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kophysty

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May 7, 2015
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Hi guys, help me please, what of my mods can cause this problem?

Or how I can manage it from myself? Problem is that I installed only theme mods and a lot of accets of buildings, so It's imposible to find out what of them do this except turning all of it off.

Many thanks for help!

PS It look like only my save game crushed because new game started ok and it is very sad.
So the new question is: how i can manage what of mod cause the crush and have I have a chance to reestablish my savegame?

Output log: https://yadi.sk/i/WxWAEmHFhuqiS

4fe0491cdb384b669693f400f65efbfd.png
0940f6c31fae42bfb55b747e27991c48.jpg
 
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rizla7

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Aug 27, 2014
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  • Europa Universalis IV
at TreeManager.SampleSmoothHeight
at CameraController.CalculateCameraHeightOffset
at EnhancedZoom.EnhancedZoom

at NetManager.RayCast
at EnhancedZoom.EnhancedZoom

at BuildingManager.UpdateColorMap

at MessageManager.GetRandomResidentID
at UnlockManager.CheckMilestoneImpl

at TerrainGen.Loader

at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled

A1. seems to be enhanced zoom mod, or possibly conflict with some tree mod

A2. conflict with precision engineering and enhanced zoom mod? since raycast has snapElevation as parameter, but probably has nothing to do with snapDirection of precisioneng mod. no idea.

B. not sure, maybe the no purple mod? ot something else that changes building properties

C. some unlock mod, or building information tool? something else dealing with milestones/unlocks/population.

D. generic error on unload

E. some ui component toggle button

hard to make sense of it bcs of all the enhancedzoom spam, need to cut that clutter out, figure out whats causing it. oh there's more:

at PrefabCollection`1[BuildingInfo].InitializePrefabs
at PrefabCollection`1[PropInfo].InitializePrefabs
at PrefabCollection`1[TreeInfo].InitializePrefabs

er yea, not sure which prefab that is.

but a bunch of the assets have issue associated with them, but they may not be fatal. such as:

Mesh.vertices is too large, Mesh.normals is out of bounds, Mesh.tangents is out of bounds, Mesh.uv is out of bounds, Mesh.colors is out of bounds, Failed setting triangles,LOD vertex count high, LOD has no base, etc...

Loading custom asset DrGrande Arch, Paris(60%scale) from 'Grande Arche' <- that one seems to have a bunch of d3d11 issues.

https://forum.paradoxplaza.com/foru...-solve-menu-lag-incompatible-mod-list.856732/

read that sticky too
 
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