Game breaking bug: The math is wrong

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ForzaA

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Thanks for your report/ the discussion.

Something does indeed seem off, looking into this.

This can't be right, can it?

http://imgur.com/tm2Zy7l

50% influence, 0 territories. The influence never ticks down. Estates seem broken atm.
That seems to be entirely as it should be (though we'll likely scale down the flat modifier from "number of cities")

I believe there are SERIOUS issues with flat boosts to certain estates. My assumption is that hordes and republics have it, as their AIs are constantly spamming me with notifications of tribe disaster for hordes and burgher disaster for republics. I assume it's some kind of uncapped or poorly capped influence scaling, city count for tribes and I think CoT count and/or trade income for burghers.

There was an issue (IIRC, it was hotfixed) with the AI responding to a faction getting "too strong" by assigning it *even more* provinces; more likely to happen with base influence modifiers.
If you have an issue with this with a new savegame, I'd be quite interested.
 
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ForzaA

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So.. I think I have some results for you..

0.4 ; is not actually 0.4, but is 1,5 (default influence) multiplied by 0.33, so 0.495. This is for some reason displayed floored/truncated rather than rounded. reported as one issue.

The other issue I have found is the following

The controlled percentage is based on all development, the influence seems to be based on the percentage of cored development.

I have NOT been able to find any cases where their overall influence from controlled provinces INcreased as a result of taking more territory.
However, possibilities here include; reaching a new "number of cities" milestone, the conquest coinciding with, or triggering, a recalculation of overall influence after an influence decreasing modifier was removed.
It's also possible I just didn't find a scenario where influence does increase after conquest (in which case, I would of course be very interested in the scenario)
 
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ForzaA

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Actually seems like my second point is not actually the case, the influence update just lags massively behind. Taking provinces that belong to the relevant estate doesn't seem to be causing any extra issues...
 
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ForzaA

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I really don't understand how the influence works in the game. I tried doing the math and it seems to just be calculating the percentages higher in the game versus on paper.
All provinces are not overseas.
All estates are on cored provinces.

Total development: 597
Total development minus non-cores: 566
(Going to round up, looks like the game rounds down though.)
View attachment 146335

Clergy control 62 development
Agyidel 8, Urgench 12, Samarkand 15, Kokand 9, Tyumen 9, Irtesh 9
Cored Percentage: 9.13% Total Percentage: 9.63% Game Percentage: 10.30%
Cored Influence: 13.70% Totaled Influence: 14.45%
Influence from controlled provinces according to game: 15.40%
View attachment 146336 View attachment 146338
I'm not sure I understand your calculation here, or maybe it's your labeling?

What is your "cored percentage", or "total percentage" ?

clergy controls 62 development, you own a total of 597 development, so the clergy controls:
62/597=0.103.. (= 10.3%)
multiplied by 1.5 (influence from control) = 15,6% (since I obviously don't have your numbers here, I am unable to tell if this is sloppy math going on ingame, or "merely" a rounding issue)

Nobility control 67 development
Sarai 9, Uzkend 12, Kypshak 18, Ostyaki 10, Uliasti 9, Qaraqorum 9
Cored Percentage: 8.45% Total Percentage: 8.91% Game Percentage: 11.20%
Cored Influence: 12.68% Totaled Influence: 13.37%
Influence from controlled provinces according to game: 16.80%
View attachment 146337 View attachment 146339
67/597=0,112.. (=11,2%)
11,2%*1,5= 16,8%
 
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