Game Design Flaw - CS and Westernization

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Sir-Rogers

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So I just attemped the Najd achievement.

By the time I can westernize I got about 100 provinces. Westernization! Yes I thought, that's already about 150 years into the game I think, getting a stable and large nation wasn't easy.

Westernization was going smooth until rebels started spawning, and due to the recent changes that meant they started taking provinces in 30day intervals, laying waste to my westernization process. I had to concede to the rebels.

Even if I would've had the army to match them, the instantwin sieges on non-fort provinces is already a huge setback.

With 5 rebels spawning at the same time, sized at 12 units, removing 100 points per province that can reduce your westernization process from 50% to 0% within 2 months. I only had the means to maintain a single army of around 20-24units, and we cant build forts on every single province, that's not economically viable.

Basically that means for larger nations westernization is broken now with CS? I had to abort and didn't even want to attempt it a second time.
 
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Sir-Rogers

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The OP doesn't understand how to effectively utilize the new fort mechanic. That is the issue.

removed - Had a dad

I clearly stated that my post is only relevant for countries with an unfortunate position.

Not part of this discussion topic is the fact, as some people stated, that there may be some bugs with the new systems, rebel instataking provinces. I think I've seen that happen, but I can't confirm it at this moment.
 
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Sir-Rogers

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As for the whole OP is a noob style of coy and demeaning responses suggesting that a Najd jihad run should have forts blanketing every province... no. Stop, just no. This is an Arabian position that is necessarily going to cover garbage land; it is not reasonable to expect this MUST be blanketed in complete fort coverage 24/7.

Thank you. At least one person that appreciates the issue at hand. This is a game design issue for this certain case, someone would have to look over it.

One thing I could think of would be to make the fort cost relative to the wealth/development of the province? This would allow starts like Najid to have forts covering provinces without going bankrupt. Or maybe rebel mechanics need a lookover. Again it's really an issue for nations that want to/need to build wide and have to westernize, as all other rebels and events can be controlled well enough.
 

Sir-Rogers

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Same for Caucasus and Persia: dirt-poor mountain provinces with minimum slots for buildings. Covering those provinces with mothballed (!!!) forts will make you bankrupt already.

I think the forts can add some nice gameplay changes though I have my doubts - will need more playtime to test and see.

The thing is they are very expensive to build, so making it mainly a game element for more developed nations. However with the new mechanics without every province now having a free fort and the rebel spawn mechanics from westernization ( I never have issues with religious or other rebels, since the patch that you can now control them for monarch points, and have an overview instead of them being MTTH events )

Either reworking the rebel spawns from westernization and the instant capture bugs and keeping forts as they are could do the trick, or making forts cheaper for poor regions.
 

Sir-Rogers

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Here is my future colonial empire. I know that those forts are situated terribly, but I can't just remove 2 or 3 forts and build 1 or 2 instead since I have no money at all.

Honestly the way I deal with that is by razing forts in my developed regions and keeping the ones in newly conquered regions that have predictable rebels. Mothballing the fort only reduced the cost by 50%, that's still 50% too much for a dirt poor region. I also reduce army morale to nothing whilst not at war or having to fight imminant rebels, and then ramp it up to full just before I do.

With 8.50 in mothballed forts you're in way over your head. I really only use forts against rebel spawns, as your armies will be in the direction of your war oponent, as coalitions aren't that much of a problem in the arab world as they would be in the richer regions, so you generally have a war facing one way only. The 5 you got facing Persia you can remove the front two forts. Then I'd remove your central region ones and the ones facing the Ottomans unless you're planning on engaging them, which I don't think you do. Or unless you have rebels here, etc etc. You know your game better than anyone else. I'd just say get rid of forts where you don't have rebels or where they aren't facing an agressor that is likely to wardec you on their own terms.
 

Sir-Rogers

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100 almost worthless provinces means I'm stuck with no advisors - lvl1 advisors at most, putting me behind in tech/economical development and what not.

Westernization is needed to overcome the tech/wealth gap between myself and that of future conquests.

Will attempt another Najid game again after rebel bugs from the new patch have been fixed and maybe the fort system has been reviewed, I went on other conquests for the time being.