Does anyone know if there will be a way to adjust the game difficulty such as RECRUIT, NORMAL, VETERAN & HARDCORE?
No such difficulty settings will be in the game.Does anyone know if there will be a way to adjust the game difficulty such as RECRUIT, NORMAL, VETERAN & HARDCORE?
So overall we can expect an average level of difficulty in a strategy game to complete the game?But it's also assumed that the single player campaign missions will increase in difficulty, so if you want to complete the campaign you'll have to keep taking more difficult missions just to prepare for them. You're not going to defeat the final "boss" mission with 4 Locusts.
They did talk about an iron*player* mode, but that has been pulled out of the upcoming release. Not sure if this included a change in difficulty.Hm, been a very long time since I seen/played a game released without difficulty settings. Be interesting to see how that is recieved overall.
The kickstarter update said “a feature that wasn’t a Kickstarter commitment but that we talked about online a bunch is Ironman Mode. Unfortunately, that won’t make it in for launch but we’d love to add it later.”They did talk about an iron*player* mode, but that has been pulled out of the upcoming release. Not sure if this included a change in difficulty.
They did talk about an iron*player* mode, but that has been pulled out of the upcoming release. Not sure if this included a change in difficulty.
To expand on this:The developers explained that they didnt do multiple difficulties because they didn’t have the capacity to test and balance the whole campaign multiple times on multiple difficulties, but the community will help fill this vacuum. I bet Amechwarrior will have difficulty-changing mods as soon as day 1. In the beta he built and regularly maintained mod packs that made the AI much smarter, among other things.
While the developers don’t “officially” support modding, they went out of their way to put just about everything into easy-to-understand json files so they’re easy to tweak with no need for technical skills
I am in the same boat... but as I hear HBS describe it, when I am feeling up for a challenge, my MechWarriors are healthy and Mechs are Fully Mission Capable (FMC) I can get ambitious and take a string of higher rated Contracts. Then if later that night I am pressed for time and want to get in a quick lower rated contract, I can do so.Hm, been a very long time since I seen/played a game released without difficulty settings. Be interesting to see how that is recieved overall.
You don't have to "complete" the game at all, if you don't want to.
YesMaybe a silly question but: do that mean you can keep on playing "as long as you want to"? I am personally thinking of game like MechForce (in Amiga time) what I play around 3 year. So you can keep on running and playing (contant new flood of random generated mercenary quest) as long as you want to for decades if you just have computer and system which support the game? Naturally you might get bored, have in the end all mech warriors maxed out (skills) and all possible items bought but still.
YesMaybe a silly question but: do that mean you can keep on playing "as long as you want to"? I am personally thinking of game like MechForce (in Amiga time) what I play around 3 year. So you can keep on running and playing (contant new flood of random generated mercenary quest) as long as you want to for decades if you just have computer and system which support the game? Naturally you might get bored, have in the end all mech warriors maxed out (skills) and all possible items bought but still.
Hm, been a very long time since I seen/played a game released without difficulty settings. Be interesting to see how that is recieved overall.
Yes. The only way to lose the game is to go bankrupt, so the only way to "win" the game is to say "okay, that's enough BATTLETECH for me" before going bankrupt.Maybe a silly question but: do that mean you can keep on playing "as long as you want to"?
I think anyone that gives little to no thought about what 'Mechs to pick for a mission or how they are controlled on the battlefield will fail spectacularly. It might be just me, but the AI in beta seemed quite able to take out someone who just moves his 'Mechs around willy-nilly.A shame about no difficulty settings. This means that its almost certain that the campaign will be made in such a way that any casual player or game journalist would be able to "beat the game" without giving much thought to which mechs to pick for a mission or how to command them, where to invest his resources etc. so it would be too easy for players who will actually use their brain a littile bit while playing. Meh. MechCommander 2 again?
Not quite. The ratings are about risk/reward, but they are also about difficulty. A higher-rated contract is more difficult, hence riskier, and with more reward than a lower-rated contract. I fully expect to have to go to lower-rated contracts from time to time when my best 'Mechs are undergoing repairs.About the "pick the harder contracts" thing: its almost the same as saying "well you can drop with two mechs instead of four if the game is too easy". The player should be thinking about risk\reward when considering which contract to pick, not about wheter the mission would be too boring or not.