Hello there, everyone!
I'm mostly play stellaris in MP and thus have to be competitive unless i want to die horribly. Which worries me for a long time is that large chunk of gameplay mechanics became bad or even totally useless when you try to maximize output of your empire. So i'd like to point some issues and also suggest tweaks to some of them. Hope @Wiz will read this
Well, first is Diplomacy:
The second is Xenophile bonuses: situation itself quite similar to diplomacy issues above - if other party doesn't want it to work, it wont work. So bonuses need either work without other's wish for it to work, or other player should have a reason for actually wanting it to work(reason worthwhile enough for being friendly to xenophile). I'm not sure what exactly might work better, but option diversity is always good so i hope xenophiles get some rework in order to be playable not only in SP.
I'm mostly play stellaris in MP and thus have to be competitive unless i want to die horribly. Which worries me for a long time is that large chunk of gameplay mechanics became bad or even totally useless when you try to maximize output of your empire. So i'd like to point some issues and also suggest tweaks to some of them. Hope @Wiz will read this
Well, first is Diplomacy:
- 1. Migration treaties - no matter how many migration-related bonuses you have, the other party just wont let you to use them. Yet we have similar-working treaty that actually work - research agreements. The only difference is that you cant offer something in return with migration treaties - they are separate button. Why don't we place it in trade window so you can, say, offer it with something to other party in time when they need that something?
- 2. Vassals - what the point in them if they can do whatever they want and there is no game mechanic that force them to abide your orders? Vassal player can say "**** off with your order" without starting war for independence and you cannot do anything about it. If there were a way to give orders directly to vassal's fleet, for example, vassals might became a bit useful....; And as consequence of this issue, the dominance tradition tree is pretty bad - why spending unity on trying to make vassals a bit viable when you can just go supremacy and conquer them all which will give you more benefits? Also, dominance doesn't give any fire-rate bonuses so winning wars is more difficult in comparison to supremacy tree.
The second is Xenophile bonuses: situation itself quite similar to diplomacy issues above - if other party doesn't want it to work, it wont work. So bonuses need either work without other's wish for it to work, or other player should have a reason for actually wanting it to work(reason worthwhile enough for being friendly to xenophile). I'm not sure what exactly might work better, but option diversity is always good so i hope xenophiles get some rework in order to be playable not only in SP.
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