Eh. The transportation is a contract clause, not universal. [Game mechanic wise, it's a breadcrumb so the player doesn't get stuck in a low-paying system]Never thought I'd have to say this on a paradox board of all places, but I'm asking for the ability to mod, not arguing the philosophy of the correct fixed difficulty point. Set the values of armor repair cost and time to 0, fine, but let me change them if I want to struggle.
The campaign is giving this Merc company free jumpship transportation on demand (in the Periphery 0_o ), free ammo as long as they don't run the bins dry, and infinite instant free armor when their opponents can't afford to fully armor their mechs. That's 3 of their biggest expenses covered by magic immersion breaking mechanics I want to be able to mod.
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The other two I just chalk up as built into the maintenance costs for the mech.