I'm a huge fan of this game and I appreciate the effort your studio have put into it. I like the thorough approach you hold on to: historicity of every aspect, variability in gameplay, in mechanics etc. And of course, by the following I do not mean to say that the game is bad or poorly designed. It's just a piece of advice how you can improve it and expand the range of potential players.
First, I should admit that the game leaves me frustrated every time I play it. Usually I choose major countries such as Ottomans or Portugal and very easy difficulty. Every time I end up with war being declared by every single neighbour. It seems impossible to conquer the world with such mechanics as AE and too high annexation cost. Plus, it seems unhistorical that country which is fully occupied by player cannot be annexed within one war. For example, in real history Ottomans annexed Mamluks just within 2 years, but the game demands at least 4-5 wars with several truces between them to do that. Thus, the conquest of Mamluks extends to at least 1 century. So, there are too many parameters artificially keeping a player away from expansion.
Second, I think that the game surely needs an easier mode for players who don't want to spend a lot of time learning how to play it because they study or/and work a lot (as me). This could be done, for example, by adding super easy difficuty or changing very easy's settings. Current bonuses are surely not enough to make game more comfortable to play for non-hardcore gamers. Plus, there are players who don't see overcoming difficulties as the main source of enjoyment. Yes, the mostly widespread type of player is achiever (obviously, players who see achievements as the main source of enjoyment), but there are people who like exploring more than anything else. Well, I think, I'm that kind of person and I don't like when the game puts too much pressure to me. Usually if any game is too difficult, I use cheats to avoid this pressure or just stop playing the game. But it only works well with action/FPS type of games which have plot.
And the opposite, in case of EU4 just making infinite amount of money or manpower has the same effect as previously described pressure: players just loose interest. So, there's need to be a balanced setting for non-hardcore players.
Which parameters do I propose to change? Except AE and annexation cost I mentioned above, I think it would be better to add small buffs to such things as income, core-creation cost, manpower per month, manpower limit, raising governing capacity, simplifying battle parameters' system etc. for player.
I hope you will consider this and add the following features for players who don't find enjoyment in challenging games. Thank you for your attention!
First, I should admit that the game leaves me frustrated every time I play it. Usually I choose major countries such as Ottomans or Portugal and very easy difficulty. Every time I end up with war being declared by every single neighbour. It seems impossible to conquer the world with such mechanics as AE and too high annexation cost. Plus, it seems unhistorical that country which is fully occupied by player cannot be annexed within one war. For example, in real history Ottomans annexed Mamluks just within 2 years, but the game demands at least 4-5 wars with several truces between them to do that. Thus, the conquest of Mamluks extends to at least 1 century. So, there are too many parameters artificially keeping a player away from expansion.
Second, I think that the game surely needs an easier mode for players who don't want to spend a lot of time learning how to play it because they study or/and work a lot (as me). This could be done, for example, by adding super easy difficuty or changing very easy's settings. Current bonuses are surely not enough to make game more comfortable to play for non-hardcore gamers. Plus, there are players who don't see overcoming difficulties as the main source of enjoyment. Yes, the mostly widespread type of player is achiever (obviously, players who see achievements as the main source of enjoyment), but there are people who like exploring more than anything else. Well, I think, I'm that kind of person and I don't like when the game puts too much pressure to me. Usually if any game is too difficult, I use cheats to avoid this pressure or just stop playing the game. But it only works well with action/FPS type of games which have plot.
And the opposite, in case of EU4 just making infinite amount of money or manpower has the same effect as previously described pressure: players just loose interest. So, there's need to be a balanced setting for non-hardcore players.
Which parameters do I propose to change? Except AE and annexation cost I mentioned above, I think it would be better to add small buffs to such things as income, core-creation cost, manpower per month, manpower limit, raising governing capacity, simplifying battle parameters' system etc. for player.
I hope you will consider this and add the following features for players who don't find enjoyment in challenging games. Thank you for your attention!
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