I have watch now 21 (in youtube) CohhCarnage's videos and yes, there are some questions (will put them later) but allso I believe game is not "too" easy for new player.
Sure if you play carefully and specially if you keep grinding long time before starting mainquestline (if you take 100+ half-skull missions if that is possible and just collect huge amount of cash, 20-35T mech parts and make dozens of these light mech ready, same for weapons and other stuff) yes. Game will be boring but then that is time to take a look at mirror and ask if person who did playing would be a part of the problem?
But as we see yes, he did many mistakes but it is easy to see that you lose pilots, mech, weapons and might be in trouble soon and maybe even need to reload or just lose EVERY active pilot and mech in one lance if things go south. That might be impossible to recover (repair/heal, use only few light mech you have in store) untill you run out of c-bills. And this only for 1½-3 skull missions. He did play even better then "normal" totally new player would play. He understand most of the idea of a game and even if he multiple times overheat and keep rushing up he is not a bad (new) player.
Now these questions:
IF you are in danger of losing a mech and pilot and decide to eject pilot what then?
- Can you / enemy manually target things? (Can you use your target computer to scan mech allready "destroyed/powevered down?)
- Can pilot get hurt after pressing "eject"? = in MechForce you might end up ejecting in forest fire, you might die from enemy mech targetting you by machinegun / flametrower or so. If your or random mech explode near your ejected pilot (naturally) that pilot might die.
PPC if I remember right it use plasma from mech core and "shoot" it against enemy making them "hot" and that is one of mainreason why that weapon is allso kind of "hot" to use.
- Was mech core kind of nuclear = when it heat enough it will explode and destroy enything around / blow mech and other big things few hex around and start huge fire?
- IS there difference from manufacturer / size of mech (how much damage exploding core will do)
- Will "other random things" (like having one 100T mech in center which explode, wearing huge amount of rockets, AC20 ammo, having 8 light mech in surrounding hexes and one light mech top of the exploding mech [jumping and making destroying hit]) add up in "chain reaction" <= like in this example might there be first that 100T exploding, taking that jumping 20T with it, then these 2 huge explosions making surrounding 8 light/medium bots to be thrown few hex away, making they save throws and if fumbled maybe shutting down, falling and exploding allso?
When center torso destroy will core explode?
- So is there anything to salvage? (Naturally not in center torso, but head, hands, legs, anything?)
- Will mech in top (if it was jump attack) or hexes around that explosion get head damage and get thrown back?
- Will there be (possible) ice melting, water boiling, forest fires and so on around that explosion?
IF you manage to kill mech keeping it mostly in "one piece" (take off head, heat it enough for multiple falling down and "cooking"/killing pilot inside without exploding core)
- Do you get option for salvage to get "full mech" instead of 1/3 of it? IF yes what it mean (you get mech as it were, weapons, ammo, damage, missing head, missing legs, dead pilot inside and so on?)
Stepping on vechiles destroy them instantly (going melee in mech against tank or so).
- Do that mean EVERY mech, from 20T to 100T?
- Do you salvage anything from destroyed vechile? (If it is "stepped on" vs destroyed other way)
- Do that mean you can target single / big "blobs" of human (infantry) allso? Maybe use flame throwers, small lasers/machine guns against running people?