Game breaking bug: The math is wrong

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Sunspawn

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So.. I think I have some results for you..

0.4 ; is not actually 0.4, but is 1,5 (default influence) multiplied by 0.33, so 0.495. This is for some reason displayed floored/truncated rather than rounded. reported as one issue.

The other issue I have found is the following

The controlled percentage is based on all development, the influence seems to be based on the percentage of cored development.

I have NOT been able to find any cases where their overall influence from controlled provinces INcreased as a result of taking more territory.
However, possibilities here include; reaching a new "number of cities" milestone, the conquest coinciding with, or triggering, a recalculation of overall influence after an influence decreasing modifier was removed.
It's also possible I just didn't find a scenario where influence does increase after conquest (in which case, I would of course be very interested in the scenario)
Maybe conquering provinces that belong to the estate with higher development than your average province development? In this case, I believe it would increase influence.
 

ForzaA

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Actually seems like my second point is not actually the case, the influence update just lags massively behind. Taking provinces that belong to the relevant estate doesn't seem to be causing any extra issues...
 
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locklyve

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I really don't understand how the influence works in the game. I tried doing the math and it seems to just be calculating the percentages higher in the game versus on paper.
All provinces are not overseas.
All estates are on cored provinces.

Total development: 597
Total development minus non-cores: 566
(Going to round up, looks like the game rounds down though.)
2015-12-07_00001.jpg

Clergy control 62 development
Agyidel 8, Urgench 12, Samarkand 15, Kokand 9, Tyumen 9, Irtesh 9
Cored Percentage: 9.13% Total Percentage: 9.63% Game Percentage: 10.30%
Cored Influence: 13.70% Totaled Influence: 14.45%
Influence from controlled provinces according to game: 15.40%
2015-12-07_00002.jpg 2015-12-07_00004.jpg

Nobility control 67 development
Sarai 9, Uzkend 12, Kypshak 18, Ostyaki 10, Uliasti 9, Qaraqorum 9
Cored Percentage: 8.45% Total Percentage: 8.91% Game Percentage: 11.20%
Cored Influence: 12.68% Totaled Influence: 13.37%
Influence from controlled provinces according to game: 16.80%
2015-12-07_00003.jpg 2015-12-07_00005.jpg


Merchants 0 development
Correctly displays 0 influence from provinces.

edit: labeled one percentage wrong edit2: ignore, bad math
 
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ForzaA

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I really don't understand how the influence works in the game. I tried doing the math and it seems to just be calculating the percentages higher in the game versus on paper.
All provinces are not overseas.
All estates are on cored provinces.

Total development: 597
Total development minus non-cores: 566
(Going to round up, looks like the game rounds down though.)
View attachment 146335

Clergy control 62 development
Agyidel 8, Urgench 12, Samarkand 15, Kokand 9, Tyumen 9, Irtesh 9
Cored Percentage: 9.13% Total Percentage: 9.63% Game Percentage: 10.30%
Cored Influence: 13.70% Totaled Influence: 14.45%
Influence from controlled provinces according to game: 15.40%
View attachment 146336 View attachment 146338
I'm not sure I understand your calculation here, or maybe it's your labeling?

What is your "cored percentage", or "total percentage" ?

clergy controls 62 development, you own a total of 597 development, so the clergy controls:
62/597=0.103.. (= 10.3%)
multiplied by 1.5 (influence from control) = 15,6% (since I obviously don't have your numbers here, I am unable to tell if this is sloppy math going on ingame, or "merely" a rounding issue)

Nobility control 67 development
Sarai 9, Uzkend 12, Kypshak 18, Ostyaki 10, Uliasti 9, Qaraqorum 9
Cored Percentage: 8.45% Total Percentage: 8.91% Game Percentage: 11.20%
Cored Influence: 12.68% Totaled Influence: 13.37%
Influence from controlled provinces according to game: 16.80%
View attachment 146337 View attachment 146339
67/597=0,112.. (=11,2%)
11,2%*1,5= 16,8%
 
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alpaca

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I'm quite certain the Clergy's influence increased in my Castile game after taking some provinces from England. I don't have any screens, but I did have to revoke territory afterwards. It's mathematically obvious that when you take a province with the estate, the assigned percentage and influence must go up, unless you also conquer provinces without estates.

(x + 1) / (y + 1) > x/y is equivalent to y > x, which is trivially true if y = total development and x = assigned development.
 

locklyve

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I'm not sure I understand your calculation here, or maybe it's your labeling?

What is your "cored percentage", or "total percentage" ?

clergy controls 62 development, you own a total of 597 development, so the clergy controls:
62/597=0.103.. (= 10.3%)
multiplied by 1.5 (influence from control) = 15,6% (since I obviously don't have your numbers here, I am unable to tell if this is sloppy math going on ingame, or "merely" a rounding issue)


67/597=0,112.. (=11,2%)
11,2%*1,5= 16,8%
Nevermind, I just did the divisions backwards. I'll just uhh go now :oops:
The other percentages were (supposed to be) total development and influence excluding provinces that weren't cored.

At least we know it's calculating the influence right after taking new territory without estates. :p
 

resand

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Figured I tack my complaint on to this thread, as it's about the estate math as well, in a way :)

The math is too exact for the control we have over the numbers. Several games now I've had estates at infuriating numbers. Loyalty at 29.9% so I get rebels. Or provinces at 14.9% when the expect 15% so I lose loyalty. Influence at 80.3% so I get the disaster.

All of these are near impossible to deal with in a reasonable manner when you got just a few provinces. When they lack 0.3% land, and giving them a province gives them 20% more influence since it's about 20% of my total development. Or most event and decisions give or take 10 - 15%. Trying to fix one number this way will almost always bring some other completely out of wack. Either give it some "fudge" math to make it more sensible , or give me someway to decrease or increase a number by a few % over time.