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Whitestripe

Sergeant
16 Badges
Sep 22, 2011
69
0
  • Crusader Kings II
  • Sengoku
  • War of the Vikings
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
Hey folks,

I am playing multiple sessions of Sengoku with my friend in LAN (via Tunngle). Before the patch 1.03 everything went very fine and the game was always absolutely stable.

But when we both applied the patch, after some time the game crashed irregularly. Again, and again. It happens in-game, not while loading or a specific action is done...
so far we don't have a clue what the cause might be.

Hopefully you can help me.

My Specs:
Win 7 64 bit SP1
Nvidia Geforce 460 GT driver: 285.62
Asus GA-890GPA-UD3H
AMD Phenom II X4 965


Here are the log files of my Sengoku game:

system.log
[systemsettings.cpp:175]: System memory: 0MB
[systemsettings.cpp:177]: CPU speed: 3415MHz
[systemsettings.cpp:184]: Number of processors: 4
[systemsettings.cpp:195]: CPU type: x86
[systemsettings.cpp:227]: OS: Unknown Service Pack 1 Build: 7601
[graphicssettings.cpp:130]: Graphic Adapters:
[graphicssettings.cpp:135]: 0: NVIDIA GeForce GTX 460
[graphicssettings.cpp:152]: Checking for multi-sampling support:
[graphicssettings.cpp:163]: 2 samples supported.
[graphicssettings.cpp:163]: 4 samples supported.
[graphicssettings.cpp:163]: 8 samples supported.
[graphicssettings.cpp:178]: Using Adapter [0]:
[graphicssettings.cpp:184]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[graphicssettings.cpp:226]: Graphics device: NVIDIA GeForce GTX 460
[graphicssettings.cpp:227]: Graphics driver: nvd3dum.dll
[graphicssettings.cpp:232]: Driver version: 8562
[graphicssettings.cpp:249]:


Dumping all gfx info:
DeviceIdentifier: {D7B71E3E-4D62-11CF-0E58-F3221FC2C535}
VendorId: 4318
DeviceId: 3618
SubSysId: 50272972
Revision: 161
DriverVersion.HighPart: 524305
DriverVersion.LowPart: 794994


[graphicssettings.cpp:299]: Instancing supported.
[graphicssettings.cpp:317]: Video memory amount: 1342MB
[graphicssettings.cpp:320]: Support for T&L found.
[graphicssettings.cpp:323]: MaxSimultaneousTextures: 8
[graphicssettings.cpp:324]: MaxVertexBlendMatrices: 4
[graphicssettings.cpp:325]: MaxVertexBlendMatrixIndex: 8
[graphicssettings.cpp:327]: MaxSimultaneousTextures: 8
[graphicssettings.cpp:328]: MaxTextureBlendStages: 8
[graphicssettings.cpp:329]: Support for Anisotropic filtering found.
[graphicssettings.cpp:332]: Max Anisotropic filtering: 16
[graphicssettings.cpp:333]: Anisotropic filtering set to: 0
[graphicssettings.cpp:337]: Vertex Shader version: 3.0
[graphicssettings.cpp:342]: Pixel Shader version: 3.0
[main.cpp:282]: Sengoku Version Oct 19 2011 : 13:47:08
[internationalizedtext.cpp:1237]: Create table
[internationalizedtext.cpp:1239]: Create text database
[dxmusic.cpp:40]: Init Music
[dxmusic.cpp:46]: Graph done 0
[dxmusic.cpp:52]: Control done 0
[dxmusic.cpp:58]: Seeking done 0
[dxmusic.cpp:63]: Event done 0
[dxmusic.cpp:68]: Music done 0
[DirectSound.cpp:37]: Init DirectSound
[DirectSound.cpp:55]: Sound initialised with result 0
[DirectSound.cpp:65]: Coop Level Set. Result: 0
[DirectSound.cpp:87]: Sound Init Done
[graphics.cpp:149]: Direct3D Created
[graphicssettings.cpp:651]: Usable res: 1024 768 60
[graphicssettings.cpp:651]: Usable res: 1024 768 70
[graphicssettings.cpp:651]: Usable res: 1024 768 75
[graphicssettings.cpp:651]: Usable res: 1152 864 75
[graphicssettings.cpp:651]: Usable res: 1280 768 60
[graphicssettings.cpp:651]: Usable res: 1280 800 60
[graphicssettings.cpp:651]: Usable res: 1280 960 60
[graphicssettings.cpp:651]: Usable res: 1280 1024 60
[graphicssettings.cpp:651]: Usable res: 1280 1024 75
[graphicssettings.cpp:651]: Usable res: 1360 768 60
[graphicssettings.cpp:651]: Usable res: 1360 768 75
[graphicssettings.cpp:651]: Usable res: 1366 768 60
[graphicssettings.cpp:651]: Usable res: 1366 768 75
[graphicssettings.cpp:651]: Usable res: 1600 900 59
[graphicssettings.cpp:651]: Usable res: 1600 900 60
[graphicssettings.cpp:651]: Usable res: 1600 1024 59
[graphicssettings.cpp:651]: Usable res: 1600 1024 60
[graphicssettings.cpp:651]: Usable res: 1680 1050 59
[graphicssettings.cpp:651]: Usable res: 1680 1050 60
[graphicssettings.cpp:651]: Usable res: 1920 1080 60
[graphicssettings.cpp:651]: Usable res: 1920 1080 59
[graphicssettings.cpp:651]: Usable res: 1920 1080 50
[graphicssettings.cpp:651]: Usable res: 1440 900 60
[graphicssettings.cpp:651]: Usable res: 1440 900 75
[graphics.cpp:250]: Using multisampling: 8
[graphics.cpp:280]: Creating device with: D3DCREATE_HARDWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=60
Resolution=1920x1080
[graphics.cpp:361]: Done creating device.


error.log

[texturehandler.cpp:190]: Couldn't find texture file: gfx\\test\\menu_tiles_1.tga.
[texturehandler.cpp:190]: Couldn't find texture file: gfx\\test\\menu_tiles_dialog_2.tga.
[sound.cpp:240]: Duplicate sound: land_event_02
[sound.cpp:240]: Duplicate sound: money_out
[sound.cpp:250]: Sound country_select not found.
[sound.cpp:250]: Sound country_select not found.
[texturehandler.cpp:190]: Couldn't find texture file: .
[sound.cpp:250]: Sound close_window not found.
[texturehandler.cpp:190]: Couldn't find texture file: .
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound diplomaticsuccess not found.
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound diplomaticsuccess not found.
[sound.cpp:250]: Sound diplomaticoffer not found.
[sound.cpp:250]: Sound diplomaticoffer not found.
[sound.cpp:250]: Sound diplomaticoffer not found.
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
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[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
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[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
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[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
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[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
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[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound diplomaticsuccess not found.
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound diplomaticfailure not found.
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound diplomaticfailure not found.
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound diplomaticsuccess not found.
[sound.cpp:250]: Sound events_general not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
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[sound.cpp:250]: Sound battle_background not found.
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[sound.cpp:250]: Sound battle_background not found.
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[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.
[sound.cpp:250]: Sound battle_background not found.


in the event viewer of Windows 7 I found this:

Fehlerbucket , Typ 0
Ereignisname: APPCRASH
Antwort: Nicht verfügbar
CAB-Datei-ID: 0

Problemsignatur:
P1: SengokuGame.exe
P2: 1.0.0.0
P3: 4e9eb8ed
P4: SengokuGame.exe
P5: 1.0.0.0
P6: 4e9eb8ed
P7: c00000fd
P8: 00261a14
P9:
P10:

Angefügte Dateien:

Diese Dateien befinden sich möglicherweise hier:
C:\Users\Jhoni\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_SengokuGame.exe_9d8c76dd34d3d1f62d173984155e85cec886b5f_1220865a

Analysesymbol:
Es wird erneut nach einer Lösung gesucht: 0
Berichts-ID: 783a7f10-fe7c-11e0-aab1-1c6f653e4661
Berichtstatus: 0

and this:

Name der fehlerhaften Anwendung: SengokuGame.exe, Version: 1.0.0.0, Zeitstempel: 0x4e9eb8ed
Name des fehlerhaften Moduls: SengokuGame.exe, Version: 1.0.0.0, Zeitstempel: 0x4e9eb8ed
Ausnahmecode: 0xc00000fd
Fehleroffset: 0x00261a14
ID des fehlerhaften Prozesses: 0x6a4
Startzeit der fehlerhaften Anwendung: 0x01cc92885c322a68
Pfad der fehlerhaften Anwendung: D:\Programme\Sengoku\SengokuGame.exe
Pfad des fehlerhaften Moduls: D:\Programme\Sengoku\SengokuGame.exe
Berichtskennung: 783a7f10-fe7c-11e0-aab1-1c6f653e4661


thanks for your interest in my problem, please tell me if you need any additional information.

Greetings

White
 
We started a new game under 1.03, yes. Crashes occured then. That's not the point sadly = (
 
no not in the logs folder... is there another place I can find the exceptions.log?
 
no not in the logs folder... is there another place I can find the exceptions.log?

If it's not in (My Documents)\Pradox Interactive\Sengoku\logs, then there are none generated. That would be strange, because at least some logs are usually generated (though not necessarily crashlogs).

EDIT: Oh, and please adjust your signature, you're only allowed to have a maximum of 10 lines!
 
I can't find any other than these logs:

ai.log
error.log
game.log
graphics.log
memory.log
message.log
random.log
setup.log
system.log
text.log
time.log

and they are in "Installdir"\Sengoku\logs.

thanks for the correction, I will change signature now.