
[gfx_settings.cpp:230]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:231]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:232]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:233]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:234]: MaxTextureBlendStages: 8
[gfx_settings.cpp:235]: MaxTextureWidth: 8192
[gfx_settings.cpp:236]: MaxTextureHeight: 8192
[gfx_settings.cpp:237]: Support for Anisotropic filtering found.
[gfx_settings.cpp:240]: Max Anisotropic filtering: 16
[gfx_settings.cpp:241]: Anisotropic filtering set to: 0
[gfx_settings.cpp:245]: Vertex Shader version: 3.0
[gfx_settings.cpp:250]: Pixel Shader version: 3.0
[graphicssettings.cpp:449]: Using multisampling: 4
[graphics.cpp:348]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1000x600
[graphicssettings.cpp:425]: Usable res: 320 200 60
[graphicssettings.cpp:425]: Usable res: 320 240 60
[graphicssettings.cpp:425]: Usable res: 400 300 60
[graphicssettings.cpp:425]: Usable res: 512 384 60
[graphicssettings.cpp:425]: Usable res: 640 400 60
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1280 600 60
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1360 768 60
[graphicssettings.cpp:425]: Usable res: 1366 768 60
[graphics.cpp:389]: Done creating device.
[main.cpp:870]: EU4 Version Jul 31 2014 : 10:48:37
[main.cpp:879]: Creating application...
[main.cpp:925]: Initializing application...
[eu4application.cpp:384]: Initializing application...
[eu4application.cpp:393]: Done initializing application
[eu4application.cpp:398]: Loading cursor...
[eu4application.cpp:469]: Done loading cursor
[eu4application.cpp:471]: Initializing sound...
[eu4application.cpp:501]: Done initializing sound
[eu4application.cpp:503]: Initializing graphics...
[graphicssettings.cpp:449]: Using multisampling: 4
[graphics.cpp:348]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=640x480
[graphicssettings.cpp:425]: Usable res: 320 200 60
[graphicssettings.cpp:425]: Usable res: 320 240 60
[graphicssettings.cpp:425]: Usable res: 400 300 60
[graphicssettings.cpp:425]: Usable res: 512 384 60
[graphicssettings.cpp:425]: Usable res: 640 400 60
[graphicssettings.cpp:425]: Usable res: 640 480 60
[graphicssettings.cpp:425]: Usable res: 800 600 60
[graphicssettings.cpp:425]: Usable res: 1024 768 60
[graphicssettings.cpp:425]: Usable res: 1280 600 60
[graphicssettings.cpp:425]: Usable res: 1280 720 60
[graphicssettings.cpp:425]: Usable res: 1280 768 60
[graphicssettings.cpp:425]: Usable res: 1360 768 60
[graphicssettings.cpp:425]: Usable res: 1366 768 60
[graphics.cpp:389]: Done creating device.
[eu4application.cpp:538]: Done initializing graphics

and in setup.log I didn't find "checksum"
 

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size=
{
x=640
y=480
}
This will never work .. edit that to say AT LEAST 1024x768. Also make refreshRate=60 .
 

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This will never work .. edit that to say AT LEAST 1024x768. Also make refreshRate=60 .
I did this and isn't working

Intel 4000 graphics technically doesn't meet the recommended settings but other people are certainly using it so you should be able to.
Also note your graphics driver is rather old. I believe this is the latest:
https://downloadcenter.intel.com/Detail_Desc.aspx?DwnldID=24329&lang=eng&ProdId=3712
Or is this some form of switchable graphics?
It says that this isn't the right driver
 

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Windows has no idea about what the most recent driver is, forget that. The one we linked is September 2014, and the one you have is January 2013 - not the latest at all.
 

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Did you use the manual process I linked in post #9? That really ought to work.
 

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Step 10 just says "if all is well you will have this dialog
http://i.imgur.com/n4rYh.jpg
at which point it is OK to reboot".

If you don't get that dialog then something is wrong.
 

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It just allow me to choose folders, not files. When I choose the folder where I extracted the files, it just say "Windows determided that the driver software is already installed: Intel (R) HD Graphics 400", and the "close" button
 

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OK then. Get both those driver downloads from Intel and place them someone you will be able to find. Also get Samsung's video driver download (presumably the Jan 2013 one you already have, but newer if they have one) for this machine. Then manually uninstall the Intel video driver, and reboot the machine. It will come up with the default Microsoft video driver. Then try installing that Intel .exe driver, if that fails the .zip as described above, if still no good then the Samsung ones so at least you have an Intel driver installed.
 

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Yes, sometimes the system manufacturer's driver gives a non-standard name to the device so the generic driver doesn't recognize it.
 

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Damn. OK, well there's something else wrong in your machine or Windows then, it's hard to see what though.

In Steam-eu4-properties-local files, click on Browse Local Files. You'll see EU4.exe, right click on that and choose Properties, Compatibility tab, and set it to run as the Admin user, uncheck anything else in there.

Now switch back to Steam and exit it, and double-click on eu4.exe to run it manually. Any different? Any new errors?