Isn't it ultimately futile to debate these?
Perfect balance is possible in fantasy GAMES, perfect realism is attempted but never achieved in SIMS.
Those wishing pure competition can use the same Division's decks for true but ultimately sterile balance.
As others have noted the human factors of skill, experience and morale will in reality be far more significant than minor technical differences in vehicles. Many military biographies and historians note how the constrained Normandy terrain greatly altered the effectiveness of AFVs from the theoretical.
I'm not sure I've seen anyone argue for "realism" in the availability of units matching the ToE (Table of Establishment ... organisation) of the real Divisions involved which would end the spamming of preferred units.
Too many discussions here are self-serving, revolving around sustaining a gamer's own exploits whilst decrying those of others.
I'd be most happy if Paradox delivered a "believable" Normandy RTS experience particularly in single player and accept that multiplayer will need a greater element of fantasy to achieve balance.
Perfect balance is possible in fantasy GAMES, perfect realism is attempted but never achieved in SIMS.
Those wishing pure competition can use the same Division's decks for true but ultimately sterile balance.
As others have noted the human factors of skill, experience and morale will in reality be far more significant than minor technical differences in vehicles. Many military biographies and historians note how the constrained Normandy terrain greatly altered the effectiveness of AFVs from the theoretical.
I'm not sure I've seen anyone argue for "realism" in the availability of units matching the ToE (Table of Establishment ... organisation) of the real Divisions involved which would end the spamming of preferred units.
Too many discussions here are self-serving, revolving around sustaining a gamer's own exploits whilst decrying those of others.
I'd be most happy if Paradox delivered a "believable" Normandy RTS experience particularly in single player and accept that multiplayer will need a greater element of fantasy to achieve balance.