Originally posted by C444Lockhart
i know it's silly arguing over semantics..
but i prefer a game that is historically realistic
as opposed to historically accurate.
where the definition of accurate is : "In exact or careful conformity to truth, or to some standard of requirement, the result of care or pains; free from failure, error, or defect; exact; as, an accurate calculator; an accurate measure; accurate expression, knowledge, etc."
and the definition of realistic being: "aware or expressing awareness of things as they really are, Of or relating to the representation of objects, actions, or social conditions as they actually are"
The difference that matters to me is this: if the game were completely and absolutely "historically accurate" then it would basically be a situation where things would always play out exactly the same every time, just as they had happened in history.. a game that is "historically realistic" has the possibility of following the same scenario as history actually played out.. it also allows believable what-if possibilities.
i am not nit-picking here simply for the fun of it.
it is important that we as the players feel that what we do makes a difference. that's the whole point of this style of game.. ..what would have happened if I was in control of Texas? And more importantly, how much can i change the course of history?
I think you have hit the nail on the head. We're looking for realism in the long 19th Century context, not accuracy. The ACW need not start in the spring of 1861. It should however, be fought unless the US player does something dramatically quasihistorical to prevent it. The wars of Italian and German unification ought to happen as does the dismantling of the Ottoman empire in the Balkans.
But I will be disappointed in mid 19th century Europe degenerates in the 15th century of EU2.
What is important is that the link between policy and public opinion becomes solid. This is the Age of Nationalism and Liberalism, of great passions and the belief in the inevitability of progess.
In fact, I believe that accumulated prestige rather than territory should be the major component of the VP score. While I know that WC with Liberia must be an option, I also believe that it should be possible for Switzerland to act historically and still win the game on points.
And Johan will of course design the game so that he can create the United States of Texas in the Americas.