Just was watching Sid Meier's presentation at GDC http://gdc.gamespot.com/story/6253256/meier-on-crafting-the-epic-journey-full-keynote-video-inside and while I think he is out of touch on a few topics most of what he says makes sense. You can see some of the examples with HoI3 and it seems Paradox did learn alot of things from that experience that are already being affected in Vicky 2.
Personally I think a greater number of difficulty levels would help make games have more of a learning curve with also rewarding the learning by giving more challenges but since most developers decide the budget doesn't need to waste money on the few hard core players that will learn all the details of the game mechanics and give 3 difficulty levels if any very few games provide real challenge once the game is learned. The vast majority of people play a game once or twice then move on to the next game and will not put up with a game that is difficult from the start.
Of course most Paradox games are having a much steeper learning curve than an the average game and I think that tends to make people who put the investment of time to learn everything really cry out more for some challenge once they mastered most of the mechanics so Paradox has an interesting challenge there.
I have definitely noticed though that people complain alot less about getting slaughtered in multiplayer against other humans(not that they don't complain, just less) but if the AI somehow beats them in a way which is not clear- the common assumption is the AI "cheated" and people can get very angry about that when they convince themselves they couldn't have lost any other way.
Personally I think a greater number of difficulty levels would help make games have more of a learning curve with also rewarding the learning by giving more challenges but since most developers decide the budget doesn't need to waste money on the few hard core players that will learn all the details of the game mechanics and give 3 difficulty levels if any very few games provide real challenge once the game is learned. The vast majority of people play a game once or twice then move on to the next game and will not put up with a game that is difficult from the start.
Of course most Paradox games are having a much steeper learning curve than an the average game and I think that tends to make people who put the investment of time to learn everything really cry out more for some challenge once they mastered most of the mechanics so Paradox has an interesting challenge there.
I have definitely noticed though that people complain alot less about getting slaughtered in multiplayer against other humans(not that they don't complain, just less) but if the AI somehow beats them in a way which is not clear- the common assumption is the AI "cheated" and people can get very angry about that when they convince themselves they couldn't have lost any other way.