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VoiceGS

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Hey

I've been playing Charlemagne since it was released and in the past hour or so I have been trying to look at the Chronicle and so far when I open it I get a game crash.

I play on Ironman and my patch and checksum is correct.

Let me know if you need any more info.

Edit: When I look at my save games after the crash it says that its broken.

Voice.
 

VoiceGS

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Hi Voice,

By any chance you had the chronicle open when your character died? As the devs are aware of that issue.
Hey

Nope. I opened after my dude got married and I opened it other times as well. Like opening straight after starting a new game.

It would just crash when it was opened.

Voice
 

IcratoX

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Alright, thank you for the info. Could you post your game logs as well to be sure? I've forwarded it already internally.

* Go to '..\My Documents\Paradox Interactive\Crusader Kings II\'
* Open settings.txt, copy and paste the entire text between [NOPARSE]
Code:
[/NOPARSE]
tags
* Go to '..\Documents\Paradox Interactive\Crusader Kings II\logs\'
* Open errors.log, copy and paste the entire text between [NOPARSE]
Code:
[/NOPARSE]
tags
* Open system.log, copy and paste the entire text between [NOPARSE]
Code:
[/NOPARSE]
tags
* Open setup.log, search for the line with "checksum", copy and paste this entire line into your next reply

You can copy the line below and paste the text between the yellow tags
Code:
[COLOR="#FFD700"][NOPARSE][CODE][/NOPARSE][/COLOR]paste text here...[COLOR="#FFD700"][NOPARSE]
[/NOPARSE][/COLOR][/CODE]
 

VoiceGS

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Hey

Thanks for the replies. I took Ruprecht word on it and disabled the font mod and it now works perfectly. It works perfectly now.

Sorry for the annoyance Icatrox.

Voice
 

Me0334

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I've also had a similar problem however I haven't used any text changing mods, and the issue doesn't happen in the game it self but ratter after saving after playing for a while, if I completely exit the game and come back it's fine but if I exit like mentioned before and turn off my computer, the chronicle crashes whenever I click on it.
 

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Well, that sounds quite different to the issues mentioned in this thread so far. No mods at all in use? Version and checksum are correct?
 

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the same here
 

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Oh, can you try the 2.2.0.1 beta also please?

If still no good it must be another bug. If there's nothing about the non-mod crash in Bug Reports already, please start a new thread there, thanks.
 

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Same issue. The game crashes after my third ruler, when I try to open the Chronicle.

Non mod related since I don't use any.

Any help would be welcome

Thank you :)

Settings

Code:
gui=
{
	language=l_english
	has_set_language=yes
}
graphics=
{
	size=
	{
		x=1920
		y=1080
	}

	refreshRate=60
	fullScreen=yes
	borderless=no
	shadows=no
	shadowSize=2048
	multi_sampling=8
	anisotropic_filtering=0
	gamma=50.000000
}
sound_fx_volume=100.000000
music_volume=85.000000
scroll_speed=50.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=34.000000
ambient_volume=50.000000
mapRenderingOptions=
{
	draw_terrain=yes
	draw_water=yes
	draw_borders=yes
	draw_trees=yes
	draw_rivers=yes
	draw_postfx=yes
	draw_sky=yes
	draw_bloom=no
	draw_tooltips=yes
	draw_hires_terrain=no
	draw_citysprawl=yes
}
camera_speed=50.000000
camera_tilt=100.000000
centered_zoom_in=yes
lastplayer=""
lasthost=""
serveradress="diplomacy.valkyrienet.com"
autosave="YEARLY"
difficulty="NORMAL"
outliner=
{
	13 7 6 2 4 9 3 1 }
outliner_open=yes
windowmovetime=0.200000
disable_wikipedia_links=no
nudge_allowed=no
dont_track_data=yes
has_made_data_tracking_choice=yes
has_disabled_welcome_screen=yes
hints=no
ironman=yes
mp_max_day_lead=7
compress_autosaves=no
disabled_alerts=
{
	18 22 0 19 12 1 25 }
autosaves_to_keep=0
low_res_textures=no
force_pow2_textures=no
custom_mapmodes=
{
0 1 22 }
last_used_id=""


error log next


Code:
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight  file: launcher/interface/main.gui line: 87
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight  file: launcher/interface/main.gui line: 104
.


System log next

Code:
[systemsettings.cpp:202]: System memory:   0MB
[systemsettings.cpp:209]: Number of processors: 8
[systemsettings.cpp:220]: CPU type: x86
[systemsettings.cpp:252]: OS: Unknown Service Pack 1    Build: 7601
[gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:50]: Graphic Adapters: 
[gfx_settings.cpp:55]: 	0: NVIDIA GeForce GTX 670
[gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:80]: 	2 samples supported.
[gfx_settings.cpp:80]: 	4 samples supported.
[gfx_settings.cpp:80]: 	8 samples supported.
[gfx_settings.cpp:95]: Using Adapter [0]:
[gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:145]: Graphics device: NVIDIA GeForce GTX 670
[gfx_settings.cpp:146]: Graphics driver: nvd3dum.dll
[gfx_settings.cpp:147]: Driver version: 4411
[gfx_settings.cpp:162]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-52C9-11CF-E966-4D081CC2C435}
VendorId:	4318
DeviceId:	4489
SubSysId:	675288162
Revision:	161
DriverVersion.HighPart:	589842
DriverVersion.LowPart:	856379


[gfx_settings.cpp:182]: Instancing supported.
[gfx_settings.cpp:197]: Video memory amount: 4039MB
[gfx_settings.cpp:198]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:201]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:202]: MaxTextureBlendStages: 8
[gfx_settings.cpp:203]: Support for Anisotropic filtering found.
[gfx_settings.cpp:206]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:207]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:211]: Vertex Shader version: 3.0
[gfx_settings.cpp:216]: Pixel Shader version: 3.0
[gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:50]: Graphic Adapters: 
[gfx_settings.cpp:55]: 	0: NVIDIA GeForce GTX 670
[gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:80]: 	2 samples supported.
[gfx_settings.cpp:80]: 	4 samples supported.
[gfx_settings.cpp:80]: 	8 samples supported.
[gfx_settings.cpp:95]: Using Adapter [0]:
[gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:145]: Graphics device: NVIDIA GeForce GTX 670
[gfx_settings.cpp:146]: Graphics driver: nvd3dum.dll
[gfx_settings.cpp:147]: Driver version: 4411
[gfx_settings.cpp:162]: 


Dumping all gfx info:
DeviceIdentifier:	{D7B71E3E-52C9-11CF-E966-4D081CC2C435}
VendorId:	4318
DeviceId:	4489
SubSysId:	675288162
Revision:	161
DriverVersion.HighPart:	589842
DriverVersion.LowPart:	856379


[gfx_settings.cpp:182]: Instancing supported.
[gfx_settings.cpp:197]: Video memory amount: 4039MB
[gfx_settings.cpp:198]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:201]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:202]: MaxTextureBlendStages: 8
[gfx_settings.cpp:203]: Support for Anisotropic filtering found.
[gfx_settings.cpp:206]: 	Max Anisotropic filtering: 16
[gfx_settings.cpp:207]: 	Anisotropic filtering set to: 0
[gfx_settings.cpp:211]: Vertex Shader version: 3.0
[gfx_settings.cpp:216]: Pixel Shader version: 3.0
[graphicssettings.cpp:444]: Not using multisampling.
[graphics.cpp:169]: Creating device with: HARDWARE_VERTEXPROCESSING
	Fullscreen=no
	Resolution=1000x600
[graphicssettings.cpp:409]: Usable res: 1024 768 60
[graphicssettings.cpp:409]: Usable res: 1024 768 70
[graphicssettings.cpp:409]: Usable res: 1024 768 75
[graphicssettings.cpp:409]: Usable res: 1152 864 75
[graphicssettings.cpp:409]: Usable res: 1280 720 50
[graphicssettings.cpp:409]: Usable res: 1280 720 60
[graphicssettings.cpp:409]: Usable res: 1280 720 59
[graphicssettings.cpp:409]: Usable res: 1280 768 60
[graphicssettings.cpp:409]: Usable res: 1280 768 75
[graphicssettings.cpp:409]: Usable res: 1280 800 60
[graphicssettings.cpp:409]: Usable res: 1280 800 75
[graphicssettings.cpp:409]: Usable res: 1280 960 60
[graphicssettings.cpp:409]: Usable res: 1280 1024 60
[graphicssettings.cpp:409]: Usable res: 1280 1024 75
[graphicssettings.cpp:409]: Usable res: 1360 768 60
[graphicssettings.cpp:409]: Usable res: 1360 768 75
[graphicssettings.cpp:409]: Usable res: 1366 768 60
[graphicssettings.cpp:409]: Usable res: 1366 768 75
[graphicssettings.cpp:409]: Usable res: 1600 900 59
[graphicssettings.cpp:409]: Usable res: 1600 900 60
[graphicssettings.cpp:409]: Usable res: 1600 1024 59
[graphicssettings.cpp:409]: Usable res: 1600 1024 60
[graphicssettings.cpp:409]: Usable res: 1600 1200 60
[graphicssettings.cpp:409]: Usable res: 1680 1050 59
[graphicssettings.cpp:409]: Usable res: 1680 1050 60
[graphicssettings.cpp:409]: Usable res: 1768 992 25
[graphicssettings.cpp:409]: Usable res: 1768 992 30
[graphicssettings.cpp:409]: Usable res: 1768 992 29
[graphicssettings.cpp:409]: Usable res: 1920 1080 60
[graphicssettings.cpp:409]: Usable res: 1920 1080 59
[graphicssettings.cpp:409]: Usable res: 1920 1080 50
[graphicssettings.cpp:409]: Usable res: 1920 1080 25
[graphicssettings.cpp:409]: Usable res: 1920 1080 30
[graphicssettings.cpp:409]: Usable res: 1920 1080 29
[graphicssettings.cpp:409]: Usable res: 1440 900 60
[graphicssettings.cpp:409]: Usable res: 1440 900 75
[graphics.cpp:210]: Done creating device.


Set up log after checksum

and for some strange reason that one is empty. I got it through steam though anyway hopefully its helpfull
 
Last edited:

AndrewT

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  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
Are you in the 2.2.0.4 beta? What version/checksum do you get in the main game menu?
 

AndrewT

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OK then, in Steam right-click on CK2 and choose properties. In there click on the beta tab then select 2.2.0.4 from the drop list.
 

AndrewT

The Full Monty Python
Moderator
116 Badges
Jun 29, 2001
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  • Leviathan: Warships
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  • Impire
  • Europa Universalis III Complete
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  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Legio
  • Europa Universalis IV: Conquest of Paradise
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Stellaris: Necroids
  • Crusader Kings II: Sunset Invasion
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • A Game of Dwarves
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
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I don't know, sorry, I'm not necessarily on top of the state of every bug in the game. You might try searching the Bug reports forum for 'chronicles' and see what's being said over there.