Game changes seen on Twitch stream

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HBS_Adarael

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Actually, although most of those were welcome at one point I found a Jenner's action cam disorienting. I think action cam should be reserved only for player use during a skirmish...enemies should be seen in normal mode to keep a good idea on the overall picture.
These are variables you can adjust in options, in fact! :D You can set a slider for the frequency of action cams on your shots, your movements, and the enemy's.
 

Exemplar Voss

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These are variables you can adjust in options, in fact! :D You can set a slider for the frequency of action cams on your shots, your movements, and the enemy's.
Oh good. When I read 'action cam' I immediately flinched- I find them terribly disruptive to flow and pacing.

Thumbs up for options!
...
'Never' is on the slider, yes?
 

Zarcon

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I remember action cams for physical attacks, but not for anything else.

  • Heat Sink efficiency for the Arctic Biome.
  • Confirmed hit bonus for higher elevation.
  • Mitch mentioned being sky lined being a bad thing, indicating a bonus to hit if shooting at someone who is sky lined.
I doubt Mitch said anything. :D
 

Zarcon

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That won't be of much use in a skirmish where you already know the OpFor composition, but it'll be important for random lances.
I’d imagine that being able to see the phase of an enemy mech and if they have moved yet or not will be useful in skirmishes. I am guessing it adjusts the number if the mech reserves?
 

Exemplar Voss

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Thanks. Looking forward to he game- you folks always seem on the ball when it comes to the details.

What`s not to like about action cams? I like a bit Hollywood in my robot deathmatch. :D
I don't even like Hollywood in Hollywood.

But mostly I don't like forced interruptions to the flow of things. Usually I find action cams snap away from the information or view I really want. (Pretty much always in xcom and skyrim)
 

Cyttorak001

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Other changes:
  • Arctic biome (20% cooling) with a new map "still valley"
  • Loading interface tweaked, mostly by showing 'Mech armor and internal structure numbers
  • Default pilot stats were changed: several 2s and 3s showing, with only an occasional 8. Most of the stats were 4s and 5s.
  • Pilots now cost C-bills in skirmish, but I'm not sure you can figure out how much from the screencap below.
  • Angel of Death icon is the one seen in the most recent Merc Life video (looks like a life preserver ring to me)
  • [St] icons on both the lance description and imposed on the 'Mech pictures. Does it stand for "stock 'Mech?" Probably.
  • New load screen, complete with quick tips in the upper left.
Pilot stats (every pilot had 19 skill points):
Witness: 4 Gn, 5 P, 4 Gt, 6 T
Arclight: 3/6/2/8
Kraken: 5/4/4/6
Paradise: 2/8/3/6
Mockingbird: 4/4/6/5
Buckshot: 5/4/6/4
Wildfire: 6/4/5/4
Apex: 8/3/6/2

UI.jpg
UI2.jpg
UI3.jpg
UI4.jpg
Load.jpg
 

Amechwarrior

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So for whatever reason HBS has left the SRM ammo in the RA of the Jenner instead of placing it in the RT like on the TT JR7-D.

Also, it seems more than once the minimum range penalty for LRMs wasn't that bad or maybe removed totally. That GRF-1N had a number of closer shots where the arm PPC was 80% and the LRMs at 75% to targets that felt way too close for LRMs. Maybe just that the white map made my distance gauge way off?
 

Packrat

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So for whatever reason HBS has left the SRM ammo in the RA of the Jenner instead of placing it in the RT like on the TT JR7-D.

Also, it seems more than once the minimum range penalty for LRMs wasn't that bad or maybe removed totally. That GRF-1N had a number of closer shots where the arm PPC was 80% and the LRMs at 75% to targets that felt way too close for LRMs. Maybe just that the white map made my distance gauge way off?
I'm hoping these are things that get adjusted before launch (and an AC/5 nerf).
 

Cyttorak001

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Some specifics to the map:
Arctic1.jpg


1) The sensor range is enormous. This is like 1.5 to 2 sprint distances for a Spider. OTOH, the Spider pilot Witness has a 6 Tactics skill.
2) Geothermal terrain. It was present on the one beta arctic map, but wasn't in a high-conflict area so I'm not sure I ever ran over it. You can see the description to the left.
3) Arctic biome icon.

Note also the separation of DFA into its own attack category to the right.
 

HBS_Adarael

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So for whatever reason HBS has left the SRM ammo in the RA of the Jenner instead of placing it in the RT like on the TT JR7-D.

Also, it seems more than once the minimum range penalty for LRMs wasn't that bad or maybe removed totally. That GRF-1N had a number of closer shots where the arm PPC was 80% and the LRMs at 75% to targets that felt way too close for LRMs. Maybe just that the white map made my distance gauge way off?
I've just adjusted the SRM ammo box to be in the torso. Thanks for catching that.
 

Amechwarrior

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I've just adjusted the SRM ammo box to be in the torso. Thanks for catching that.
Thanks! Always bugged me in beta when the RA would fall off and my SRMs stopped working.

While you're there, double check the armor levels on the CN9-AL torsos in the mechdef and the max armor levels of the TBT-5N in the chassisdef. Those also had oddities in beta.
 

MotoPsycho

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armor_structure.jpg


Why are the mech ARMOR / STRUCTURE values different comparing the setup screens to the in battle screens?

EXAMPLE:

Spider in setup screens has S: 376 A: 380
Spider in battle screens has S: 256 A: 280
 
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