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Dr.Jonas

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Jan 12, 2019
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Hello there!

As the title says, my game keeps crashing on the same date (2385, 02, 01).

I have no mods and all expansions (apart from humanoids).

I have tried all sorts of tricks: Verifying files, turning down graphics, running as administrator, looking in the error log (where a few files apparently are behaving wierd?):

Error log:
[22:02:07][assetfactory_audio.cpp:842]: No sound scripted for soundoverride 'advisor_notification_ships_upgraded_03'
[22:02:07][pdx_audio.cpp:460]: Missing sound: advisor_notification_invasion_success_03
[22:02:07][pdx_audio.cpp:460]: Missing sound: advisor_notification_ships_upgraded_03
[22:03:05][empire_design.cpp:480]: invalid planet class . file: save games/mpfiiralmedia_1448308823/autosave_2385.01.01.sav/gamestate line: 1184794.
[22:03:05][empire_design.cpp:576]: Missing government type and authority in design United Nations of Earth
[22:04:54][trigger.cpp:366]: country scope contains invalid object at file: common/game_rules/00_rules.txt line: 1088

Save file:
https://transfernow.net/22bgs6p8pdgu

Hope you guys can help me in some way.
Thank you!
 

Apollon

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There is nothing you can do about that. You can only reload an older autosave and hope it isn't already corrupted like the one you were reloading until now. Try the last autosave. If that one crashes too, try the one before that. I once had to go back 2 years to find a save that wouldn't crash.
But expect it to happen again at a later time. So better to set your autosave options to yearly, so that the saves will be spaced apart.
 

Dr.Jonas

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Jan 12, 2019
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0
currently 2/3 of the end game crisis do not work, so there is really no point to getting to late game anyways.

Hmmmm... does that mean that one of them work?
Is there anyway to toggle that end game crisis, and turn off the others?

Or is it more like 2 out of 3 times the crisis breaks the save file?

350.png


What if you turn end game crisis off all together?
 
Last edited:

UltimateTobi

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Hmmmm... does that mean that one of them work?
Is there anyway to toggle that end game crisis, and turn off the others?

Or is it more like 2 out of 3 times the crisis breaks the save file?

350.png


What if you turn end game crisis off all together?
Scourge and Contingency got shipped with #TODO code, meaning they don't act.
They don't break your save game however.

I believe there's a mod for Crises (spawn, etc).
 

Peter Ebbesen

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File a bug report in the bug reporting forum (which is a subforum of this) with an attached save and instructions on bug reproduction. That is the best way to help the devteam resolve bugs.

To gain access to the bug forum, register your game.

Alternatively, hope a moderator moves this post to the bug forum.
 

ragehavoc

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Hmmmm... does that mean that one of them work?
Is there anyway to toggle that end game crisis, and turn off the others?

Or is it more like 2 out of 3 times the crisis breaks the save file?


What if you turn end game crisis off all together?

There is an "crisis manager" mod available it is in beta right now because of all the issues with end game so I am not sure how well it works now, but it should let you force spawn a crisis or turn off the other ones.
but yea, pdx released this build with a bunch of #todo, so many, MANY things dont work, 2.2 is like an alpha game right now.