I'm in a Brunswick game (ironman), and my current save is on July 31, 1602. Whenever I load this, it crashes as soon as the date switches to August 1.
There's also a "Conversion Complete" event popup by a Center of Reformation (no more provinces to convert), I tried disabling this, but it didn't help.
The error.log is showing a bunch of "Entity state not found" errors:
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_protestant, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_protestant, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_protestant, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_reformed, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_reformed, State: idle
Any idea how to fix this?
There's also a "Conversion Complete" event popup by a Center of Reformation (no more provinces to convert), I tried disabling this, but it didn't help.
The error.log is showing a bunch of "Entity state not found" errors:
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: tradenode_terrain, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_protestant, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_protestant, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_protestant, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_reformed, State: idle
[pdx_entity.cpp:2545]: Entity state not found. Entity: reformation_reformed, State: idle
Any idea how to fix this?