• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gorski123

Captain
Feb 28, 2018
330
0
1 and 2a is something I already plan on doing. 2b, I'm 99% sure we already do. Let me open the game and confirm.

Other stuff I want:
  1. Longer wounding times for pilots.
  2. Easier deaths for pilots.
  3. Pilots who hang up their neurohelmets, like Cougar in the beginning of top gun, cuz they've seen too much.
  4. Maybe you need more parts to get a full mech? 5?
Stuff like that. Hopefully with individual toggles like Xcom 2 has, so you can go "default iron man mode" or you can pick and choose. Good news: most of these toggles already exist, they're just not player facing right now.

Good to hear. I am sure many of us would be willing to toggle those switches on your recommendation even though we know HBS has not had time to test them.
 

Zythen1975

First Lieutenant
13 Badges
Mar 5, 2018
296
0
  • Pillars of Eternity
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Age of Wonders III
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Good to hear. I am sure many of us would be willing to toggle those switches on your recommendation even though we know HBS has not had time to test them.

I am hopeful that by the end of my 1st play threw these kinds of things will be released or difficulty mods from the players out. I have no desires to face bullet sponges aka opposing locusts that have more armor then my thunderbolt or be drastically out gunned every mission aka seeing nothing but heavy / assault mechs all game.

But needing a deeper bench both mech and pilot wise, so having more expenses, your equipment more stretched out, people progressing slower. needing more salvage for each new mech all makes the sim part of the game much tighter allowing for a lot less mistakes in the tactical game or you will be quickly running with your c squad and mechs praying to scrape by the next couple of missions to afford to get some mechs back running before you run out of funds and go bankrupt.
 

Spartakus

I'm Spartakus
53 Badges
Feb 22, 2018
1.237
5.036
  • Europa Universalis IV
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings III
  • BATTLETECH
  • BATTLETECH - Initiate of the Order
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
I really hope they reconsider the armor being repaired for 0 cost. From what I've seen in the streams I'm pretty confident that I can take a couple missions up to 1.5 diffiiculty rating before I get internal damage. And that leaves a weird result when I can just take a handful missions with zero time and cost but only profit on my side and then suddenly get meat and metal out of service for weeks as soon as I reach the perfect level of challenge.
 

Kreivi

Sergeant
57 Badges
Feb 27, 2018
74
0
  • Crusader Kings II
  • Pillars of Eternity
  • Majesty 2 Collection
  • Tyranny - Bastards Wound
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Backer
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Magicka
  • BATTLETECH: Season pass
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Rights of Man
  • Leviathan: Warships
  • King Arthur II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
I have watch now 21 (in youtube) CohhCarnage's videos and yes, there are some questions (will put them later) but allso I believe game is not "too" easy for new player.

Sure if you play carefully and specially if you keep grinding long time before starting mainquestline (if you take 100+ half-skull missions if that is possible and just collect huge amount of cash, 20-35T mech parts and make dozens of these light mech ready, same for weapons and other stuff) yes. Game will be boring but then that is time to take a look at mirror and ask if person who did playing would be a part of the problem?

But as we see yes, he did many mistakes but it is easy to see that you lose pilots, mech, weapons and might be in trouble soon and maybe even need to reload or just lose EVERY active pilot and mech in one lance if things go south. That might be impossible to recover (repair/heal, use only few light mech you have in store) untill you run out of c-bills. And this only for 1½-3 skull missions. He did play even better then "normal" totally new player would play. He understand most of the idea of a game and even if he multiple times overheat and keep rushing up he is not a bad (new) player.

Now these questions:

IF you are in danger of losing a mech and pilot and decide to eject pilot what then?
- Can you / enemy manually target things? (Can you use your target computer to scan mech allready "destroyed/powevered down?)
- Can pilot get hurt after pressing "eject"? = in MechForce you might end up ejecting in forest fire, you might die from enemy mech targetting you by machinegun / flametrower or so. If your or random mech explode near your ejected pilot (naturally) that pilot might die.

PPC if I remember right it use plasma from mech core and "shoot" it against enemy making them "hot" and that is one of mainreason why that weapon is allso kind of "hot" to use.
- Was mech core kind of nuclear = when it heat enough it will explode and destroy enything around / blow mech and other big things few hex around and start huge fire?
- IS there difference from manufacturer / size of mech (how much damage exploding core will do)
- Will "other random things" (like having one 100T mech in center which explode, wearing huge amount of rockets, AC20 ammo, having 8 light mech in surrounding hexes and one light mech top of the exploding mech [jumping and making destroying hit]) add up in "chain reaction" <= like in this example might there be first that 100T exploding, taking that jumping 20T with it, then these 2 huge explosions making surrounding 8 light/medium bots to be thrown few hex away, making they save throws and if fumbled maybe shutting down, falling and exploding allso?

When center torso destroy will core explode?
- So is there anything to salvage? (Naturally not in center torso, but head, hands, legs, anything?)
- Will mech in top (if it was jump attack) or hexes around that explosion get head damage and get thrown back?
- Will there be (possible) ice melting, water boiling, forest fires and so on around that explosion?

IF you manage to kill mech keeping it mostly in "one piece" (take off head, heat it enough for multiple falling down and "cooking"/killing pilot inside without exploding core)
- Do you get option for salvage to get "full mech" instead of 1/3 of it? IF yes what it mean (you get mech as it were, weapons, ammo, damage, missing head, missing legs, dead pilot inside and so on?)

Stepping on vechiles destroy them instantly (going melee in mech against tank or so).
- Do that mean EVERY mech, from 20T to 100T?
- Do you salvage anything from destroyed vechile? (If it is "stepped on" vs destroyed other way)
- Do that mean you can target single / big "blobs" of human (infantry) allso? Maybe use flame throwers, small lasers/machine guns against running people?
 

djxput

Sergeant
22 Badges
Feb 28, 2018
73
0
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • BATTLETECH
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Crusader Kings II
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
1 and 2a is something I already plan on doing. 2b, I'm 99% sure we already do. Let me open the game and confirm.

Other stuff I want:
  1. Longer wounding times for pilots.
  2. Easier deaths for pilots.
  3. Pilots who hang up their neurohelmets, like Cougar in the beginning of top gun, cuz they've seen too much.
  4. Maybe you need more parts to get a full mech? 5?
Stuff like that. Hopefully with individual toggles like Xcom 2 has, so you can go "default iron man mode" or you can pick and choose. Good news: most of these toggles already exist, they're just not player facing right now.

It would be great if there were options for those of us that wanted an experience like the "Grey death legion books" - were death and unit destruction were around every corner - rather then a easy grind fest.

Not sure about the best way to implement this would be but as you suggested in the above are some great examples - and others as mentioned in this thread.

This way you can appeal to the masses by having it 'easier' to play settings or Extremely difficult for the vets and those that just love a challenge.

thanks
 

Kreivi

Sergeant
57 Badges
Feb 27, 2018
74
0
  • Crusader Kings II
  • Pillars of Eternity
  • Majesty 2 Collection
  • Tyranny - Bastards Wound
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines Industries
  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Mare Nostrum
  • Age of Wonders III
  • Age of Wonders
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Backer
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris
  • Europa Universalis IV
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Magicka
  • BATTLETECH: Season pass
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Campus
  • Mount & Blade: Warband
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Rights of Man
  • Leviathan: Warships
  • King Arthur II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
For some reason I can not edit my post so let's try make it this way:

IF your mission fail (some your pilots are ejected, some run away) what it mean?
- Is there a way to get "away", or do all pilots be captured / killed?
- Do you lose all mech, these mech you eject from?
- Can you go back (with another lance) and if yes what will happen, you try to resque these pilots from first lance or quest start from beginning and enemy mech/pilots are in 100% health?
 

Chaon

Colonel
17 Badges
Feb 23, 2018
1.044
23
  • Age of Wonders: Planetfall
  • BATTLETECH - Backer
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • BATTLETECH - Beta Backer
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Stellaris
  • Cities: Skylines
  • Crusader Kings II
- When you eject a pilot, your mech is considered destroyed. You will get the mech back and need to rebuild it though. The enemy can't target it.

- Your pilot is not<?> injured by ejecting. I think.

- PPC's don't fire the plasma from your engines. The engines just supplies power for the PPC to fire. It is the generation and containment of the PPC shot that is why it is such a hot weapon.
- Your engines will not explode. They are fusion engines, not fission engines. If containment is lost due to damage, the fusion reaction is shut down, automatically.
- Mechs will not explode and do damage to surrounding mechs. That is stackpoling, from the books, but is not actually part of Battletech.

- When your CT loses structural integrity due to taking enough damage, your mech is considered destroyed. It doesn't explode.
- No.
- No.

- Salvaging mechs will always be in pieces from what we have seen so far. If you take off a head, you will be able to get the max 3 pieces of salvage. (The salvaging techs cut the destroyed mechs up into pieces when collecting them from the battlefield. bad techs.)

- No, stepping on vehicles does not instantly kill them.
- You can salvage the weapons from the vehicles. They are the same weapons as you use in mechs.
- There are no infantry in the game. Yet.
 

Chaon

Colonel
17 Badges
Feb 23, 2018
1.044
23
  • Age of Wonders: Planetfall
  • BATTLETECH - Backer
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • BATTLETECH - Beta Backer
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders III
  • Surviving Mars
  • BATTLETECH
  • Stellaris
  • Cities: Skylines
  • Crusader Kings II
For some reason I can not edit my post so let's try make it this way:

IF your mission fail (some your pilots are ejected, some run away) what it mean?
- Is there a way to get "away", or do all pilots be captured / killed?
- Do you lose all mech, these mech you eject from?
- Can you go back (with another lance) and if yes what will happen, you try to resque these pilots from first lance or quest start from beginning and enemy mech/pilots are in 100% health?

- As far as we know, if you retreat from a mission, it is considered failed and you don't get any salvage but may get some money.
- Your ejected pilots are collected by search and rescue. They are not captured.
- Your injured pilots are also rescued. They are not captured.
- Any destroyed or ejected mechs are salvaged I believe.
- We haven't seen a failed mission yet so we don't know if we can retry the mission.
 

AradoX

Second Lieutenant
65 Badges
Sep 8, 2010
163
76
  • Empire of Sin
  • Age of Wonders: Planetfall
  • 500k Club
  • Crusader Kings II: Way of Life
  • Surviving Mars
  • PDXCON 2018 "The Emperor"
  • PDXCon 2019 "Baron"
  • Hearts of Iron III Collection
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Steel Division: Normandy 44 Deluxe Edition
  • Steel Division: Normandy 44
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Field Marshal
  • Shadowrun Returns
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Colonel
  • VtM - Bloodlines 2 Blood Moon Edition
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Europa Universalis III Complete
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Stellaris Sign-up
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
...
Other stuff I want:
4. Maybe you need more parts to get a full mech? 5?
...

How about you need the exact parts? Like legs, arms and torso for 3 parts... or even left/right legs and left/right arms together with torso and head for an insane 6 piece puzzle-fest?
That would make you very concious about how you target that mech you really want e.g. a left leg of.
Might be frustratingly puzzle-like and too difficult? But also much more realistic.
 

Delta Assault

First Lieutenant
2 Badges
Apr 2, 2018
299
0
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
Another way to up difficulty that I just thought of: get rid of all the ammo protections they've built in. Get rid of 2 crits required to detonate ammo, allow ammo to detonate even if less than half of it is remaining, and allow ammo explosions to spread to neighboring sections.

A lot of the fun of BattleTech when I first played it was experiencing the explosive and definitive end of Mechs with ammo.
 

Timaeus

General
Moderator
32 Badges
Jan 4, 2018
2.472
51
  • BATTLETECH - Initiate of the Order
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • BATTLETECH: Flashpoint
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris
Another way to up difficulty that I just thought of: get rid of all the ammo protections they've built in. Get rid of 2 crits required to detonate ammo, allow ammo to detonate even if less than half of it is remaining, and allow ammo explosions to spread to neighboring sections.

A lot of the fun of BattleTech when I first played it was experiencing the explosive and definitive end of Mechs with ammo.
Can almost guarantee these changes would not happen even in an increased difficulty setting.
 

kvetcha

Captain
13 Badges
Mar 5, 2018
487
1
  • Crusader Kings II
  • Magicka
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Apocalypse
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
I really hope they reconsider the armor being repaired for 0 cost. From what I've seen in the streams I'm pretty confident that I can take a couple missions up to 1.5 diffiiculty rating before I get internal damage. And that leaves a weird result when I can just take a handful missions with zero time and cost but only profit on my side and then suddenly get meat and metal out of service for weeks as soon as I reach the perfect level of challenge.

I believe armor and ammo costs are just abstracted into your monthly upkeep, anyway.
 

djxput

Sergeant
22 Badges
Feb 28, 2018
73
0
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • BATTLETECH
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Crusader Kings II
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
What if also there was a tab to increase monthly costs by double? ... so as mentioned increase chance for pilot death and time to heal and iron man mode ... and make it take more parts for salvage to make a mech and also make it so you dont get free equipment for said mech. Forgot what else was mentioned.
 

Justme2

Corporal
2 Badges
Feb 28, 2018
46
0
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
I watched the first three episodes of Cohh's streams on Battletech. One thing he said and I am paraphrasing this here:

" I played MWO a couple of times with a experienced friend. The people playing MWO have there mechs maximized for efficiency and enjoy crushing noobs who come to play. It is rough".

With that assessment from a streamer it is easy to see why this game seems easy to some players. I bet MWO has a very strong core of players but never any new players willing to sign up. You have no chance for a learning curve sense you are seen by the MWO community as fresh meat to kill. This game was meant to have the ability to introduce new people to the Battletech community. Most people do not understand mech customization and LOS rules, etc. etc. etc. This game will hopefully increase the battletech community and beathe life into game sales.

I admit that there are a number of things that I would like seen changed. CT destruction equals loss of mech. Armor and ammo need to be bought. Stock rebuilds need to be entered into the rebuild task list. But for the developers, the most important concern is to increase the battletech community and hopefully get the game back into hobby and game shops. It is hard to find places where battletech is being played. The playing core needs to be built up more.
 

Fox the Apprentice

Major
21 Badges
Feb 26, 2018
529
0
  • Shadowrun Returns
  • Stellaris: Necroids
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Stellaris: Lithoids
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
Well I can just say the difficulty and lack of ability to increase it has reduced my interest in playing it and I am feeling better about not pre ordering. Might wait for a big sale
The game gets harder as it goes on, judging from Cohh's streams. Let's not judge the game prematurely.

I'm just asking you to wait for the initial game reviews before judging. Give the game a fair chance.
 

djxput

Sergeant
22 Badges
Feb 28, 2018
73
0
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH - Backer
  • BATTLETECH - Beta Backer
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • BATTLETECH
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Crusader Kings II
  • Magicka
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
Well I can just say the difficulty and lack of ability to increase it has reduced my interest in playing it and I am feeling better about not pre ordering. Might wait for a big sale

Well Im still glad I KS it - just would like a challenging game. And hope the devs put it in automatically instead of having to mod it in.
 

HF22

First Lieutenant
7 Badges
Feb 22, 2018
279
0
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • BATTLETECH
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Well Im still glad I KS it - just would like a challenging game. And hope the devs put it in automatically instead of having to mod it in.

Sounds like the post-launch ironman mode should provide that.

No harm in enjoying the story & exploring the content in the first playthrough or so at launch while waiting for in success DLC/patches/expansions.
 

Mojo Amok

Captain
43 Badges
Feb 23, 2018
474
0
  • Crusader Kings II
  • Pillars of Eternity
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Way of Life
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • BATTLETECH
  • BATTLETECH - Backer
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • BATTLETECH - Beta Backer
  • Stellaris: Synthetic Dawn
Well Im still glad I KS it - just would like a challenging game. And hope the devs put it in automatically instead of having to mod it in.

I'm sure the Devs will put it in before too long (especially seeing the posts from HBS_Adarael yesterday), but the mods will be out faster. Some of the important toggles are already in the files, it's just that there's no in-game UI for it (again, according to HBS_Adarael from yesterday).