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Diefledermas

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What are some good ideas to help with game balance?

Some of the areas that have been discussed/debated before are:

1. tech sharing restrictions
2. DoW restrictions
3. alliance restrictions
4. human player "side" restrictions
5. USA specific restrictions

In the group I play with, the posts, and conversations it is apparent that some balancing needs to be done. I'm curious about everyone's ideas.
 

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Here's my $1.00CDN worth:)

1.) As far as tech sharing goes, I think we have a good system for that now (1 a month, 'gold' techs only to minors, China, France, Italy, no docs ever), as long as it can't be easily circumvented.

2.) Not sure how that is a problem, but I may be missing something. Unless you are speaking of expeditionary forces. IMO, the only problem with them is using them to invade (usually) the aggressor nation. In the case of amphib invasions, our house rule against neutrals supplying beachheads of nations at war will make that a silly idea.
I have 2 ideas for that. One is simply a 'hands-off' rule for exp. forces. You lend the forces, the only control you have over them is to take them back. Alternatively, a rule could be made that all exp. forces supplied by neutrals must remain inside the prewar borders of the receiving country. ( I think we all know where those are.) In the case of exp to allies, not allowed. (military control will give the same freedom of action, without allowing supply exploiting. This IMO actually would eliminate the need for the 'Greek statute { don't want to name names:)})

3.) I don't think there should be a restriction on who could ally with who, although possibly a time restriction on alliance switching to prevent exploiting
(eg. If you leave an alliance, you must wait one year to join another)

4.) I don't think this is a problem, since I've noticed in most games the sides are pretty even (based on historical alliances)
If each country plays in such a way as to be as self-sufficient as possible, IMO this will address a lot of issues. Again, I may not be understanding the point here.

5.) I would prefer not to have USA singled out by special rules, and I think the problems with USA can be minimized with the right 'blanket rules' that apply to everyone.
One idea I have is that neutrals cannot ship supplies to other neutrals. This would reduce massive USA supply infusions, and IMO makes sense.( All countries start with a sufficient peacetime economy, so why would they need extra supplies?)
This would still enable Lend-Lease and supplies to China, but only when they were at war and might possibly have a need for it.

I realise that implementing any or all of these suggestions might have unforeseen effects on either of 3 sides, but we will just have to try different things until we get the game we want (although IMO, the host should have final say and we should play the game he/she wants (No offense DieFledermas, just being generic:D) If we do not like the game style of the host, we are always free to start our own.) It is entirely possible we may end up playing some games that are unbalanced in the other direction, since I think all valid ideas should be tested.

I would welcome any cogent arguments against my ideas, in the interest of making this game the best it can be for all concerned.
 
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Diefledermas

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Not sure how that is a problem, but I may be missing something

My list is more a general "list" of what I've seen others say they view as an issue/solution. More curiousity on this issue, not advocating anything.
 

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Originally posted by Diefledermas
My list is more a general "list" of what I've seen others say they view as an issue/solution. More curiousity on this issue, not advocating anything.

NP, I wasn't assuming you were, just trying to make sure I understand the points on the list, and giving my opinion on them (and MP house rules in general)

Although it would be nice to have some more posts than mine on here, I get bored of reading my own opinions:D

If you could point me to some of the threads where the issues I'm not sure of are discussed, that'd be great.
 

Mr.Bigglesworth

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Originally posted by varak
2.) Not sure how that is a problem, but I may be missing something. Unless you are speaking of expeditionary forces. IMO, the only problem with them is using them to invade (usually) the aggressor nation. In the case of amphib invasions, our house rule against neutrals supplying beachheads of nations at war will make that a silly idea.

As far as exp forces go, I don't care about unlimited use of ground forces. The AI does such a horrible, horrendous, (and I can't stress this enough) terrible job at defending itself that they need some help. And if the Axis gets upset at the Allies for lending all those units, then they can declare war on them, it's a war game after all. If the Axis isn't ready for war, then they shoudn't be picking on little minors :)

The only problem I have is with naval forces, as expeditioned naval forces don't get into naval battles, so they can't be attacked if they are sinking convoys.
 

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Originally posted by Mr.Bigglesworth
As far as exp forces go, I don't care about unlimited use of ground forces. The AI does such a horrible, horrendous, (and I can't stress this enough) terrible job at defending itself that they need some help. And if the Axis gets upset at the Allies for lending all those units, then they can declare war on them, it's a war game after all. If the Axis isn't ready for war, then they shoudn't be picking on little minors :)

The only problem I have is with naval forces, as expeditioned naval forces don't get into naval battles, so they can't be attacked if they are sinking convoys.

I have no problem being attacked by exp. forces sent by neutral countries (although what's to stop UK from sending 40 exp. divs invading Germany?). My problem is not being able to attack the transports that bring them supplies, I know you agree with me on that, you started a post on it:D
 

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Originally posted by Diefledermas
What are some good ideas to help with game balance?

Some of the areas that have been discussed/debated before are:

1. tech sharing restrictions
2. DoW restrictions
3. alliance restrictions
4. human player "side" restrictions
5. USA specific restrictions

In the group I play with, the posts, and conversations it is apparent that some balancing needs to be done. I'm curious about everyone's ideas.

I don't know. In my group we actually use only 2 rules:

1) No tech sharing at all
2) No nukes

However, it's an issue that the game is too unbalanced to the allies. I mean 7/10 or more are axis victories and we switching.

Don't know how, but any rule should go to help a little the Axis. Maybe allowing tech sharing for the Axis only ?
 
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Restrictions

Tech share definitely needs to be restricted... The rules will depend on the number of players though...
If for example there are 4 allies against 1 axis, it is not the same as 3 allies 3 axis.....

Alliance must be restricted otherwise it is a total mess
Human players should only be allowed to join alliances of their own alignment (.e. axis if playing fascist country, allies if playing demo etc...)

I dont see any point in restricting DOWs

Exp forces should be restricted to , say 10% rounded up of the country's total number of units of that type .... So if you have 32 divs you can send a max of 4 as exp forces.... Otherwise there could be massive abuse....(let's lend troops to Mongolia so they pay the supply or lets stack 60 Soviet divs in Lvov and see if the germans can annex Poland.. :) )

Then there is the issue of Vichy...

Installing Vichy is a major advantage for the German in MP.. Huget hit on US WE and soviet consumer goods.. Immediate end to war in France potentially trapping any UK troops that are not on the coast. So of course a human French player would refuse it... While the AI will always accept....
The house rule should be that a human player is forced to accept the Vichy offer (that player can then play another allied country such as Canada or Australia)