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Game crashes when resigning, or switching from one save to another

When resigning from a game, or switching from one save to another on the nation selection screen, my game crashes about 50% of the time. I can still start a new game.

Problem did not occur in the last patch (beta patch before 1.103), which was the last time I played CK2.

I am using the Steam version of the game and have all the gameplay DLCs (Old Gods, Sunset Invasion, Sword of Islam, Republic, Legacy of Rome).
 
Last edited:

IcratoX

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Hi Xwarq,

Could you please post the logs of the game?

  • Go to '..\Documents\Paradox Interactive\Crusader Kings II\'
  • Open settings.txt, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE] tags
  • Go to '..\Documents\Paradox Interactive\Crusader Kings II\logs\'
  • Open errors.log, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE] tags
  • Open system.log, copy and paste the entire text between [NOPARSE]
    Code:
    [/NOPARSE] tags
  • Open setup.log, search for the line with "checksum", copy and paste this entire line into your next reply

You can copy the line below and paste the text between the orange tags.
Code:
[COLOR="#FFA500"][NOPARSE][CODE][/NOPARSE][/COLOR]paste text here...[COLOR="#FFA500"][NOPARSE]
[/NOPARSE][/COLOR][/CODE]
 

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Tried to recreate it. Turns out the Exit to Menu crash was just my computer.

The save-switching crash, however, was real. It appears to happen when I switch from one save to another, while the first save is loading, and the second save is fairly large (it didn't happen when I switched between two newly created games).

The game appears to crash before it can record anything in error.log, though.

settings.txt
Code:
gui=
{
	language=l_english
	has_set_language=yes
}
graphics=
{
	size=
	{
		x=1920
		y=1200
	}

	refreshRate=60
	fullScreen=yes
	shadows=no
	shadowSize=2048
	multi_sampling=0
	anisotropic_filtering=0
	gamma=50.000000
}
sound_fx_volume=73.000000
music_volume=0.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=45.000000
ambient_volume=48.000000
mapRenderingOptions=
{
	draw_terrain=yes
	draw_water=yes
	draw_borders=yes
	draw_trees=yes
	draw_rivers=yes
	draw_postfx=yes
	draw_sky=yes
	draw_bloom=no
	draw_tooltips=yes
	draw_hires_terrain=no
	draw_citysprawl=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer="MrHuman"
lasthost=""
serveradress="diplomacy.valkyrienet.com"
autosave="HALFYEAR"
difficulty="VERY_EASY"
outliner=
{
	1 2 3 4 5 6 7 9 13 }
outliner_open=no
windowmovetime=0.200000
disable_wikipedia_links=no
nudge_allowed=no
dont_track_data=yes
has_made_data_tracking_choice=yes
hints=no
old_gods_pagan_hint_forced=yes
old_gods_non_pagan_hint_forced=yes
disabled_hints=
{
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 }
autosaves_to_keep=0
low_res_textures=no
force_pow2_textures=no
custom_mapmodes=
{
1 3 4 19 20 }

error.log
Code:
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.

system.log
Code:
[systemsettings.cpp:203]: System memory:   0MB
[systemsettings.cpp:205]: CPU speed:       2399MHz
[systemsettings.cpp:212]: Number of processors: 4
[systemsettings.cpp:223]: CPU type: x86
[systemsettings.cpp:255]: OS: Windows Vista Service Pack 2    Build: 6002
[gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:50]: Graphic Adapters: 
[gfx_settings.cpp:55]: 	0: NVIDIA GeForce GTX 660 Ti
[gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:80]: 	2 samples supported.
[gfx_settings.cpp:80]: 	4 samples supported.
[gfx_settings.cpp:80]: 	8 samples supported.
[gfx_settings.cpp:95]: Using Adapter [0]:
[gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:145]: Graphics device: NVIDIA GeForce GTX 660 Ti
[gfx_settings.cpp:146]: Graphics driver: nvd3dum.dll
[gfx_settings.cpp:147]: Driver version: 1106
[gfx_settings.cpp:162]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-52C3-11CF-A05F-64601CC2C435}
VendorId:	4318
DeviceId:	4483
SubSysId:	1080637506
Revision:	161
DriverVersion.HighPart:	589842
DriverVersion.LowPart:	853074


[gfx_settings.cpp:182]: Instancing supported.
[gfx_settings.cpp:197]: Video memory amount: 4042MB
[gfx_settings.cpp:198]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:201]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:202]: MaxTextureBlendStages: 8
[gfx_settings.cpp:203]: Support for Anisotropic filtering found.
[gfx_settings.cpp:206]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:207]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:211]: Vertex Shader version: 3.0
[gfx_settings.cpp:216]: Pixel Shader version: 3.0
[main.cpp:499]: CK2 Version Jul  4 2013 : 12:48:00
[main.cpp:500]: Commandline: 
[internationalizedtext.cpp:1234]: Create table
[internationalizedtext.cpp:1236]: Create text database
[main.cpp:527]: Text database created
[main.cpp:545]: Creating application...
[main.cpp:578]: Initializing application...
[ck_application.cpp:574]: Initializing application...
[ck_application.cpp:578]: Done initializing application
[ck_application.cpp:586]: Loading cursor...
[ck_application.cpp:636]: Done loading cursor
[ck_application.cpp:639]: Initializing sound...
[ck_application.cpp:674]: Done initializing sound
[ck_application.cpp:676]: Initializing graphics...
[graphicssettings.cpp:422]: Not using multisampling.
[graphics.cpp:169]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=yes
	RefreshRate=60
	Resolution=1920x1200
[graphicssettings.cpp:387]: Usable res: 1024 768 60
[graphicssettings.cpp:387]: Usable res: 1024 768 75
[graphicssettings.cpp:387]: Usable res: 1152 864 75
[graphicssettings.cpp:387]: Usable res: 1280 720 60
[graphicssettings.cpp:387]: Usable res: 1280 720 75
[graphicssettings.cpp:387]: Usable res: 1280 720 59
[graphicssettings.cpp:387]: Usable res: 1280 768 60
[graphicssettings.cpp:387]: Usable res: 1280 768 75
[graphicssettings.cpp:387]: Usable res: 1280 800 60
[graphicssettings.cpp:387]: Usable res: 1280 800 75
[graphicssettings.cpp:387]: Usable res: 1280 960 60
[graphicssettings.cpp:387]: Usable res: 1280 960 75
[graphicssettings.cpp:387]: Usable res: 1280 1024 60
[graphicssettings.cpp:387]: Usable res: 1280 1024 75
[graphicssettings.cpp:387]: Usable res: 1360 768 60
[graphicssettings.cpp:387]: Usable res: 1600 900 60
[graphicssettings.cpp:387]: Usable res: 1600 1024 60
[graphicssettings.cpp:387]: Usable res: 1600 1200 60
[graphicssettings.cpp:387]: Usable res: 1680 1050 59
[graphicssettings.cpp:387]: Usable res: 1680 1050 60
[graphicssettings.cpp:387]: Usable res: 1920 1080 59
[graphicssettings.cpp:387]: Usable res: 1920 1080 60
[graphicssettings.cpp:387]: Usable res: 1920 1200 59
[graphicssettings.cpp:387]: Usable res: 1920 1200 60
[graphics.cpp:210]: Done creating device.
[ck_application.cpp:706]: Done initializing graphics
[main.cpp:581]: Running application...

setup.txt
Code:
[ck_application.cpp:959]: Checksum is 1.103 (WQLL)    -310052544
 

IcratoX

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That save you are trying to reload, is it only for that specific save, or does it also happen to other save games? If it is that save only, you might want to upload it to a file hosting site so it can be checked whether or not it is a bug in that save.
 

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No, it's multiple save games, all the ones I made before I posted this thread. I guess it's because they were from 1.102 or 1.103 beta, and I re-saved them into 1.103 without unpausing.

I guess this doesn't seem to be too much of a problem any more though. I can still select them if I haven't loaded any saves beforehand. And it's only those 1.102 to 1.103 converted saves (I started a new game in 1.103, played for a while, and the save does not crash even if I loaded another one beforehand).

If this reoccurs I'll post again but it seems to have just been saves that were started in 1.102 so it's probably not worth investigating.

Anyway, thanks for responding.
 

IcratoX

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